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Razor Ridge. Den innehåller iofs vissa element som inte hör hemma i Cthulhu-mytoset, men det ska inte vara svårt att justera (eller låta dem vara kvar för att förvirra spelare som tror sig kunna sin Lovecraft utantill...). Det ska vara material till åtminstone ett års spel med en session i veckan i den. Den är ganska löst hållen, vilket ger rätt så bra frihet åt spelledaren.
Kort citat från presentationen av kampanjen:
Razor Ridge is a campaign and a setting primarily designed for Generica, but there is little or no game system specific content and it should work fine with most games capable of portraying a modern setting. The campaign is long enough to last for at least a year for a normal group of players. It is designed with an experienced gamemaster in mind and you should be able to expand, improvise or adjust as needed.
Razor Ridge is strongly influenced by Twin Peaks, Buffy/Angel, The Kingdom/Kingdom Hospital and the twisted imagination of the author. On the surface, Razor Ridge is a sleepy little town in northern USA, but looks decieve. No one knows anything for certain, but everybody have a feeling that something is not right, but prefer to keep quiet hoping that someone else will be the next victim. Under the surface lurks evil and monsters, and the task of the players will be to find out the truth.
The scenarios are designed to be played in one or two sessions, depending on how effective the group is. They are designed around a TV-series concept, grouped into seasons with a main theme. They should be played with a short intro, and when the players have reached a certain point the title of the scenario is revealed and the game continues. The campaign is best suited for players who like to investigate, take notes and put there nose where it doesn't belong, although there will be opportunities for fighting and action also.