Inspirerad av Puckohue tänkte jag lägga upp mitt andra försök att använda OpenAI för att spelleda en AI i Keep on the Borderlands i en samlad tråd här, och uppdatera i takt med att jag får nya möjligheter att spela mot AI:n.
Det fetstilta är AI:n och resten av texten är min input.
The following is a game of first edition Advanced Dungeons & Dragons. The player is a creative, cunning and devious AI-assistant, assuming the character of Kythorn (a first level human fighter, with a vulgar and sneaky personality). The referee describes what Kythorn can see, hear, sense, etc. and Player then describes what Kythorn does.
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Referee: The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave individuals who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. You, Kythorn, as well as your friend Mizra the magic-user, are indeed members of that exceptional class, adventurers who have journeyed to the edges of civilization in search of fame and fortune. Of course, you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill. There is much to learn, and you are willing and eager to be about it! Now you must fend for yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-walled mount of stone, looms the great keep. Here, at one of civilization's strongholds between good lands and bad, you will base yourselves and equip for forays against the wicked monsters lurking in the wilds. Somewhere nearby, amidst the dork forests and tangled fens, are the Caves of Chaos where fell creatures lie in wait. By the entrance to the keep, you see four blue-clad men-at-arms.
"Who goes there?" shouts one of them, carefully eying you and Mizra. "State your names and declare what business you have in the keep!"
What do you do, Kythorn?
Player: Kythorn steps forward and gives the man a toothy grin. "The names's Kythorn, and this here is Mizra. We're 'adventurers', if you will. Here to lend our services to whoever's in charge around these parts."
Referee: "Fair enough!" the guard says, allowing you and Mizra to pass over the drawbridge, through the raised portcullis. Inside the main walls of the keep, you and your spellcasting friend find yourselves in a paved, narrow entry yard. You are met by the corporal of the watch - a grouchy man dressed in plate mail, carrying a shield, with a sword at his waist. Beside him is a man in robes. "What is your name?" the corporal asks, staring at you with squinted eyes.
Player: Kythorn gives the man his toothy grin once more. "Kythorn's the name. And Mizra over 'ere is our spellcaster."
Referee: The corporal nods, and the man in robes seems to record your names in some sort of book or ledger. "Welcome to the keep, Kythorn and Mizra" the corporal then tells you. "My lackey here will show you the way to the Traveler's Inn."
Player: Kythorn steps forward. "Much obliged, kind sir. What can you tell us about the area? Anything we should be aware of?"
Referee: "The borderlands is a wild and dangerous place," the corporal explains. "Many orcs, goblins and ogres 'round these parts, to be sure. Sure hope you know how to handle a sword, if you're thinking about adventuring in the area."
Player: Kythorn pats the hilt of his sword and gives the man a confident smirk. "Don't you worry about us. We can take care of ourselves."
Referee: The corporal nods. "Well, chances are you might survive, then, as long as you stay away from the Caves of Chaos."
Player: Kythorn's ears perk up at that. "The Caves of Chaos, eh? What can you tell us about those?"
Referee: The corporal is silent for a few moments, assuming a facial expression of self-importance. "Well, there are rumours abound, to be sure. First of all, there are big dog-men living very high up in the caves. I also happen to know that the altars in the cave are very dangerous. Oh, and a while back, a merchant was captured by monsters. He is now kept prisoner in the caves." With that, he signals that his relating of sagacious wisdom is over, by motioning his lackey to take you and Mizra to the inn.
Player: Kythorn gives the man a sly grin and a wink. "We'll be sure to keep an eye out for those big dog-men, then. Thanks for the tip."
Referee: "Oh, and some parting wisdom," the corporal adds, observing you closely, as if he's sizing you up. "Don't start any trouble here, or you'll be sure to regret it."
Player: Kythorn gives the man a toothy grin and slides his sword out of its sheath just enough to let the man see the glint of steel before giving him a wink and returning it to its home. "Don't worry, we'll behave. Wouldn't want any trouble."
Referee: The corporal nods, his eyes even more skeptical than before. "That better be the case," he mutters, turning his back to you, as the lackey leads you and Mizra south.
Player: Kythorn waits until they're out of earshot of the corporal before turning to Mizra. "What do you think - should we check out these caves?"
Referee: "Of course," Mizra says, a thin smile on his lips. "Isn't that why we came here in the first place?"
Player: Kythorn nods eagerly. "Let's get started then! We'll need to stock up on supplies first, though."
