Nekromanti BRP:ifierade D&D:isch-monster?

solvebring

Superhero
Joined
19 Mar 2004
Messages
13,027
Location
Fellingbro/Arboga
Finns det något dylikt eller är man i så fall så illa tvungen att själv ta tjuren vid hornen?
Edit: Jag vill helst slippa göra jobbet själv.

... Spelar ju fortfarande en del Drakar & Demoner, speciellt mä ré gamle värmlandspôjkera, men är utled på de urtråkiga och sönderspelade monsterböckerna där inte ens hälften, imho, känns användbart under "normala" förhållanden.
 

DeBracy

Eventuellt helt fantastisk
Joined
21 May 2003
Messages
5,856
+400 XP för framgångsrikt googlequestande!
 

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
18,529
DeBracy;n59824 said:
+400 XP för framgångsrikt googlequestande!
Tackar :) Snart kommer jag levla till en fjärde nivåns googlare och då kommer ingen kunna stoppa min Google-Fu!

Här är ett monster från mig:


Scholar Ghoul

DEX: 14
STR: 23
SIZ: 21
CON: 16
INT: 17
POW: 10
MOV: 16


HP : 9

Db : +2d6

Armor: 6

Attacks: 1

Claws: 75 % / 1d8

Energy drain: 50 % / 1d8


Skills : Dodge 70%,Perception 60%, Persuesion 50%, Art knowledge 65%, History 55 %, Library use 95 %, Language skills X2 70%, Science 70%.

Special: Damage inflicted with the Scholar Ghouls energy drain heals the Ghoul.

Description: You know that saying about a reader living many lives and a non-reader living only once? It is true, but only if you read the twisted tomes that can be found in the deepest dungeons of the Wolfram Universitys library. These twisted librarians have found a way to defeat death with their minds intact by taking into themselves knowledge that no lawful soul should ever know. They can drain life from "lesser" creatures to heal wounds but they are normaly content to stay down in the darkness with their books.


 

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
18,529
Cranium Rats

DEX: 10
STR: 3
SIZ: 1
CON: 5
INT: 5 (+1 for each rat in close proximity)
POW: 5 (+1 for each rat in Close proximity)
MOV: 10


HP : 1

Db : 0

Armor: 0

Attacks: 1

Claws: 25 % / 1d2

Spells: Randomly chosen.

Skills : Dodge 20%, Perception 60%, Climb 60%.


Special: When there are 10 living cranium rats or more in close proximity the cranium rats forms a hive mind able to cast spells and know one randomly chosen spell that it can cast once every combat round. For every 4 rats after the first 10 the hive mind gains another spell.

Description:

A pest across the planes, the cranium rat is a vermin with a secret. A strange sight, these look like nothing more than common rats with the tops of their skulls lopped off, letting their brains pulse out through them. However, cranium rats are in fact the eyes and ears of the god-brain Ilsensine, spread throughout the planes to gain ever more information for the power. Though a few hives do fall out of its control, most notably the Us of Sigil, in general these vermin serve as one of many information-gathering sources for the great deity of the illithid. Few are aware of these origins, however, and even fewer survive to inform others once they discover the truth.
Cranium rats are almost always found in groups, for it's in groups that their greatest potential is found. The more cranium rats in close proximity to one another, the greater the intelligence of the lot, creating a powerful hive mind that rapidly gains in mental abilities as they expand their minds. Though a single cranium rat is no more brighter than a normal rat, a large swarm quickly grows in intelligence to rival the most brilliant of humanoids.
When facing others, a hive of cranium rats prefers to keep hidden in the shadows, the crannies of walls, or the refuse along the edges of alleyways, setting up an ambush if it desires to take on a target for whatever reason. Though the central hive will usually remain secluded somewhere safe and most often underground, they will often send out small scouting parties to do Ilsensine's will and gather information; usually groups of at least 10, though more are often dispatched if greater capabilities are necessary amongst the group.
Cranium rats can be found across the Outer Planes, though they are most often found within the Lower Planes, quickly being removed as the pests and dangers they are in the Upper. They are especially tenacious within Sigil as well, with the Department of Vermin Control often hiring groups to exterminate new hives found in various sections of Undersigil.
 

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
18,529
Dread Gazebo

DEX: 10
STR: 30
SIZ: 30
CON: 30
INT: 10
POW: 10
MOV: 30


HP : 50

Db : +2d12

Armor: 8

Attacks: 5

Claws: Eat adventurer 90 % / 1d20


Skills : Dodge 30%, Perception 50%.


Special: The dread Gazebo only takes minimal damage from all weapons not designed to demolish Buildings.

Description: "It's too late. You've awakened the Gazebo; it catches you and eats you."[SUP][[/SUP]

 

solvebring

Superhero
Joined
19 Mar 2004
Messages
13,027
Location
Fellingbro/Arboga
solvebring;n59964 said:
Om man skulle ge sig till att köpa nån RQ-bok för att komma över monster, gärna för att brukas med DoD med T20 ...
Tips?
Jag har bara ögnat och därmed inte klurat ut det här med hur man bör modda KP, men den här verkar ju ganska tillmötesgåede?
 

solvebring

Superhero
Joined
19 Mar 2004
Messages
13,027
Location
Fellingbro/Arboga
Bolongo;n60105 said:
Om allt du vill ha är monster:
http://www.chaosium.com/basic-creatures/

Det är monster-boken från gamla RQ3-boxen, nödtorftigt uppdaterad. ;)
Så! Nu har jag köpt PDF:en och jag gillar. Iof är den ganska så vad gammel-DoD innehåller, med tanke på den gemensamma historiska grogrunden, men det är helt klart att mycket bättre samlat urval. Även lite tråkigt med noll illustrationer, men med tanke på priset så. Plus att den blir spelbordsvänligare så när den mer känns som en lista än en bok.

Jag får vibbar av att KP:n kan vara i överkant lite då och då, ska jämföra med DoD:s monsterböcker och se om det är stor skillnad eller inte – huruvida jag behöver småjustera. Annars har ju ingen dött av lite obalans ... :wink:
 
Top