Archer
Swashbuckler
Efter att ha funderat en kring runt scenen där Boromir dör i filmen LoTR, tyckte jag att de normala reglerna i D&D gällande skador är lite väl skeva. Ena stunden står man upp och kämpar, utan några negativa effekter av sina skador, och nästa ligger man medvetslös eller värre (0 eller lägre hp). Därför tänkte jag implementera följande regler i vårat spelande, men tänkte först och främst posta dem här för att få lite åsikter.
Critically injured
A character that is dropped below 1/10 of his maximum hit points (parts are dropped, 23 counting as 2 and 218 as 21 etc.) is considered to be critically injured.
A critically injured character can only take partial actions and begins to die due to trauma and continuous blood loss. When he is dropped to zero hit points or below he falls unconscious and begins to die according to the standard rules.
Any condition that would stabilize a character that has been dropped to a negative value in hit points does stabilize a character that is critically injured. But if the character still is injured enough so that he has a number of hit points that is less than 1/10 of his maximum number of hit points, any further damage suffered means that he is once again immediately critically injured and treated as such.
Any condition that raises a characters maximum hit points, such as spells or temporary effects that grant temporary hit points has such an effect on a character that the threshold for when he is considered critically injured is also raised accordingly. But remember that when he loose any temporary increase to his maximum hit points, the current total may take him below the threshold for being critically injured, and he will from that moment be treated as such.
In that possibility that the 1/10 hit point threshold is less than 1, the characters threshold for being critically injured is 1 hit point. If the character or creature has a maximum number of hit points that is equal to 1, then the threshold for being critically injured is dropped as any damage would cause the standard rules to take precedence.
Creatures that are not affected by critical hits, such as undead and constructs, do not suffer from being critically injured.
Critically injured
A character that is dropped below 1/10 of his maximum hit points (parts are dropped, 23 counting as 2 and 218 as 21 etc.) is considered to be critically injured.
A critically injured character can only take partial actions and begins to die due to trauma and continuous blood loss. When he is dropped to zero hit points or below he falls unconscious and begins to die according to the standard rules.
Any condition that would stabilize a character that has been dropped to a negative value in hit points does stabilize a character that is critically injured. But if the character still is injured enough so that he has a number of hit points that is less than 1/10 of his maximum number of hit points, any further damage suffered means that he is once again immediately critically injured and treated as such.
Any condition that raises a characters maximum hit points, such as spells or temporary effects that grant temporary hit points has such an effect on a character that the threshold for when he is considered critically injured is also raised accordingly. But remember that when he loose any temporary increase to his maximum hit points, the current total may take him below the threshold for being critically injured, and he will from that moment be treated as such.
In that possibility that the 1/10 hit point threshold is less than 1, the characters threshold for being critically injured is 1 hit point. If the character or creature has a maximum number of hit points that is equal to 1, then the threshold for being critically injured is dropped as any damage would cause the standard rules to take precedence.
Creatures that are not affected by critical hits, such as undead and constructs, do not suffer from being critically injured.