I bought Fria Ligans Svavelvinter back when it was published as I was excited to see how Skuggspelet was done and because the book was gorgeous. From memory:
I played the intro scenario (in Danish at Viking Con). I don't think I or the players had enough knowledge of the setting to really "get"...
Take a look at Codepad (https://helloworldsweden.github.io/Codepad-Space_Cleaner/). It's an online editor/compiler/game engine using Lua scripts against a Defold game engine underneath. It very quickly gives you a taste of what it means to create a game and tweak it to your own taste.
Check out the boardgame Robinson Crusoe -- it has modelled a lot of that territory -- and generates some sort of survival stories.
https://boardgamegeek.com/boardgame/121921/robinson-crusoe-adventures-on-the-cursed-island
I don't know why, but personally I find survival stories boring. YMMV...
I had fun designing a fast paced two player game where you play a duel from the sagas.
Advanced rock paper scissors from a shared deck of 20 cards.
https://thoughtfuldane.com/2025/03/22/holmgang-print-and-play-now-available/
Depends. If the quest giver names a specific monetary reward, then it invites for negotiation. Which can be fine. The negotiation can both be used to portray characters and get a hint if there is something fishy behind the offer. But players will need a reference as well for the negotiation...
From LinCon Discord:
SÄKRA DIN BILJETT TILL LINCON 2025!
Nu har vi släppt biljetter för dig som vill delta som besökare på Linköpings Spelkonvent 2025. Konventet äger rum som vanligt i C-Huset på Linköpings Universitet. OBS: Smygstarten på onsdagen är försenad då vi inte får tillgång till...
First version of Mars to Stay was Powered by the Apocalypse and had a game master. Way too complicated to learn. But fun to design. That was the version that played at Fastaval 2017.
Then in 2021 I realised how I could boil everything down to a core mechanic where players made a single die...
Can we explore 3, 4 and 5 more?
3: "...gör det möjligt för mina spelare att uppleva behovet av att fatta beslut som de inte möter i sin vardag."
Do you mean that you/the game motivate players to engage with situations they do not recognise from their own lives? Or to explore through play what...
Af rollespil hvor mad er et centralt element kan nævnes uforglemmelige Smørfalskneren af Olle Jonsson i Imperiet-antologien. I samme antologi også berømmede Slaaraphenland af Kristoffer Rudkjær og Anders Frost Bertelsen hvor fortæring af mazarintærte indgår i spilmekanikken. Endelig Averland...
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