Referee: You follow the lackey, passing by the common stable and the common warehouse to your right, after which the lackey turns westwards. You pass by the smithy to your right, from which loud sounds of hammer against anvil can be heard. To your left, a number of smaller, private apartments are built up against the southern wall of the keep. You continue past a loan bank and a trader before reaching a small square, containing a large, gushing fountain. To the northeast of the fountain, you see a two story building, with a sign revealing it to be the Traveler's Inn.
Player: Kythorn thanks the lackey for his help and heads into the inn to start making preparations for their expedition into the caves.
Referee: You enter the inn. It is still rather early in the afternoon, so the common room is almost empty, save for a couple of old veterans drinking ale in a corner. A short, fat man with a wispy moustache greets you as you step inside. "Welcome to the Traveler's Inn!" he tells you. "We provide quality 'commodations fer all visitors. Lodgin', food an' ale." He winks at you, before adding "an' other things too, if yer in need o' company."
Player: Kythorn gives the man a grin. "We'll be needing a room for tonight, and possibly longer. And we'll need supplies - food, water, torches, that sort of thing."
Referee: "Sure thing," the proprietor says. "Private rooms are one gold piece per night, but if ye are up fer sleepin' in the common room, it'll cost you no more than a silver piece per night. Regardin' supplies, yer should head to Tom the Trader, just a short walk back towards the gate. M'name's Jarl, by the way."
Player: Kythorn digs into his pouch and pulls out a gold piece, handing it over to Jarl. "We'll take a private room, then. Thanks for your help."
Referee: "The two o' you be sharin' the private room then?" Jarl asks, raising an eyebrow.
Player: Kythorn glances over at Mizra before giving Jarl a toothy grin. "That won't be a problem."
Referee: "Fair 'nuff," the proprietor says, shrugging. Pocketing the gold piece, he shows you and Mizra to a quaint, cozy corner room on the second floor of the inn. Following you into the room, Jarl walks up to the window and points to a building in the southeastern corner of the fountain square. "That be Tom the Trader's house," he explains. "Yer will find all the torches and rations you'll need there!"
Player: "Thanks, Jarl," Kythorn says. "We'll head over there now."
Referee: Do you follow the proprietor downstairs again and leave the inn?
Player: Yes, Kythorn follows Jarl downstairs and out of the inn.
Referee: You and Mizra are now standing outside the inn, a few feet away from the gushing fountain.
Player: Kythorn looks around for a moment before turning to Mizra. "Where to first? Tom the Trader's?"
Referee: Mizra shrugs. "Sure, why not?"
Player: Kythorn nods and starts walking towards Tom the Trader's house.
Referee: You enter the trading post, finding yourself in a room crammed full of various stuff: ropes, tools, suits of armor and whatnot. Behind a counter, A tall, thin man with a dark, twirled moustache nods at you. "Welcome, good sirs, to Tom the Trader! How might I be of service this fine afternoon?"
Player: Kythorn steps up to the counter. "We need supplies for an expedition into the caves - food, water, torches."
Referee: Tom smiles. "No problems! Fresh water is freely available in the wild outside the keep, but I'd be happy to sell you iron rations and torches. How much do you need?"
Player: Kythorn glances over at Mizra for a moment before answering. "I think we'll need enough food for a week, and at least two dozen torches."
Referee: "That will be 34 gold pieces," Tom informs you, as he puts 24 torches and 14 iron rations into a large sack.
Player: Kythorn nods and starts counting out the gold pieces from his pouch.
Referee: You now have twelve gold pieces left.
Player: Kythorn gives Tom the gold pieces and hefts the sack of supplies over his shoulder. "Thanks for your help, Tom."
Referee: "And thank you for your patronage," Tom replies with a smile. "Be careful if you're heading to the Caves of Chaos. The monsters there are not to be trifled with."
Player: Kythorn nods. "We'll be careful. Thanks again."
Referee: Carrying the sack of supplies over your shoulder, you and your magic-user friend step back out to the square. What now?
Player: Kythorn looks around for a moment before turning to Mizra. "Should we head out now, or wait until morning?"
Referee: "No point in heading off now, with only an hour or so left before twilight," Mizra suggests. "Beside, a warm meal and, say, a half-dozen flagons of ale would do us good," he adds, winking.
Player: Kythorn grins. "I was just thinking the same thing. Let's head back to the inn and get started on those flagons of ale."
Referee: You head back into the Traveler's Inn, once again greeted warmly by Jarl. You and Mizra sit down at a table near the fireplace and order some ale. The two of you start drinking, enjoying the warmth from the fire, when you notice two dwarves looking at you from the other side of the room.
