Scenarion med Dracula?

Badmojo

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Passande thread necro här... kommande Stokerverse verkar vara precis det jag letat efter. Kombinerat med Dracula: the Evidence.
 

JohanL

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Passande thread necro här... kommande Stokerverse verkar vara precis det jag letat efter. Kombinerat med Dracula: the Evidence.
Heter det "Stokerverse" kräver jag att hon mumien är med, och The Lambton Worm!
 

Basenanji

Postd20modernist
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Vilka regler ska man ha?
Jag rekommenderar d20Modern/d20Past, då får man ett regelsystem med nedtonad magi och anpassade regler för krutvapen.
Gott folk, ta nu vara på Anths visdom!
 

Badmojo

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Tänkte plundra lite idéer från tecknade serier som Harker, Sherlock vs Dracula, m fl till en tvist på Stokerverses introkampanj + Draculas Hämnd (Chock) och Dracula The Un-dead.

Dvs en fortsättning på Dracula, där antingen D eller ngn av hans brudar/Lucy etc hämnas på de efterlevande (Harkers, Seward, Helsing etc) och spelarna dras in på ngt sätt. Vill åt en start/huvuddel i London och sedan en slutkonfrontation i Transsylvanien (ja, rätt likt bokens scener och miljöer).
Hur mycket victorianska delar att använda finns det i Dracula Dossier?
 
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Gabrielle de Bourg

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Finns ett, vad jag vill minnas, bra Dracula-scenario i Trail of Cthulhu scenarioboken Shadows Over Filmland, med scenarion inspirerade av gamla Universal-skräckisar.
 

Badmojo

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Finns ett, vad jag vill minnas, bra Dracula-scenario i Trail of Cthulhu scenarioboken Shadows Over Filmland, med scenarion inspirerade av gamla Universal-skräckisar.
Visst ja! Skall kolla.

Några fler tips på Dracula-temat, hive mind of Rollspel.nu?
 
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Badmojo

Old’s cool
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Hm, insåg att det inte finns någon vampyr i Nordiska Väsen. Hur skulle ni statta upp Dracula till Väsen? Antar att man kan ta en del regelinspiration från maran. Någon som ˋbyggtˋ en vampyr i Väsen?
EDIT hittade en stattad Nosferatuversion på Reddit

Nosferatu, Great Vampire

Characteristics**

* **Might** 10 **Body Control** 10 **Magic** 9 **Manipulation** 12 **Fear** 3/2

**Magical Powers**

* Enchant
* Curses (Deadly Cold, Enthrall, Fear, Lure, Seduce, Sleep)
* Animate the Inanimate
* May morph itself into a bat, owl, wolf or similar animals as a slow action
* Transform into mist or dust in the moonlight, travels very fast
* Crawl on walls
* Mental connection with its victims
* Has one extra action which can use only for something it hasn't done in the round, except for reactions
* Can enter places through any crack

**Conditions**

* Haughty
* Arrogant +1
* Furious +2
* Weakened -1 tries to flee
* Cornered -2 tries to Manipulate to save itself
* Broken -2 attacks furiously with mad violence

**Combat**

* Weapon, varies
* Bite: Damage 1, Range 0, Causes Vampirism (creature that suffers bite damage must test Physique against Magic to avoid becoming a Vampire on death)

**Secret**

Religious symbols and garlic may be used to hold it at bay. It can't cross running water nor enter an inhabitated house if not invited, but if it is it can come and go as it pleases. Sunlight deals one damage each round it touches it, until it kils it, but heavy cover may prevent it. Must sleep regularly into a coffin with the earth from its grave inside. The coffin may be sanctfied to prevent use. It can't enter locations where a wild rose has been placed. If it doesn't feed for at least a week it will suffer one condition esach consequent day until it feeds again, but it won't die. Sleep may prevent this.

**Ritual**

Beheading it, piercing its heart or shooting it with a sanctified bullet are all valid ways to give it True-Death, as well as submerging it into running water or bathing it into sunlight. The death of a Nosferatu will free its victims, though Vampires that became so after death will simply die.

**Vampire** (for humans transformed by a Great Vampire)

**Characteristics**

* **Might** 7 **Body Control** 8 **Magic** 5 **Manipulation** 7 **Fear** 2/1

**Magical Powers**

* Enchant
* Curses (Enthrall, Fear, Seduce)
* Transform into mist or dust in the moonlight, travels very fast
* Crawl on walls
* Has one extra action which can use only for something it hasn't done in the round, except for reactions

**Conditions**

* Arrogant +1
* Furious +1
* Weakened -1 tries to flee
* Broken -2 attacks furiously with mad violence

**Combat**

* Weapon, varies
* Bite: Damage 1, Range 0

**Secret**

Religious symbols and garlic may be used to hold it at bay. It can't cross running water nor enter an inhabitated house if not invited, but if it is it can come and go as it pleases. Sunlight deals one damage each round it touches it, until it kils it, but heavy cover may prevent it. Must sleep regularly into a coffin with the earth from its grave inside. The coffin may be sanctfied to prevent use. It can't enter locations where a wild rose has been placed. If it doesn't feed for at least a week it will suffer one condition esach consequent day until it feeds again, but it won't die. Sleep may prevent this.

**Ritual**

Beheading it, piercing its heart or shooting it with a sanctified bullet are all valid ways to give it True-Death, as well as submerging it into running water or bathing it into sunlight.
 
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