Hade gärna hört mer om responsen du fick och hur du bearbetar den och om det ledde till några strukturella förändringar i spelet.
It takes time to process feedback and I am still in that process. Some feedback is very specific about how the game communicates rules or how I explained the rules at the table. One thing is what is said, another is how to act on it.
Like, I chose to give an overview of the game and rules, then get started and explain further rules as the game progressed. This naturally led to feedback of the type “I would have liked to have known how victory points are scored before.” In a complex game, first game is always a learning game. I positively knew that I had mentioned one such thing raised so there is also potential information overload.
Other feedback was of the kind “I would have liked the game to have a mechanic as in (game).” I’m always hesitant to add stuff so my initial thought was “thank you for sharing your opinion”. However, it did trigger me exploring the idea further which is what I am playtesting right now.
But I also picked up cues on where the play experience was less fun, some things I suspected got confirmed and so on. So my brain is working on ways to fix this without breaking other stuff.
Fundamentally, just seeing how concentrated experienced gamers engaged with the game confirms me that there is a great game in there to be iterated on further. Until perhaps one day it hits the shelves in your FLGS on Gotland.