Me and my players haven been already playing Eon IV for several months on a bi-monthly base and we are enjoying it a lot.
It also means that we start to see somethings that we like more and others not so much.
Recently my players have bring to my attention that the Mystikfasen seems unfair to them. Let me try to explain their (and my point of view).
In the Melee phase you can only act if you are the attacker, otherwise your only option is to defend. Similarly, in the Ranged phase you cannot act if you are engaged in melee with enemies, that is you cannot use your ranged weapons until you disengage from the melee, for which you have to first become the attacker to be able to chose the action that allows you to disengage from melee . Contrary, in the Mystic phase, characters can cast spells even if they are engaged in melee and defending against melee attacks. So a spellcaster can defend and cast a spell in the same turn with no penalties (according to the rules) but gaining 1 Exhaustion (from defending outside of his phase).
To give you an example of how things go in my table, the mage suffers one fatigue to defend from any melee attacks, uses Dodge which he has maximize at 5d6 during character creation, and then at the mystic phase he cast his spell.
Before I start house ruling things, I want to bring this to this forum where there are many veterans of the game to hear your opinions, or, if someone has already house rule this, how it has been done.
Cheers
It also means that we start to see somethings that we like more and others not so much.
Recently my players have bring to my attention that the Mystikfasen seems unfair to them. Let me try to explain their (and my point of view).
In the Melee phase you can only act if you are the attacker, otherwise your only option is to defend. Similarly, in the Ranged phase you cannot act if you are engaged in melee with enemies, that is you cannot use your ranged weapons until you disengage from the melee, for which you have to first become the attacker to be able to chose the action that allows you to disengage from melee . Contrary, in the Mystic phase, characters can cast spells even if they are engaged in melee and defending against melee attacks. So a spellcaster can defend and cast a spell in the same turn with no penalties (according to the rules) but gaining 1 Exhaustion (from defending outside of his phase).
To give you an example of how things go in my table, the mage suffers one fatigue to defend from any melee attacks, uses Dodge which he has maximize at 5d6 during character creation, and then at the mystic phase he cast his spell.
Before I start house ruling things, I want to bring this to this forum where there are many veterans of the game to hear your opinions, or, if someone has already house rule this, how it has been done.
Cheers