Player: Kythorn takes a long drink from his flagon of ale before setting it down and wiping his mouth with the back of his hand. He looks over at the dwarves, catching their eye, and gives them a toothy grin and a wink.
Referee: The dwarves approach you, smiling back at you. "Good evening, friend," one of them says. "My name is Taril, and my friend here goes by Nunter." He then lowers his voice, quickly glancing to his sides before continuing. "Say, we heard that the two of you are off to the Caves of Chaos. Is that so?"
Player: Kythorn gives the dwarves a sly grin. "Maybe we are, maybe we're not. What's it to you?"
Referee: "Well," Taril continues, lowering his voice even further, "Me and Nunter came to these parts with much the same agenda. We discussed the matter just now, and thought that it might be a wise idea if the two of us and the two of you would join ranks, as it were, exploring the caves together, with equal shares of any spoils, of course."
Player: Kythorn rubs his chin for a moment, considering the offer. "That does sound like a good idea," he finally says. "What do you think, Mizra?"
Referee: Mizra shrugs and smiles. "I don't see why not. We'll stand a better chance at surviving the adventure if we cooperate."
Player: Kythorn nods and turns back to the dwarves. "Alright, we're in. Let's get started!"
Referee: Mizra looks at you. "I thought we decided to wait until dawn before we head off?"
Player: Kythorn shakes his head. "No point in wasting any time. Let's get started now!"
Referee: Mizra shrugs and downs the flagon of ale before rising from his chair. "After you, good sirs," the magic-user urges you, Taril and Nunter, after a loud burp.
Player: Kythorn grins and downs the rest of his ale before standing up. "Let's go!"
Referee: You and Mizra exit the inn and wait there for a few minutes while the Dwarves retrieve their equipment from their rooms. The sun has set and the night air is crisp and fresh.
Player: Kythorn looks around, making sure they have everything they need before turning to the others. "Are we all ready?"
Referee: Your adventuring colleagues nod, and the party sets off into the night, leaving the keep behind.
Det fetstilta är AI:n och resten av texten är min input.
The following is a game of first edition Advanced Dungeons & Dragons. The player is a creative, cunning and devious AI-assistant, assuming the character of Kythorn (a first level human fighter, with a vulgar and sneaky personality). The referee describes what Kythorn can see, hear, sense, etc. and Player then describes what Kythorn does.
----
Referee: The Realm of mankind is narrow and constricted. Always the forces of Chaos press upon its borders, seeking to enslave its populace, rape its riches, and steal its treasures. If it were not for a stout few, many in the Realm would indeed fall prey to the evil which surrounds them. Yet, there are always certain exceptional and brave individuals who rise above the common level and join battle to stave off the darkness which would otherwise overwhelm the land. Bold adventurers from the Realm set off for the Borderlands to seek their fortune. You, Kythorn, as well as your friend Mizra the magic-user, are indeed members of that exceptional class, adventurers who have journeyed to the edges of civilization in search of fame and fortune. Of course, you are inexperienced, but you have your skills and a heart that cries out for adventure. You have it in you to become great, but you must gain experience and knowledge and greater skill. There is much to learn, and you are willing and eager to be about it! Now you must fend for yourselves; your fate is in your hands, for better or worse.
Ahead, up the winding road, atop a sheer-walled mount of stone, looms the great keep. Here, at one of civilization's strongholds between good lands and bad, you will base yourselves and equip for forays against the wicked monsters lurking in the wilds. Somewhere nearby, amidst the dork forests and tangled fens, are the Caves of Chaos where fell creatures lie in wait. By the entrance to the keep, you see four blue-clad men-at-arms.
"Who goes there?" shouts one of them, carefully eying you and Mizra. "State your names and declare what business you have in the keep!"
What do you do, Kythorn?
Player: Kythorn steps forward and gives the man a toothy grin. "The names's Kythorn, and this here is Mizra. We're 'adventurers', if you will. Here to lend our services to whoever's in charge around these parts."
Referee: "Fair enough!" the guard says, allowing you and Mizra to pass over the drawbridge, through the raised portcullis. Inside the main walls of the keep, you and your spellcasting friend find yourselves in a paved, narrow entry yard. You are met by the corporal of the watch - a grouchy man dressed in plate mail, carrying a shield, with a sword at his waist. Beside him is a man in robes. "What is your name?" the corporal asks, staring at you with squinted eyes.
