Necross
Swashbuckler
- Joined
- 25 Aug 2005
- Messages
- 1,869
Märkligt, det är ganska ofta som det verkar som att D&D-designteamet läser mina tankar. Nu föreslår Mike Mearls ett system för downtime, exakt vad jag alltid föreslagit. Det kan tjäna som stöd för de som gillar kampanjspel.
To start with, we’re tentatively calling this our downtime system. The downtime system covers what happens when you aren’t on a traditional adventure. The system assumes that when you’re not adventuring, you spend time resting, practicing your class abilities, socializing, and so forth. In addition, each week you can choose one special task. This task is your focus for the week. The task isn’t the only thing you do that week, but it represents where your focus and attention rest.
Here are a few sample tasks:
Craft an item, such as a suit of plate armor or a sword
Take a job or practice a craft to earn money
Study or practice a craft to become better at it
Develop social connections and alliances
Build, create, and/or manage a castle, business, temple, or similar institution
Manage your followers
Raise an army
Those are some basic ideas we’re working from. The tasks boil down to four categories. They are as follows:
Influence: Actions that win you friends and political or social power
Economic: Actions that deal with earning and investing cash
Knowledge: Actions that allow you to train abilities or uncover secrets
Dominion: Actions for managing your personal followers and holdings
Läs hela hans text här.
Spontant tänker jag ändå att det här är bäst att hålla det här så optional som möjligt. Behöver knappast nämnas i PHB tror jag. Och så enkelt som möjligt.
To start with, we’re tentatively calling this our downtime system. The downtime system covers what happens when you aren’t on a traditional adventure. The system assumes that when you’re not adventuring, you spend time resting, practicing your class abilities, socializing, and so forth. In addition, each week you can choose one special task. This task is your focus for the week. The task isn’t the only thing you do that week, but it represents where your focus and attention rest.
Here are a few sample tasks:
Craft an item, such as a suit of plate armor or a sword
Take a job or practice a craft to earn money
Study or practice a craft to become better at it
Develop social connections and alliances
Build, create, and/or manage a castle, business, temple, or similar institution
Manage your followers
Raise an army
Those are some basic ideas we’re working from. The tasks boil down to four categories. They are as follows:
Influence: Actions that win you friends and political or social power
Economic: Actions that deal with earning and investing cash
Knowledge: Actions that allow you to train abilities or uncover secrets
Dominion: Actions for managing your personal followers and holdings
Läs hela hans text här.
Spontant tänker jag ändå att det här är bäst att hålla det här så optional som möjligt. Behöver knappast nämnas i PHB tror jag. Och så enkelt som möjligt.