Mogger
Hipsteranka
Från regelboken:
Så, några konkreta frågor:
1) Har SL total auktoritet under de här scenerna? Kan inte själva scenen bli lite antiklimax då? Som spelare gillar jag att då och då bara berätta hur jag går på baren m.m. Har spelaren något att säga till om, mer än att begära scenen?
2) Hur hanterar man den här typen av scener i vildmarken? Trovärdigheten kan lätt bli lidande om det plötsligt dyker upp en polare i Dungeon of Death.
3)Leder inte sådana här scener ofta till konflikter om de spelas? Isf blir det ju inte garden ner. Dåblir det ju konflikt och poolen spenderas igen.
Fyll gärna på med egna erfarenheter!
Hur ser det här ut i praktiken? Jag har spelat och spellett Solar System, men i mitt hack bytte vi ut refreshments mot tillbakablickar (det var zombie-apokalyps och i sådana vill man ju veta var karatärerna kommer ifrån), och i det andra blev det till och från lite krystat.Pool Refreshment
As intimated above, conflicts are pretty hard on poor player characters — they get beaten around and have to spend Pool points to succeed in getting their desires, especially at the beginning stages of their stories. What such a weakened character needs is a Pool refreshment, which is to say, he needs to get some rest!
Characters refresh their Pools by relaxing and letting their guard down, simply enough. Drama-wise this is an opportunity for a slow point in the action, as a suitable refreshment scene is not about struggle or action at all. Rather, it is an opportunity for developing character and looking for new directions to take the campaign.
Individual Pools are refreshed in slightly different conditions, like thus:
* Vigor: Physical exertion with another character, such as hard partying, martial arts sparring, massage or doing drugs, as long as its for the purpose of enjoyment.
* Instinct: Acts of social pleasure with others, such as a cocktail party, going on a date, gambling or other pleasurable pastimes.
* Reason: Intellectually stimulating interaction, such as poetry recital, a late-night philosophical debate or a chess match.
As can be seen, a character pretty much has to interact with others to refresh himself. This is intentional — such situations are great for introducing new secondary characters or other human interest. Likewise it’s clear that the same activities might well refresh several Pools at once, which is just dandy.
When a player wants a refresh for his character, there are essentially two situations: either the character is already well positioned with his friends at hand and a mutually acceptable pastime in mind, in which case the scene can just proceed normally, or the character might be at loose ends and explicitly going to look for a refreshment. In the latter case it’s up to the Story Guide to frame a refreshment scene and let the character make some friends.
There are two specific narrative motifs that the Story Guide should consider when a refreshment scene arrives:
* The refreshing character has his guard down, so the refreshment scene is a tacit permission to mess with the character’s fate in unexpected ways. If the player had his character go drinking in the bad part of town for his refreshment, say, it would be quite possible for him to make an error in judgement and end up in a compromising situation related to his current troubles; having a refreshment scene means doing some pretty foolish things.
* If the refreshing character has resolved most of his troubles and seems to be settling in comfortably, the Story Guide may well use a refresh scene to introduce new stories: a refreshing character often ends up meeting, greeting and getting friendly with new secondary characters who may then get the character involved in something serious later on. Whenever the current story matter seems to be running down, the Story Guide does well to introduce new material in refreshes — the stuff need not combust immediately, but it’s useful to have some preparations in place for when the character’s current trouble is resolved once and for all.
Så, några konkreta frågor:
1) Har SL total auktoritet under de här scenerna? Kan inte själva scenen bli lite antiklimax då? Som spelare gillar jag att då och då bara berätta hur jag går på baren m.m. Har spelaren något att säga till om, mer än att begära scenen?
2) Hur hanterar man den här typen av scener i vildmarken? Trovärdigheten kan lätt bli lidande om det plötsligt dyker upp en polare i Dungeon of Death.
3)Leder inte sådana här scener ofta till konflikter om de spelas? Isf blir det ju inte garden ner. Dåblir det ju konflikt och poolen spenderas igen.
Fyll gärna på med egna erfarenheter!