YOU WORK FOR MADCORP
That’s the Mercantile Advance Dungeoneering Corporation. They own your balls (and/or ovaries).
Why’s that, you ask? Because it’s the only place you can get an honest job. That’s using the term honest
pretty loosely, but what I mean is that it’s the only way you can make steady money without winding up in jail.
See, you’re what the rest of society calls either an undesirable or useless. Your choices were starvation, a life of crime, or MADcorp. Lucky for you, MADcorp also lets you, uh, scratch certain itches that you wouldn’t be able to take care of normally.
SO HERE’S THE THING
The world got weird. Don’t bother asking how, because it ain’t directly relevant, and also because people don’t
talk about it.
Now, for the most part, things still carry on pretty much like they did; they just look a little weirder. The
biggest change is that organized industry is a thing of the past. What we’ve got now is cottage industry all over again. The big money isn’t in producing; it’s in being able to buy up and move product for maximum profit.
There’s definitely been some fraying around the edges. For a pertinent example, plenty of old
skyscrapers, malls, houses, factories, mines, and other structures (and even entire towns) have been left empty,
since there’s not as many people as there used to be. When you get into these places that have been abandoned
since the weirdness, things operate according to their own whims, with little to no regard for reason, purpose, or nature.
Folks call these places dungeons. Don’t ask why, because there’s no percentage in doing so; folks call
lots of things by strange names, and good luck finding out why. Dungeons are dangerous places, as you might
guess. You go in, and you’re liable to not come out. You could say that they eat people. Hell, sometimes you
even find monsters inside, and they really do eat people.
But here’s the catch. There’s more than danger in the dungeons. There’s also untold riches. More than
was left there in the first place, which is odd to be sure, but, once you’ve been in a dungeon, you’ll see that relatively speaking it ain’t so odd. As to why it’s there, that’s anyone’s guess. Given how random these places get, could be it’s just an application of that same random principle. Or maybe it’s bait. Whatever. Point is, there’s gold in them thar hills.
Enter MADcorp, and other companies like it. Given that the real money is in providing product rather than making it yourself, it’s obviously advantageous for the canny corporation to eliminate money-grubbing producers from their business model entirely. There’s plenty of dungeons to get the stuff from, and plenty of crazy sons-of-a-bitches just like you: a workforce large enough to make dungeoneering a viable arena for business. Economic pressures pushed legislation through to make dungeoneering and all the fucked up shit that
happens during dungeoneering into a legal enterprise – as far as the law is concerned, what happens in the
dungeon stays in the dungeon. As a result, crime and unemployment rates have declined, the stock market is on
the rise, and a large number of persons unfit for more constructive roles in society have met grisly yet legal
deaths in the dungeons. The skilled manufacturers even have a new market in outfitting the dungeoneers. So, everybody wins.
MADcorp mainly makes its money by exploring dungeons and selling the valuables found therein. Sometimes they supplement this income by taking on private contracts, typically of a mercenary or at least shady aspect. Loopholes and a metric ton of lawyers make it possible for MADcorp to receive payment for even the most criminal of privately contracted operations, with the corporation itself indemnified (although they’re obligated to take “disciplinary measures,” whatever those are, against employees who behave like rabid
gorillas).
Like I said, the world got weird. But there’s mad cash to be made as a result, so get to it!