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WFRP 2nd edition – clues and guesses
Version 4
Date: 2004-07-28
* = New information for this version
Web site for publisher:
www.blackindustries.com
Web site for developer:
www.greenronin.com
FAQ:
www.blackindustries.com/faq.htm
Black Industries and Green Ronin
WFRP is published by Black Industries and developed for them by Green Ronin.
Press release from Black Industries
http://www.blackindustries.com/home.htm
Press release from Green Ronin
http://www.greenronin.com/press_releases/?id=games_workshop
People confirmed to be involved
Simon Butler
Chris Pramas
Anthony Ragan
”I am involved, but no contracts have been signed nor any proposal accepted
yet, so I think it's best for me to keep mum about the details, lest
Chris send his pet troll to chat with me about "good practice." <smiley>” – Anthony Ragan
Pramas has written for WFRP before. He contributed The Place of Testing for Dying of the Light.
Also, Pramas has said that he’d be crazy not to try and involve Graeme Davis, since Green Ronin are already working with him on their Freeport line.
A fan asked about James Wallis being involved, Butler said he hasn’t had the time to ask him, and that it was very much up to Wallis himself.
Distribution
Black Library hopes to get the widest possible distribution for WFRP2, and that means book and hobby stores, as well as direct sales.
Release date and schedule
WFRP2 sometime early 2005. New books every 2-3 months after that. The plan is to make the rulebook, and then have three types of books to support the line:
• Geographic areas with background, character creation information, scenarios, new careers, races, classes and skills.
• Different races. More detail on Dwarves, Elves, bad guys and so on.
• Different aspects of the world - what's magic all about? What would it be like to be a warlord in the border princes, and so on.
*Storm of Chaos
WFRP2 will take place after the Storm of Chaos. Nothing has been stated about the fate of Middenheim, and what would happen if it was destroyed.
*”As for how we manage to write RPG material, well that's actually reasonably easy. Archaon hasn't come to build an Empire, he's after something specific, and he will either fail and leave, or succeed and leave. Regardless of the outcome of SOC, Middenheim, and the surrounding area will have had a pretty rough time. The city will have been besieged, the surrounding area will have been blasted. Hideous amorphous Chaops nastys will have stayed behind. Cultists, emboldened by the incursion will have their own plots. All sorts of factions will be taking advantage of the utter chaos (excuse the pun) to further their own ends. THIS is the world that WFRP2 will be exploring.”- Simon Butler, July 28, 2004
http://uk.games-workshop.com/stormofchaos/default.htm
*The Empire will still exist after the Storm of Chaos, since the storm centers on Middenheim.
” The Empire WILL exist - trust me. Chaos incursion.....not chaos nuclear strike!” – Simon Butler, July 31, 2004
Old World
“As for the WFRP, The thing I always try to remember is that WFRP is the RPG of the Warhammer World, not the RPG of Warhammer the Fantasy Battle Game - I know that sounds like I'm splitting hairs, but think about it a little. WFRP gives us an opportunity to go and poke around in the grubby, dirty corners of the Old World that the Battle game doesn't go anywhere near.
Fantasty Battle doesn't care about Ratcatchers, or if there's a secret chaos artefact buried in the woods that's drawing every Beastman for miles around, or if there's just something not quite right with your local butcher, but WFRP does. I always like to think of WFB as a game of cataclysmic events of the Warhammer World - invasions, battles and massive incursions, while WFRP deals with the grubby world of politic, intruige, and the consequesnces of these great events.” – Simon Butler
“We will be bringing WFRP into line with the current IP, as this gives folks a huge resource of consistent refernce material to draw inspiration from - novels, comics, Inferno, army books, miniatures, worldwide campaigns etc etc etc. I just don't buy the line that this means an automatic loss of the essential dark and gritty nature of WFRP - the Warhammer world is a thoroughly unpleasant place to live, and that feel that was so prevalent in WFRP 1 will carry right through into WFRP2.” - Simon Butler
There will be background information in the basic rulebook, updated to mesh with current WFB world view. Grim and perilous atmosphere to be retained. According to Butler WFRP2 will be quite Empire-centric and will have the key background and information players and referees need to get going.
