That'd be my guess as well. Given the choice of spending X money to get book A translated, or spend the same money to get new book B written, it's very hard to prioritize translation. There are always new books that want to be written, and time and resources are limited… I'm not Helmgast, but I sympathize.Most likely due to the cost. The Free League is a giant compared to all other Swedish game producers, such as Helmgast and Eloso, and can therefore afford hiring professional translators.
That is exactly what I wonder why it has not happened. In Spain some editorials buy the rights (I guess) to publish english rpgs translated to Spanish. This happens both for big and small rpgs.It would be awesome to have it translated but I don't think it's possible right now unless another company makes a deal with Helmgast to translate it and publish it abroad. Helmgast is a small team of passionate people who don't have the time or resources to translate the games by themselves.
They also have the international credibility to make people trust their products unseen and be ready to try them out.Most likely due to the cost. The Free League is a giant compared to all other Swedish game producers, such as Helmgast and Eloso, and can therefore afford hiring professional translators.
Helmgast have translated Kult: Divinity Lost and The Troubleshooters. However theres a new edition of Eon coming out 2024. But dont know if there are any plans for english version.Hi!
As I read the game, I am amazed how much quality it has. I find it amazing.
There are several Swedish games that have been translated to English to reach a wider aufience with great success. Why not Eon?
Honestly, from my point of view that isn’t really a big concern, since the new game is (at least to my tastes) so far improved both in rules and writing that I would almost never recommend a new player to get the old modules. Rather give them the groundwork and tools to extend the worldbuilding themselves. And even back in the 2E era, I personally never bought books because of Mundana, but rather the system was the selling point.Others have made good points. Eon is a bit of a big fish in a small pond. While it has its distinguishing features, it is simply much more difficult to stand out as a crunchy, setting-heavy, RPG in the Anglophone RPG-world.
Additionally, I'd argue that there is a particular issue with bringing over Eon to the international market, that don't apply to, say, Dragonbane or Kult.
That issue is Mundana. A major selling point of Eon is its setting that has been developed and iterated on for the better part of three decades. The list of modules published for the game is long, and Swedish speaking gamers can access a wealth of information about the setting.
Keeping Mundana as a selling point for the international market is rather difficult as there's a huge backlog of setting books that aren't available in English. You can give the cliffs notes version of Mundana, sure, but I imagine the amount of detail in the world-building drastically increases the amount of work that has to be put into a translation.