Kollat i mina böcker:
OD&D
2-5 Negative reaction
6-8 Uncertain reaction
9-12 Positive reaction
Charisma modifierar inte.
Holmes
2 Attacks immediately!
3-5 Hostile reaction
6-8 Uncertain, make another offer, roll again
9-11 Accepts offer, friendly
12 Enthusuastuc(sic!), volunteers help
Charisma modiferar.
AD&D
01-05 Violently hostile, immediate attack
06-25 Hostile, immediate action
26-45 Uncertain byt 55% prone toward negative
46-55 Neutral - uninterested - uncertain
56-75 Uncertain but 55% prone toward positive
76-95 Friendly, immediate action
96-00 Enthusiastically friendly, immediate acceptance
Charisma modiferar.
B/X
2 Immediate attack
3-5 Hostile, possible attack
6-8 Uncertain, monster confused
9-11, No attack, monster leaves or considers offer
12 Enthusiastic friendship
Charisma modiferiar inte
BECMI
2 Immediate Attack
3-5 Possible Attack, roll again: 2-8 Attack, 9-12 Uncertain roll again: 2-5 Attack, 6-8 Leave, 9-12 Friendly
6-8 Uncertain, roll again: 2-5 Attack 6-8 Negotiate roll again: 2-5 Attack, 6-8 Leave, 9-12 Friendly, 9-12 Friendly
9-11 Possibly friendly, roll again: 2-5 Uncertain roll again: 2-5 Attack, 6-8 Leave, 9-12 Friendly, 6-12 friendly
12 Immediately Friendly
Charisma modifierar
(yikes! det är riktigt bra förklarat i boken dock. Man ska vänta någon runda, ta hänsyn till grejjer innan man slår igen, men det kan alltså bli tre slag innan det är klart...)
AD&D2
2d10 PCs are Friendly, Indifferent, Threatening, Hostile
-2 Friendly, Friendly, Friendly, Flight
3 Friendly, Friendly, Friendly, Flight
4 Friendly, Friendly, Cautious, Flight
5 Friendly, Friendly, Cautious, Flight
6 Friendly, Friendly, Cautious, Cautious
7 Friendly, Indifferent, Cautious, Cautious
8 Indifferent, Indifferent, Cautious, Cautious
9 Indifferent, Indifferent, Cautious, Threatening
10 Indifferent, Indifferent, Threatening, Threatening
11 Indifferent, Indifferent, Threatening, Threatening
12 Cautious, Cautious, Threatening, Threatening
13 Cautious, Cautious, Threatening, Hostile
14 Cautious, Cautious, Threatening, Hostile
15 Cautious, Threatening, Threatening, Hostile
16 Threatening, Threatening, Hostile, Hostile
17 Threatening, Threatening, Hostile, Hostile
18 Threatening, Threatening, Hostile, Hostile
19 Hostile, Hostile, Hostile, Hostile
20 Hostile, Hostile, Hostile, Hostile
Modifieras av Charisma
Rules Cyclopedia
2-3 Monster attacks
4-6 Monster is aggressive (growls, threatens); roll again in one round with a penalty of -4 to the roll
7-9 Monster is cautious; roll again in one round
10-11 Monster is neutral; roll again in one round with a bonus of +4
12 Monster is friendly
Charisma modiferar inte första slaget, men vid reroll så ska charisma tas i beräkning.