Fantasy Flight Games har nyligen gett ut ett nytt rollspel som heter "Fireborn" som tydligen ska ha ett nytt regelsystem som heter "Dynamic d6". Någon som hört talas om någotdera?
Saxat ifrån den officella hemsidan:
"Dual-Era Roleplaying
The action in Fireborn takes place in both the modern day and a mythic age. The base setting for campaigns is modern London just a few years from now, a place of cosmopolitan dealings, venerable age, and dark mysteries. Characters in the modern age may have many directions and goals, including monster hunting, political machinations, treasure seeking, avoiding the authorities, and anything else the Game Master throws at them. Between and during adventures in the modern age, however, comes every scion’s main priority: rediscovering who and what he was.
This re-discovery occurs via a game mechanic called flashbacks, in which players remember and play out, collectively, a dramatic event that occurred to their previous selves in the mythic age. During these flashbacks, the characters take the role of immensely powerful dragons of all shapes and kinds. The times and locations of the flashbacks can be spread throughout several aeons and across many lands, all collectively known as the mythic age. During these visions, the players control their dragons as if playing them in the here and now, slowly learning more about their capabilities and the world they used to inhabit. Mythic age flashbacks may give their modern age selves clues to important events occurring in the modern day, a chance to meet and interact with figures that may play roles in their futures, or even an opportunity to leave behind powerful items for their human selves to find and use. With every flashback, the scions in the modern age remember more of their previous powers and can access greater amounts of draconic strength."
Låter som ett intressant och annorlunda spelupplägg. Hade dock gärna velat veta mer om regelsystemet och vad som är så dynamiskt med det.
Saxat ifrån den officella hemsidan:
"Dual-Era Roleplaying
The action in Fireborn takes place in both the modern day and a mythic age. The base setting for campaigns is modern London just a few years from now, a place of cosmopolitan dealings, venerable age, and dark mysteries. Characters in the modern age may have many directions and goals, including monster hunting, political machinations, treasure seeking, avoiding the authorities, and anything else the Game Master throws at them. Between and during adventures in the modern age, however, comes every scion’s main priority: rediscovering who and what he was.
This re-discovery occurs via a game mechanic called flashbacks, in which players remember and play out, collectively, a dramatic event that occurred to their previous selves in the mythic age. During these flashbacks, the characters take the role of immensely powerful dragons of all shapes and kinds. The times and locations of the flashbacks can be spread throughout several aeons and across many lands, all collectively known as the mythic age. During these visions, the players control their dragons as if playing them in the here and now, slowly learning more about their capabilities and the world they used to inhabit. Mythic age flashbacks may give their modern age selves clues to important events occurring in the modern day, a chance to meet and interact with figures that may play roles in their futures, or even an opportunity to leave behind powerful items for their human selves to find and use. With every flashback, the scions in the modern age remember more of their previous powers and can access greater amounts of draconic strength."
Låter som ett intressant och annorlunda spelupplägg. Hade dock gärna velat veta mer om regelsystemet och vad som är så dynamiskt med det.