Even so stuff about other areas aren’t ruled out, just highly unlikely.
The Empire and Bretonnia supplements will have vastly expanded background material, as well as additional careers and character generation material.
Brettonia will be lika current WFB army book, not 5th edition WFB army book.
Stuff to be developed mentioned are:
The Empire
Brettonia
Dwarfs
Vampires
Skavens
*Simon Butler has confirmed that there will be “race books” produced for WFRP2.
An adventure trilogy is also being developed, starting right after the Storm of Chaos. There are currently no plans to reprint old stuff.
Mordheim will be covered by the Mordheim game, not WFRP2.
*On a discussion regarding griffons and pegasi, Simon Butler had this to say:
“I know I probably shouldn't comment on stuff like this, but personally there's no way I'd let any PC own a Pegasus or Griffon in a game i ran. Just because we're bringing wfrp into line with the current timeline, we have no plans to turn wfrp into the role playing version of Warhammer FB. Sure, Griffons exist, in the same way that Abrams Main Battle Tanks exist here - doesn't mean to say everyone drives one. Most starting eadventurers would be doing very well to have a mule - reasonably experienced adventurers might have a horse, while experienced adventurers might have....erm....a slightly better horse. or [sic] am i wrong?” – Simon Butler, 30 July, 2004
Warhammer Online
BL was working with WHOL, qand stated that they would probably reuse things they have developed. WFRP2 is not the WHOL RPG, though, which is good since WHOL got cancelled.
http://www.warhammeronline.com/default.asp
This will have no effect on WFRP2 according to Simon Butler.
“I can't rule out that alien attack, firm proof of the real existence of Nurgle (dear lord, Priestly was telling the truth all along!!!), or an armed takeover of the RPG world by badgers might have an effect on our plans, but I'm still betting money on a Spring release” – Simon Butler, June 22, 2004
”I've posted on this in the WHOL thread, but in essence, the decision to terminate development on WHOL has NO bearing on WFRP2 at all.” – Simon Butler in the Strike-to-Stun forums, June 22, 2004
Rules
Only one book required to play.
Q: “My only worry is that characters will be closer to Warhammer Quest, with mighty heroes to begin with, rather than the typical boatman who finds himself in a consipracy of Chaos. Any reassurance would be much appriated.” - Lucius
A: “I'm happy to say that the inherent character of WFRP will be retained, so your boatman analogy works well. I think Warhammer Quest is a great game, but WFRP it aint.” – Simon Butler
WFRP described by BL as a “fairly heavy re-write”. They will have a look at the stuff in the Apocryphas and see what to make of it. Noting definitive about this.
The system will be retained and updated. It will not use another system, such as d20, d6, GURPS or Savage Worlds.
Conversion between WFRP and WFRP2 is supposed to be fairly straightforward for GMs.
Miniatures will not be required to play WFRP2, but they will “enhance” the game.
Ogres might make it as a player race.
Insanity rules will still be a part of the game.
Alignment might very well get the boot.
“WFRP2 is a fairly heavy re-write, taking into account 20+ years of feedback. The system needs a rewrite to make it the best system it can be, and it's getting one. Character Creation, Magic, and Combat all get fairly hefty updates. Skills and careers systems, are still solid, so pretty much just get a polish, some stuff, like alignment, probably just goes. I realise we're not going to be able to please everyone, as everyone has their own pecadillos, but our job is to make WFRP2 the very best game we can, and that's exactly what we're going to do.” – Simon Butler
One playtester gave this information (I hope he won’t get into trouble for this, although it is extremely likely that this breech of confidentiality will affect the group where this info came from. Playtesters beware!):
“So far, I am pleased with the efforts of the Green Ronin team. I think many of the 'old school ' will be as well. There are several new careers drawn from WFB and Mordheim that may be very interesting to play.” – Totmacher in the Strike-to-Stun forums, July 27, 2004
…and this…
“Due to the non-disclosure agreement I signed, I will reply with vague hints that won't get me in trouble-and our playstesting group deprived of our amusement.
