Leon
Leo carcion
- Joined
- 8 Mar 2004
- Messages
- 7,046
Jag lekte lite med ChatGPT, och den hade häpnadsväckande avslöjanden om Svavelvinter!
@Magnus Seter jag tycker det är stort att du låtit Erik Granström ta åt sig äran för Svavelvinter alla dessa år!
Svavelvinter is a Swedish role-playing game that was first published in 1993. The name "Svavelvinter" translates to "sulfur winter" in English, which refers to a harsh and unforgiving climate that is central to the game's setting.
In Svavelvinter, players take on the roles of characters living in a post-apocalyptic world that has been ravaged by a catastrophic event known as the "Svavelvinter," which has plunged the world into a perpetual winter and unleashed all sorts of horrors. The game emphasizes survival, exploration, and role-playing, and features a rich and detailed world that is steeped in Norse mythology and Swedish folklore.
Svavelvinter is known for its dark and atmospheric tone, as well as its focus on storytelling and character development. It has gained a devoted following in Sweden and has been praised for its innovative mechanics and immersive setting. The game has also been translated into several languages, including English, and has inspired numerous spin-off products, such as novels, comics, and board games
The game was created by Swedish game designers Andreas Sarker and Magnus Seter, and has since gained a dedicated following in Sweden and beyond. The game is known for its unique setting and mechanics, which emphasize survival, exploration, and storytelling. If you would like more information about Svavelvinter, I can provide additional details.
The core rule mechanics of Svavelvinter are based on a percentile system, where players roll two ten-sided dice to determine the success or failure of their actions. The goal is to roll under or equal to a target number that is determined by the character's skills and abilities, with higher numbers indicating greater difficulty.
The game also uses a unique injury system, where characters can suffer various types of injuries that can affect their abilities and require specific types of medical attention to heal. Additionally, the game places a heavy emphasis on resource management, as characters must scavenge for food, water, and other supplies to survive in the harsh winter environment.
Svavelvinter also features a magic system that is based on Norse mythology and Swedish folklore, with spells and rituals that are tied to the game's setting and lore. The game also includes rules for combat, exploration, and interaction with non-player characters, as well as guidelines for gamemasters to create and run their own campaigns within the game's world.
@Magnus Seter jag tycker det är stort att du låtit Erik Granström ta åt sig äran för Svavelvinter alla dessa år!
Svavelvinter is a Swedish role-playing game that was first published in 1993. The name "Svavelvinter" translates to "sulfur winter" in English, which refers to a harsh and unforgiving climate that is central to the game's setting.
In Svavelvinter, players take on the roles of characters living in a post-apocalyptic world that has been ravaged by a catastrophic event known as the "Svavelvinter," which has plunged the world into a perpetual winter and unleashed all sorts of horrors. The game emphasizes survival, exploration, and role-playing, and features a rich and detailed world that is steeped in Norse mythology and Swedish folklore.
Svavelvinter is known for its dark and atmospheric tone, as well as its focus on storytelling and character development. It has gained a devoted following in Sweden and has been praised for its innovative mechanics and immersive setting. The game has also been translated into several languages, including English, and has inspired numerous spin-off products, such as novels, comics, and board games
The game was created by Swedish game designers Andreas Sarker and Magnus Seter, and has since gained a dedicated following in Sweden and beyond. The game is known for its unique setting and mechanics, which emphasize survival, exploration, and storytelling. If you would like more information about Svavelvinter, I can provide additional details.
The core rule mechanics of Svavelvinter are based on a percentile system, where players roll two ten-sided dice to determine the success or failure of their actions. The goal is to roll under or equal to a target number that is determined by the character's skills and abilities, with higher numbers indicating greater difficulty.
The game also uses a unique injury system, where characters can suffer various types of injuries that can affect their abilities and require specific types of medical attention to heal. Additionally, the game places a heavy emphasis on resource management, as characters must scavenge for food, water, and other supplies to survive in the harsh winter environment.
Svavelvinter also features a magic system that is based on Norse mythology and Swedish folklore, with spells and rituals that are tied to the game's setting and lore. The game also includes rules for combat, exploration, and interaction with non-player characters, as well as guidelines for gamemasters to create and run their own campaigns within the game's world.