En tabell jag har börjat skriva på för att snabbt kunna skapa ett skepp med karaktär. Man rullar så många gånger som det behövs, kanske kombinerade med tabellerna för skeppets historia och maskin-ande personlighet som finns i Rogue Trader RPG grundboken (som jag planerar att skria extra inlägg till) och tabellen för servitors i Only War: Shield of Humanity för att ge skeppets servitors något som sticker ut. Tabellen är skriven på engelska för att jag ursprungligen planerade den för ett engelskt forum och man borde nog använda en slumpgenerator för att slå resultaten eftersom jag är på 200 resultats just nu och kommer komma på fler - om folk har förslag, skriv bara in dem.
1. Outside of the ones needed for security are there no doors, instead different spaces are warded off by hanging fabric or beaded curtains.
2. The honoured dead of the crew are turned into servo skulls with similar duties as they had in life.
3. The different workshifts are considered different castes, with different ways of doing things and serving under different laws.
4. Once, after a major crew loses, the ship took in a large group of people from a specific planet to repopulate the ship. Many of the traditions and beliefs from that planet lives on among the current crew.
5. The ship is divided into different sections with the entrances to each section guarded by combat servitors, oath-guards and/or similar. To pass through an entrance all – no matter their rank, even the highest officers – has to do a specific ritual before the entrances, both to get it to open and to prevent the guards from attacking.
6. Servo-skull linked cyber-mastiffs stalks the ship’s hallways, attacking any man or beast that don’t wear the right identification items. Possible identification items can be: the standard crew uniforms; computer ships; identification papers (the servo-skull will ask for them before attacking); the aquila proud and visible;
7. The tech-priests on-board have a special reverence for one of the ships components (if the ship has any arco-tech parts it will be that one) and will always repair that one first before other parts if the ship is damaged.
8. The crew is divided into groups that routinely fight each other in ritualized wars. The groups fighting could be different: clans; worker-gangs; guilds; etcetera.
9. A notable part of the crew is a made up by abhumans. They are considered fully part of the crew (if maybe a bit to the side) and parts of the ship have been modified to fit them better. 1) ogryns; 2) rattlings; 3) beastmen; 4) nightsiders; 5) squats; 6)
10. The crew watches or participates in a specific sport in their free time and sports cups are annually hold where sports teams from different parts of the ship play against each other. There may or may not be hooligans, but there will absolutely be rioting if the games would be prohibited.
11. The standard crew uniform looks like stereotypical maid and butler outfits.
12. The ship did once belong to a Knight House and has all the equipment for storing, repairing and training Imperial Knights. They are kept in at least workable condition and the crew will not remove them.
13. The ship has a menagerie.
14. Wireless communication don’t function onboard the ship – com-beads, mobile voxcasters and similar only give statics at best, at worst there is something talking and screaming at the other end – so all communication has to be through the ships grounded communications network.
15. Droit du seigneur is a law aboard the ship, with the highest officer (usually the captain or the RT) as the lord.
16. One kind of dangerous beasts stalk the ships corridors and only the higher officers may hunt them. To slay one when not part of an officer lead hunting party is a criminal offence.
17. The ships servo-skulls wear masks and/or wigs
18. The air in large areas of the ship is poisonous and filtration devises are standard equipment among the crew.
19. There is a “fika” tradition on the ship, during that time everything beside the essential stops, ignoring “all hands” situations.
20. For a time some Space Marines travelled with the ship; the area where they stayed have become a sacred place for the crew and there are pilgrimages to it from all over the ship.
21. All over the ship there exist gladiator pits where beasts, prisoners, professionals and hopeful (or desperate) amateurs fight for the entertainment of the rest of the crew.
22. Large parts of the ship have bad and/or no illumination.
23. The inside temperature of the ship is unusually above/below standard, possibly uncomfortably so. 1) above; 2) below; 3) both, but in different areas
24. Temple dancers are a part of all major holy rituals, both the Ecclesiarchy’s and the Mechanicus’.
25. One of the ships important positions can only be hold by dwarfs.
26. There is a gift-giving culture among the crew.
27. Across the ship there are ghettos populated by a minority culture that follow different traditions and possibly even laws.
28. Highly ridged class system among the crew.
29. During a crusade some generations ago so was the ship routinely used as a transport by a Space Marine company. Some of their culture and traditions was take up by the crew.
30. The main rooms and corridors are covered in trophies and finery from a glorious past, all now falling apart and covered in dust.