A couple of the new classes are not from the Empire.
No more D6s in the game.
Several skills I deemed useless have been removed.
New skills have been added.
A few careers have disappeared or been combined into one.
The weapon types are much more distinct-look out for those gunpowder weapons!
The version we are playtesting is incomplete-magic and so forth have not been completed.” – Totmacher in the Strike-to-Stun forums, July 28, 2004
*An upset Simon Butler had this to say about the above playtest leak:
“…also bear in mind that we are in PLAYTEST - things are subject to change. So don't take anything as read until you hear it from the horses mouth. i.e. yours truly.” – Simon Butler, July 27, 2004
Another playtester had this to say, which is probably not as much a breech of the NDA as the above, but still in a grey zone:
“I can say that the new version pretty cool, and that playtesting started about a month ago. My players (and I) like the new rules so far, but we're still slogging through them and we've yet to convert our current campaign to WFRP2 (we will do next month). As for the rules, there are things that need to be worked out through playtesting, of course, and some rules and most background are not even available for playtest yet. I'll be interested to see whether or not they update the WFRP fluff to come up to date with WFB's fluff. When I find out, alas, I won't be able to share.” – Jim on the WFPR mailing list, July 23, 2004
*Simon Butler alluded to some rules discussions among the playtesters:
“Ogres are in the current playtest pack, but they are causing a fair degree of controversy between supporters and opponents - their inclusion in the core book isn't a foregone conclusion at this point.
Magic is receiving a fairly major overhaul in this addition - hopefully you'll like the results.
As for Core books, we're sticking with the principle of 'one book to play the game' rather than players book, refs book etc. Future expansions will add a lot to the product, but won't be essential.
As for a V1/V2 translater as Goldfish suggests - I think it's unlikely that it will go in the core book, as we don't have much spare space, but I'd certainly like to look at putting something on the site for free.” – Simon Butler, August 12, 2004
Oldenhaller Contract
Might be replaced. Butler states that he likes it, but he’s tempted to put a new scenario in the ne rules. If not included in the rulebook, another ”home” might be found for it.
Playtest
Green Ronin has set up a call for playtesters, and it seems that they have chosen which testers to work with. So if you applied and haven’t heard anything, I would assume your not one of the testers (alas I didn’t make the cut, <sniff>).
If you still want to influence the design process your best bet is to go to the Black Industries, where Simon Butler from Black Industries keeps an eye out for interesting ideas.
Proposals and submissions
Black Industries are setting submission guidelines as soon as they are able to find the time.
Forums
“We may eventually host some forums here [at Green Ronin], but Black Industries wants to have only one official forum for starters. That said, people should feel free to continue to discuss things here if they like. We're interested in what you all have to say.” - Chris Pramas
*The forums are up at the Black Industries web site:
http://www.blackindustries.com/forum/
Warpstone magazine
Will still be allowd to put out material.
Fanatic
It seems that support material (extra rules, articles, scenarios and so on) will not be covered by Fanatic, but by some other source.
Simon Butler is not Santa
When specifically asked if the is Santa Claus, Simon Butler denied it.
Miniatures
Simon Butler had this to say on miniatures:
“And finally, I just wanted to take this opportunity to lay one rumour to rest, straight from the horses mouth if you like. The re release of WFRP does NOT constitute part of a cunning plot by secret GW marketing teams to sell more miniatures. Firstly GW doesn't have any big old marketing teams, and secondly, the reason that we're doing WFRP is because there are people within GW (Like me) who believe passionately in RPGs, as something we should be doing - for their own sake.” Simon Butler
Newsletter
“I intend to setup a proper newsletter that will have loads more information and previews etc within the next month or so, so please bear with us till then - we have lots to do at the moment!” – Simon Butler, May 18, 2004
Realms of Chaos
”no plans to reprint either of the Chaos books I'm afraid guys.....well, maybe not just as they stand...we might have some plans for smomething similar but cooler though” – Simon Butler, July 5, 2004
Sammanställt av lilla mig. /Magnus