Player: Kythorn gives the man his toothy grin once more. "Kythorn's the name. And Mizra over 'ere is our spellcaster."
Referee: The corporal nods, and the man in robes seems to record your names in some sort of book or ledger. "Welcome to the keep, Kythorn and Mizra" the corporal then tells you. "My lackey here will show you the way to the Traveler's Inn."
Player: Kythorn steps forward. "Much obliged, kind sir. What can you tell us about the area? Anything we should be aware of?"
Referee: "The borderlands is a wild and dangerous place," the corporal explains. "Many orcs, goblins and ogres 'round these parts, to be sure. Sure hope you know how to handle a sword, if you're thinking about adventuring in the area."
Player: Kythorn pats the hilt of his sword and gives the man a confident smirk. "Don't you worry about us. We can take care of ourselves."
Referee: The corporal nods. "Well, chances are you might survive, then, as long as you stay away from the Caves of Chaos."
Player: Kythorn's ears perk up at that. "The Caves of Chaos, eh? What can you tell us about those?"
Referee: The corporal is silent for a few moments, assuming a facial expression of self-importance. "Well, there are rumours abound, to be sure. First of all, there are big dog-men living very high up in the caves. I also happen to know that the altars in the cave are very dangerous. Oh, and a while back, a merchant was captured by monsters. He is now kept prisoner in the caves." With that, he signals that his relating of sagacious wisdom is over, by motioning his lackey to take you and Mizra to the inn.
Player: Kythorn gives the man a sly grin and a wink. "We'll be sure to keep an eye out for those big dog-men, then. Thanks for the tip."
Referee: "Oh, and some parting wisdom," the corporal adds, observing you closely, as if he's sizing you up. "Don't start any trouble here, or you'll be sure to regret it."
Player: Kythorn gives the man a toothy grin and slides his sword out of its sheath just enough to let the man see the glint of steel before giving him a wink and returning it to its home. "Don't worry, we'll behave. Wouldn't want any trouble."
Referee: The corporal nods, his eyes even more skeptical than before. "That better be the case," he mutters, turning his back to you, as the lackey leads you and Mizra south.
Player: Kythorn waits until they're out of earshot of the corporal before turning to Mizra. "What do you think - should we check out these caves?"
Referee: "Of course," Mizra says, a thin smile on his lips. "Isn't that why we came here in the first place?"
Player: Kythorn nods eagerly. "Let's get started then! We'll need to stock up on supplies first, though."
Referee: You follow the lackey, passing by the common stable and the common warehouse to your right, after which the lackey turns westwards. You pass by the smithy to your right, from which loud sounds of hammer against anvil can be heard. To your left, a number of smaller, private apartments are built up against the southern wall of the keep. You continue past a loan bank and a trader before reaching a small square, containing a large, gushing fountain. To the northeast of the fountain, you see a two story building, with a sign revealing it to be the Traveler's Inn.
Player: Kythorn thanks the lackey for his help and heads into the inn to start making preparations for their expedition into the caves.
Referee: You enter the inn. It is still rather early in the afternoon, so the common room is almost empty, save for a couple of old veterans drinking ale in a corner. A short, fat man with a wispy moustache greets you as you step inside. "Welcome to the Traveler's Inn!" he tells you. "We provide quality 'commodations fer all visitors. Lodgin', food an' ale." He winks at you, before adding "an' other things too, if yer in need o' company."
Player: Kythorn gives the man a grin. "We'll be needing a room for tonight, and possibly longer. And we'll need supplies - food, water, torches, that sort of thing."
Referee: "Sure thing," the proprietor says. "Private rooms are one gold piece per night, but if ye are up fer sleepin' in the common room, it'll cost you no more than a silver piece per night. Regardin' supplies, yer should head to Tom the Trader, just a short walk back towards the gate. M'name's Jarl, by the way."
Player: Kythorn digs into his pouch and pulls out a gold piece, handing it over to Jarl. "We'll take a private room, then. Thanks for your help."
Referee: "The two o' you be sharin' the private room then?" Jarl asks, raising an eyebrow.
Player: Kythorn glances over at Mizra before giving Jarl a toothy grin. "That won't be a problem."
Referee: "Fair 'nuff," the proprietor says, shrugging. Pocketing the gold piece, he shows you and Mizra to a quaint, cozy corner room on the second floor of the inn. Following you into the room, Jarl walks up to the window and points to a building in the southeastern corner of the fountain square. "That be Tom the Trader's house," he explains. "Yer will find all the torches and rations you'll need there!"