31. Most holds and corridors aboard the ship are highly compact with minimal space to move around.
32. Ship officers’ footwear all have heals and platforms, the higher the officer the higher the heals and platforms.
33. The ship did once belong to a Titan Legion and has all the equipment for storing and repairing at least one smaller Titan - the models of Titans and how many the ship can transport is decided by the GM. The Titan holdings are kept in at least workable condition and the crew will not remove them but have no problem storing things in them. If the Adeptus Mechanicus finds out about the Titan holdings they may react as if the ship had an arco-tech part.
34. A pack/tribes of Jokaero lives on the ship. They are most likely considered good luck by the crow that will react violently to any attempts to hurt, kill or remove them.
35. The ship was for centuries used to transport and support the Imperial Guard Regiment from one specific word. The ship has been adjusted to fit the living and training style of that IG Regiment.
36. All members of the crew have extensive tattoos and/or symbols on their bodies as a story system, recording all of an individual's history. Maybe they dress minimally to show it off, or maybe showing your life story is something highly intimate.
37. The ship’s women are highly sexually active with outsiders, to prevent inbreeding.
38. The ship's interior lights are all in a usuall colour, like red, blue, green, purple or similar.
39. To get new blood to the ship the crew buy, take in, and kidnaped any child that they can get their hands on when in port.
40. A death cult has a notable presence on the ship. Knowledge about them might be open, an open secret or only known to a few.
41. The majority of the ship's priesthood belong to one of the esoteric, but still accepted (for now), fractions of the Ecclesiarchy.
42. The majority of the ship's tech-priests belong to one of the esoteric factions of the Mechanicus.
43. The bones of the crew's dead are used as building material or for parts in equipment.
44. An elaborated class/caste/estate/other system among the ship’s crew. Most likely is changing caste impossible, and marriage between castes is, if not forbidden, not something often approved.
45. The ship has for generations been heretically, and therefore secretly, trading with one filthy xeno-group (or even more than one), and much lesser heretical xeno-tech can be found among the crew. Maybe parts of the crew (if not, the horror, all of them) have picked up some strange manners and maybe even ways of thinking from the xenos?
46. Riding and draft animals are used more or less all over the ship.
47. Groots infect the ship and it is not possible to get rid of them without completely shutting down the ship for an extended period of time. During boardings they do help with the defences since it's their home as well.
48. Duels over matters of honour are common among the crew. The way the duals are conducted can be highly varied.
49. The ship has a guild/caste/other of stewardesses that function as guides. They possibly have other function also, maybe something similar to geishas, or escorts, or are the keepers of some kind of knowledge.
50. Honoured dead are mummified and kept near to the living so the later can ask them for advice. Holydays or rituals where the dead are taken out of their tombs and niches and carried around are possible.
1. Outside of the ones needed for security are there no doors, instead different spaces are warded off by hanging fabric or beaded curtains.
2. The honoured dead of the crew are turned into servo skulls with similar duties as they had in life.
3. The different workshifts are considered different castes, with different ways of doing things and serving under different laws.
4. Once, after a major crew loses, the ship took in a large group of people from a specific planet to repopulate the ship. Many of the traditions and beliefs from that planet lives on among the current crew.
5. The ship is divided into different sections with the entrances to each section guarded by combat servitors, oath-guards and/or similar. To pass through an entrance all – no matter their rank, even the highest officers – has to do a specific ritual before the entrances, both to get it to open and to prevent the guards from attacking.
6. Servo-skull linked cyber-mastiffs stalks the ship’s hallways, attacking any man or beast that don’t wear the right identification items. Possible identification items can be: the standard crew uniforms; computer ships; identification papers (the servo-skull will ask for them before attacking); the aquila proud and visible;
7. The tech-priests on-board have a special reverence for one of the ships components (if the ship has any arco-tech parts it will be that one) and will always repair that one first before other parts if the ship is damaged.
8. The crew is divided into groups that routinely fight each other in ritualized wars. The groups fighting could be different: clans; worker-gangs; guilds; etcetera.
9. A notable part of the crew is a made up by abhumans. They are considered fully part of the crew (if maybe a bit to the side) and parts of the ship have been modified to fit them better. 1) ogryns; 2) rattlings; 3) beastmen; 4) nightsiders; 5) squats; 6)
10. The crew watches or participates in a specific sport in their free time and sports cups are annually hold where sports teams from different parts of the ship play against each other. There may or may not be hooligans, but there will absolutely be rioting if the games would be prohibited.
11. The standard crew uniform looks like stereotypical maid and butler outfits.
12. The ship did once belong to a Knight House and has all the equipment for storing, repairing and training Imperial Knights. They are kept in at least workable condition and the crew will not remove them.
