We unveiled the new D&D Gamma World products last week as well. Coming in October, the D&D Gamma World Roleplaying Game provides a complete experience in a box. Using the D&D rules as the basis, the game is designed to be most people’s second game, the game they go to when they want to break out of the usual fantasy mold. That said, it’s also designed to appeal to players who enjoy science fiction with a bit of a wacky element. And I do mean wacky! Thanks to streamlined and random character generation and a set of Alpha Mutations and Omega Tech cards, the game plays fast and loose, with plenty of opportunities for surprises, excitement, and humor as your mutant rat swarm discovers an ancient artifact known as a Teddy Bear or your insectoid bear mutant tries to figure out how to use a deadly toast-r-oven against the approaching killer robot horde. The boxed set comes with plenty of cards, but for players and Gamemasters who want to expand their options and add to the wackiness, a random booster set will be available for just that purpose.
To dispel some of the rumors that followed the announcement at D&D Experience, let me state this clearly: D&D Gamma World is a roleplaying game. The cards add a random element that is built into the game play, but it is in no way a collectible trading card game. It uses dice and all of the basic D&D RPG rules, with the added element of random cards to reflect the random mutations and technological discoveries that have always been a part of the Gamma World mythology. We’re having a blast in our playtests, and I think you’ll enjoy it as well when it debuts in October.
The first expansion product, Famine at Far-Go, comes out in December. It includes more mutants and more adventure for those who didn’t get enough of the mutants and madness in the core set. We’ll talk more about D&D Gamma World and other possible genre products in the months ahead. Maybe we’ll even run a poll as to what kinds of genres you’d like us to focus on in the future.