Given that Games Workshop used to be the UK publisher for Runequest and they copied Runequest creatures like the broo into Warhammer, it's almost a given they were influenced by BRP :)
The main issue with Mythras is that the combat is great..unless you have players who have a hard time making decisions (analysis paralysis). Then it grinds to a halt.
You could probably take 85, swap it to a D20 (to make some sort of "high roll under wins" easier to do ) and basically fuck off for lunch and have a good one.
Ive done a few stabs at it, but nothing worth sharing beyond my own gaming group at the time.
If I may, Id say HT is (probably) the best BRP game, but it is more complex than say DoD84-87 (though not by much).
OpenQuest is another good candidate. The original was a bit too simple but the last version is really cool.
That is very true.
What happens a lot is that some factor is introduced and thus becomes way more important than it really should be (and thus unrealistic).
To use an example:
If you are playing a modern spy game, you might think you need weapon malfunction rules to be realistic, but modern...
Everyone expects some degree of realism. If we didn't, daggers would do more damage than two handed swords, chairs would run faster than horses and wearing armor would make you more likely to die.
The rest is negotiating over the AMOUNT of realism in the game.
I firmly reject the ideas (in...
Its worth remembering that the only reason NFTs exist at all is to inflate the value of crypto currencies, specifically Tether.
Thats why they seem to serve no other practical use case.
So you have your Karaktärsdrag on the character sheet but the rules rarely do anything with them. I understand they were meant mostly for roleplay guidance, but having played a lot of Pendragon, some ideas come to mind:
* Use a roll against a suitable value as a sort of reaction roll: If you...
A lot of scifi and fantasy nerds approach books the same way they approach wikipedia articles: If the book has a list of facts that we can write down and look up, then the "world building is good". You see this a lot with Sanderson on book reddit, where people ramble on about the "hard magic...
The 1991 DoD Spelledarboken has rules for adopting "monsters" as player characters by calculating their BP cost and stat modifiers (p.48). I don't know if that was ever carried into Chronopia but there's no reason it wouldn't be compatible.
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