13. The ship has a menagerie.
14. Wireless communication don’t function onboard the ship – com-beads, mobile voxcasters and similar only give statics at best, at worst there is something talking and screaming at the other end – so all communication has to be through the ships grounded communications network.
15. Droit du seigneur is a law aboard the ship, with the highest officer (usually the captain or the RT) as the lord.
16. One kind of dangerous beasts stalk the ships corridors and only the higher officers may hunt them. To slay one when not part of an officer lead hunting party is a criminal offence.
17. The ships servo-skulls wear masks and/or wigs
18. The air in large areas of the ship is poisonous and filtration devises are standard equipment among the crew.
19. There is a “fika” tradition on the ship, during that time everything beside the essential stops, ignoring “all hands” situations.
20. For a time some Space Marines travelled with the ship; the area where they stayed have become a sacred place for the crew and there are pilgrimages to it from all over the ship.
21. All over the ship there exist gladiator pits where beasts, prisoners, professionals and hopeful (or desperate) amateurs fight for the entertainment of the rest of the crew.
22. Large parts of the ship have bad and/or no illumination.
23. The inside temperature of the ship is unusually above/below standard, possibly uncomfortably so. 1) above; 2) below; 3) both, but in different areas
24. Temple dancers are a part of all major holy rituals, both the Ecclesiarchy’s and the Mechanicus’.
25. One of the ships important positions can only be hold by dwarfs.
26. There is a gift-giving culture among the crew.
27. Across the ship there are ghettos populated by a minority culture that follow different traditions and possibly even laws.
28. Highly ridged class system among the crew.
29. During a crusade some generations ago so was the ship routinely used as a transport by a Space Marine company. Some of their culture and traditions was take up by the crew.
30. The main rooms and corridors are covered in trophies and finery from a glorious past, all now falling apart and covered in dust.
31. Most holds and corridors aboard the ship are highly compact with minimal space to move around.
32. Ship officers’ footwear all have heals and platforms, the higher the officer the higher the heals and platforms.
33. The ship did once belong to a Titan Legion and has all the equipment for storing and repairing at least one smaller Titan - the models of Titans and how many the ship can transport is decided by the GM. The Titan holdings are kept in at least workable condition and the crew will not remove them but have no problem storing things in them. If the Adeptus Mechanicus finds out about the Titan holdings they may react as if the ship had an arco-tech part.
34. A pack/tribes of Jokaero lives on the ship. They are most likely considered good luck by the crow that will react violently to any attempts to hurt, kill or remove them.
35. The ship was for centuries used to transport and support the Imperial Guard Regiment from one specific word. The ship has been adjusted to fit the living and training style of that IG Regiment.
36. All members of the crew have extensive tattoos and/or symbols on their bodies as a story system, recording all of an individual's history. Maybe they dress minimally to show it off, or maybe showing your life story is something highly intimate.
37. The ship’s women are highly sexually active with outsiders, to prevent inbreeding.
38. The ship's interior lights are all in a usuall colour, like red, blue, green, purple or similar.
39. To get new blood to the ship the crew buy, take in, and kidnaped any child that they can get their hands on when in port.
40. A death cult has a notable presence on the ship. Knowledge about them might be open, an open secret or only known to a few.
41. The majority of the ship's priesthood belong to one of the esoteric, but still accepted (for now), fractions of the Ecclesiarchy.
42. The majority of the ship's tech-priests belong to one of the esoteric factions of the Mechanicus.
43. The bones of the crew's dead are used as building material or for parts in equipment.
44. An elaborated class/caste/estate/other system among the ship’s crew. Most likely is changing caste impossible, and marriage between castes is, if not forbidden, not something often approved.
45. The ship has for generations been heretically, and therefore secretly, trading with one filthy xeno-group (or even more than one), and much lesser heretical xeno-tech can be found among the crew. Maybe parts of the crew (if not, the horror, all of them) have picked up some strange manners and maybe even ways of thinking from the xenos?
46. Riding and draft animals are used more or less all over the ship.
47. Groots infect the ship and it is not possible to get rid of them without completely shutting down the ship for an extended period of time. During boardings they do help with the defences since it's their home as well.
48. Duels over matters of honour are common among the crew. The way the duals are conducted can be highly varied.
49. The ship has a guild/caste/other of stewardesses that function as guides. They possibly have other function also, maybe something similar to geishas, or escorts, or are the keepers of some kind of knowledge.
50. Honoured dead are mummified and kept near to the living so the later can ask them for advice. Holydays or rituals where the dead are taken out of their tombs and niches and carried around are possible.
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