Player: "Thanks, Jarl," Kythorn says. "We'll head over there now."
Referee: Do you follow the proprietor downstairs again and leave the inn?
Player: Yes, Kythorn follows Jarl downstairs and out of the inn.
Referee: You and Mizra are now standing outside the inn, a few feet away from the gushing fountain.
Player: Kythorn looks around for a moment before turning to Mizra. "Where to first? Tom the Trader's?"
Referee: Mizra shrugs. "Sure, why not?"
Player: Kythorn nods and starts walking towards Tom the Trader's house.
Referee: You enter the trading post, finding yourself in a room crammed full of various stuff: ropes, tools, suits of armor and whatnot. Behind a counter, A tall, thin man with a dark, twirled moustache nods at you. "Welcome, good sirs, to Tom the Trader! How might I be of service this fine afternoon?"
Player: Kythorn steps up to the counter. "We need supplies for an expedition into the caves - food, water, torches."
Referee: Tom smiles. "No problems! Fresh water is freely available in the wild outside the keep, but I'd be happy to sell you iron rations and torches. How much do you need?"
Player: Kythorn glances over at Mizra for a moment before answering. "I think we'll need enough food for a week, and at least two dozen torches."
Referee: "That will be 34 gold pieces," Tom informs you, as he puts 24 torches and 14 iron rations into a large sack.
Player: Kythorn nods and starts counting out the gold pieces from his pouch.
Referee: You now have twelve gold pieces left.
Player: Kythorn gives Tom the gold pieces and hefts the sack of supplies over his shoulder. "Thanks for your help, Tom."
Referee: "And thank you for your patronage," Tom replies with a smile. "Be careful if you're heading to the Caves of Chaos. The monsters there are not to be trifled with."
Player: Kythorn nods. "We'll be careful. Thanks again."
Referee: Carrying the sack of supplies over your shoulder, you and your magic-user friend step back out to the square. What now?
Player: Kythorn looks around for a moment before turning to Mizra. "Should we head out now, or wait until morning?"
Referee: "No point in heading off now, with only an hour or so left before twilight," Mizra suggests. "Beside, a warm meal and, say, a half-dozen flagons of ale would do us good," he adds, winking.
Player: Kythorn grins. "I was just thinking the same thing. Let's head back to the inn and get started on those flagons of ale."
Referee: You head back into the Traveler's Inn, once again greeted warmly by Jarl. You and Mizra sit down at a table near the fireplace and order some ale. The two of you start drinking, enjoying the warmth from the fire, when you notice two dwarves looking at you from the other side of the room.
Player: Kythorn takes a long drink from his flagon of ale before setting it down and wiping his mouth with the back of his hand. He looks over at the dwarves, catching their eye, and gives them a toothy grin and a wink.
Referee: The dwarves approach you, smiling back at you. "Good evening, friend," one of them says. "My name is Taril, and my friend here goes by Nunter." He then lowers his voice, quickly glancing to his sides before continuing. "Say, we heard that the two of you are off to the Caves of Chaos. Is that so?"
Player: Kythorn gives the dwarves a sly grin. "Maybe we are, maybe we're not. What's it to you?"
Referee: "Well," Taril continues, lowering his voice even further, "Me and Nunter came to these parts with much the same agenda. We discussed the matter just now, and thought that it might be a wise idea if the two of us and the two of you would join ranks, as it were, exploring the caves together, with equal shares of any spoils, of course."
Player: Kythorn rubs his chin for a moment, considering the offer. "That does sound like a good idea," he finally says. "What do you think, Mizra?"
Referee: Mizra shrugs and smiles. "I don't see why not. We'll stand a better chance at surviving the adventure if we cooperate."
Player: Kythorn nods and turns back to the dwarves. "Alright, we're in. Let's get started!"
Referee: Mizra looks at you. "I thought we decided to wait until dawn before we head off?"
Player: Kythorn shakes his head. "No point in wasting any time. Let's get started now!"
Referee: Mizra shrugs and downs the flagon of ale before rising from his chair. "After you, good sirs," the magic-user urges you, Taril and Nunter, after a loud burp.
Player: Kythorn grins and downs the rest of his ale before standing up. "Let's go!"
Referee: You and Mizra exit the inn and wait there for a few minutes while the Dwarves retrieve their equipment from their rooms. The sun has set and the night air is crisp and fresh.
Player: Kythorn looks around, making sure they have everything they need before turning to the others. "Are we all ready?"
Referee: Your adventuring colleagues nod, and the party sets off into the night, leaving the keep behind.
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