First of all, thank you all for helping me during these last weeks figuring out certain things of the game.
Particularly thanks to @Thalaski for recommending to me the scenario "Vito Chaseres sista färd". It is a great scenario for one-shots. Also particular thanks to @Zeedox for some handy pre-gens and rules clarifications.
So, we did play the Last journey of Vito Chaseres. I did not used the Mundana setting, instead used The Old World setting from Warhammer, so there were some cosmetic changes, such as the Eyre barbarians being Norse instead, and other small things.
The scenario is a blast, we had tons of fun. We did not manage to finish it in one single session of 4 hours most probably because I GM for 6 players and everything is a touch slower. Nevertheless, we got nearly to the end.
As for the Eon system. We play 100% RAW and with the following rule book: Core book, Mages book and the Pyrotropic aspect book (I wanted to try the magic system and in particular a fire mage to see how well it would it fit in the Warhammer setting).
I was afraid that Eon, and particularly the combat system, would be slow, but it was not. It ran very very smoothly. We barely "felt" the system during play, which is great. The only combat we had was very interesting with all the strategic decisions players have to take each round. Although the player characters were very strong in combat, it was also clear how deadly combat can be.
We also loved the challenges and conflict mechanics, very neat and engageing.
All in all, we liked it, and I, as the GM, liked it very much. I think Eon IV is the best system I have run so far for a Dark fantasy setting. Note that I don't like rules-light systems and I much prefer systems which are "crunchy", that is if the rules crunch is properly done, which I think Eon IV has managed to do perfectly.
I am most probably going to run another session in a month time or so, where I am going to introduce some of the rules from the Strid book.
Besides all the positive vibes we got, my players had a doubt or concern that it is impossible for us to assess. They were left wondering how character progression is. With the exception of Call of Chtulhu, we are used to play games where player characters have a long progression path ahead where they get better and better at what they do. We feel that in Eon this is not the case. All characters started with one or two skills at 5d6 (one of them a combat skill in all characters), which makes them very proficient at that particular skill, and according to the rules, progressing at those "high" levels requieres many atempts and XP. So it seems to us that in Eon, starting character progress more horizontaly (spreading and acquiring new skills) than rather on a few focused skills. I am not saying it is a bad thing, but some player were left wondering if this may create the feeling that for example your warrior character is stagnant in his combat progression.
In summary, great system, great scenario and we are looking forward to play it again to run some more combats.
I hope Eon V turns out to be a great game as well and it gets translated to english, because oh man! translating all those books is very time consuming
Particularly thanks to @Thalaski for recommending to me the scenario "Vito Chaseres sista färd". It is a great scenario for one-shots. Also particular thanks to @Zeedox for some handy pre-gens and rules clarifications.
So, we did play the Last journey of Vito Chaseres. I did not used the Mundana setting, instead used The Old World setting from Warhammer, so there were some cosmetic changes, such as the Eyre barbarians being Norse instead, and other small things.
The scenario is a blast, we had tons of fun. We did not manage to finish it in one single session of 4 hours most probably because I GM for 6 players and everything is a touch slower. Nevertheless, we got nearly to the end.
As for the Eon system. We play 100% RAW and with the following rule book: Core book, Mages book and the Pyrotropic aspect book (I wanted to try the magic system and in particular a fire mage to see how well it would it fit in the Warhammer setting).
I was afraid that Eon, and particularly the combat system, would be slow, but it was not. It ran very very smoothly. We barely "felt" the system during play, which is great. The only combat we had was very interesting with all the strategic decisions players have to take each round. Although the player characters were very strong in combat, it was also clear how deadly combat can be.
We also loved the challenges and conflict mechanics, very neat and engageing.
All in all, we liked it, and I, as the GM, liked it very much. I think Eon IV is the best system I have run so far for a Dark fantasy setting. Note that I don't like rules-light systems and I much prefer systems which are "crunchy", that is if the rules crunch is properly done, which I think Eon IV has managed to do perfectly.
I am most probably going to run another session in a month time or so, where I am going to introduce some of the rules from the Strid book.
Besides all the positive vibes we got, my players had a doubt or concern that it is impossible for us to assess. They were left wondering how character progression is. With the exception of Call of Chtulhu, we are used to play games where player characters have a long progression path ahead where they get better and better at what they do. We feel that in Eon this is not the case. All characters started with one or two skills at 5d6 (one of them a combat skill in all characters), which makes them very proficient at that particular skill, and according to the rules, progressing at those "high" levels requieres many atempts and XP. So it seems to us that in Eon, starting character progress more horizontaly (spreading and acquiring new skills) than rather on a few focused skills. I am not saying it is a bad thing, but some player were left wondering if this may create the feeling that for example your warrior character is stagnant in his combat progression.
In summary, great system, great scenario and we are looking forward to play it again to run some more combats.
I hope Eon V turns out to be a great game as well and it gets translated to english, because oh man! translating all those books is very time consuming