Undead
Other names. Twice-born, stiffs.
Favored magical aspect. Dark.
Though many a grieving parent, spouse, and friend have hoped for undeath as a second chance to see their loved ones, when it actually happens, they are usually disappointed. The Undead are not like us, and though they retain most memories of their previous lives, the experience of oblivion can change a person profoundly.
The Undead are dead people reanimated by the dark aspect of magic. Some are deliberately returned to life by magical rituals, while others are brought back by the unpredictable magical forces permeating Fairyland. Whatever the cause, the Undead have returned to a second existence, one that may turn out to be very different from their first one. If you choose to play one of the Undead, you must pick one of the other kinds as well: that is what your character was before being reborn.
Though the Undead were once among the living, they no longer identify with their former selves, and they refer to their reanimation as their “second birth.” Undeath changes a person, makes them cavalier about the difference between life and death, less concerned about the finality of all things. The living (a term resented by the Undead, who prefer “once-born” or “warmbloods”) strike them as unbearably sentimental and neurotic. To the living, the Undead seem callous, aloof, and insensitive, though many find their intimate relationship with death and their reckless, instrumental attitude to existence intriguing—not to say sexy.
Shunned by the living, the Undead mostly stick to their own neighborhood of Corpsetown. Built around an old graveyard, Corpsetown’s unique aesthetic reflects the morbid sensibilities of its inhabitants: houses like towering mausoleums, weeping angels standing guard by doorposts, headstone shutters covering the windows. The insides are usually cozier, because the Undead do not really want to live in crypts; they just like to give the impression that they do.
Despite the ghastly visuals, Undead society resembles nothing so much as a college campus. Many Undead have family among the living, but they are unlikely to maintain an intimate relationship with them after their second birth. The Undead can’t have children (though they can and do enjoy sex); and so, Corpestown is a city full of bachelors and bachelorettes unfettered by the responsibilities of their former lives, filled with the vigor of a second youth, and ready to party. Combine this with the Undead’s characteristic Devil-may-care temperament, and you can understand why the parties of Corpsetown have a certain reputation in Cadillac City.
Still, groceries must be bought and rents paid. Employers are understandably reluctant to re-hire formerly deceased employees, so the Undead often have a hard time finding gainful employment. Some end up starting business ventures of their own that hire exclusively from their own kind. Others find themselves compelled to seek out less scrupulous employers. The crime lords of Cadillac City have discovered that the Undead, with their physical resilience and unhinged temperaments, make for excellent enforcers.
There are two major types of Undead: revenants and ghosts. Feel free to introduce additional types of Undead in your game, like vampires, mummies, or whatever your cold, still heart desires.
Revenants
Some people call them “zombies,” but they will let you know that that’s offensive. The revenants are walking corpses, Undead brought to life in the flesh, either by magical rituals or by wild magic. When rituals are involved, it’s usually because someone wanted their loved one back and paid someone to do it, or because an Undead with a bit of magic skills wanted a new friend (or boyfriend/girlfriend). Depressingly but unsurprisingly, the young and the beautiful are overrepresented among those who get brought back this way. You know how people are.
Revenants do not age, and they have no body heat. They need to eat, same as everybody else, and they strongly prefer flesh—though the notion that the Undead engage in cannibalism is a pernicious myth (or so they say). Though they can take quite a beating and even lose a limb or two without flinching, they are not immortal: destroy their brain, and they’re gone for good. Though the magic that animates them also stops any putrefaction processes underway (again, contrary to popular belief, the revenants do not stink of rotten flesh), neither do they heal like the living do; any wounds they get must be stitched close, and those stitches will adorn their bodies until True Death claims them. Which is all the same to most revenants, who wear their stitches with pride.