Rollspel för identitetssökande

Ekorren

Warrior
Joined
10 Nov 2009
Messages
323
Location
Gävle
För några månader sedan gjorde jag en video och skrev en artikel om rollspel för identitetssökande. Tänkte att någon kanske var intresserad av det ämnet. Klistrar in både videon och artikeln här nedan (kommer dock behöva dela upp den på två inlägg för att den är så lång). Nyfiken på vad ni har för tankar om ämnet.


EXPLORING IDENTITY THROUGH ROLEPLAYING

UNDERSTANDING TABLETOP ROLEPLAYING GAMES

With the release of Dungeons & Dragons in the early 70s, tabletop roleplaying games became part of popular culture. And in the decades since, we’ve seen a wild variety of games, worlds, and ways to play. At their core, these games are all about having fun with friends, but they also mix storytelling and gameplay in a unique way. There is a Game Master that weaves a narrative, and there are players bringing characters to life—it is like a sophisticated form of make-believe (Underwood, 2009; Fuist, 2012; Flournoy, 2018).

Tabletop roleplaying games are all about collaboration. You and your friends create and explore fictional worlds together, mostly by sitting at a table, talking, and throwing dice. Sure, you can play online, over text, or voice chat, but no matter how you play, it’s all about that shared experience. And this goes beyond just the game itself. You’ve got communities, fan sites, and creative spaces that let you connect with others who share your interests. Playing tabletop roleplaying games is a social hobby. They are the perfect gateway to finding friends, and they can be especially empowering for those who might be more introverted or anxious in everyday life (Goodall, 2021; Harris, 2021; Ilieva, 2023).

The games are important, but the people who play are even more so. Understanding why people play—and keep coming back—is just as important as understanding the games themselves. To understand how to use these games for self-exploration, we need to first understand why people want to play at all.

UNDERSTANDING THE PLAYER
Historically, tabletop roleplaying games were played mostly by dudes within same-gender friend groups during adolescence, so there’s no surprise that there weren’t many women around. But times are changing, and more people of all genders are now diving into the hobby (DeHart, 2008).

So, why do people start playing these games? Most of the time, someone pulls them in—maybe a friend says, “Hey, wanna play D&D?” Or they stumble upon it online or in a game shop. Sometimes, it’s pure creative curiosity. They’re drawn in by the idea of building worlds and telling stories (Coe, 2017).

But once you’re in, what keeps you coming back for more? For many, it’s the thrill of creative freedom. You get to use your imagination to shape entire worlds and craft epic stories, and that can be addictive. For others, it’s about exploring different aspects of themselves. Maybe you’re playing a character who’s like you, or maybe you’re trying on a totally different persona. Either way, it’s a chance to learn about yourself and others in a way that’s fun (Coe, 2017).

Another big reason is belonging. Tabletop roleplaying games give people a space to connect, interact, and just be part of something. It’s about finding a group where you feel included and safe. There’s also the appeal of escapism. Life can be stressful, and tabletop roleplaying games offer a mental break—a chance to step away from reality for a bit and immerse yourself in a different world. Finally, there’s personal improvement. You’re practicing things like social skills, problem-solving, and conflict resolution without even realizing it. It’s like a playground for your brain, giving you space to grow (Coe, 2017; Flournoy, 2018).

But the magic of tabletop roleplaying games isn’t just in who we are as players—it’s also in the roles we take on. Stepping into a character means navigating a whole new set of expectations, both in the game and in real life. To learn more about what this means, we need to dig into the concept of roles.

UNDERSTANDING ROLES
Consider the following scenario: if two friends are playing a tabletop roleplaying game and one steals an item from the other in the game, did they really steal from their friend? Well, it’s complicated. It all depends on how the players understand their roles in the game and in real life. In tabletop roleplaying games, the lines between the game world and the real world are constantly shifting. This means that the roles you play in-character can influence how you relate to each other out-of-character (Williams et al., 2018).

For example, one player might be a thief in the game world, stealing an item as part of their character’s role. Meanwhile, the other player might feel personally attached to that fictional item, even though it’s just part of the story. This isn’t just about what happens in the game—it’s about how those game roles bleed into the real world. Players are constantly juggling multiple roles, both in and out of the game, and that can get quite complex.

Sociologist Erving Goffman famously compared social interactions to a theater performance. He argued that we all play roles based on what society expects of us, and these roles aren’t just superficial—they’re deeply tied to who we are. Some roles are handed to us, like becoming an aunt or an uncle, while others we choose, like being a student or a gamer. How we perform these roles is influenced by our cultural upbringing, which shapes how we act and interact with others. People can be said to navigate multiple roles at the same time, like being an aunt or an uncle, black or white, queer or straight, American or European. All these roles and their social contexts form a spectrum of identities. Playing a tabletop roleplaying game, in a way, adds another layer to this, giving us a stage to enact new roles (DeHart, 2008).

Before the dice start rolling, players go through a kind of psychological warm-up, where they assess the game’s theme, set boundaries, and agree on a kind of social contract with each other. This marks the shift from the “real world” to the “game space.” And when you’re in that game space, you know you’re playing a role. Maybe you’re playing a villain. That’s okay in the game—but obviously, it wouldn’t be in real life (Kawitzky, 2020).

In tabletop roleplaying games, players move between three main frames of focus: there’s the real world, where you’re just yourself; the game context, which is all about following the game’s rules; and the narrative, where you’re fully in character, living out the story. Props, cues, and even just the vibe around the table can help players know which frame they’re in. But sometimes, the lines blur, and you might see people get mixed up, hiding behind game rules or confusing their in-game actions with real-world consequences. This is like a liminal space where your real-world self overlaps with your in-game persona. It’s like when you find yourself speaking as your character without even thinking about it, or shedding tears when they achieve a decisive goal. You’re in the liminal space between frames, the roles touching like waves against a shore (Flournoy, 2018; Williams et al., 2018).

Roles are important to understand on the path to self-exploration, but it wouldn’t have any impact without immersion—the feeling of truly becoming your character and seeing the world through their eyes. But what is immersion really, and why does it feel real?

UNDERSTANDING IMMERSION
When you play a tabletop roleplaying game, your character isn’t just a name on a sheet—it’s your bridge to the game world. It’s how you, as the player, connect with the story, and it’s the medium that pulls you into the imaginary space. You’ve probably heard the phrase “getting into character,” right? That’s exactly what’s happening here (Harris, 2021).

Think about it like this: when you put on a VR headset, you’re thrown into a virtual world—you see it, hear it, and feel like you’re really there. It’s all about the first-person perspective and those immersive sensations that trick your brain into “being there.” But here’s the cool part: your brain doesn’t need all that fancy tech to create an immersive experience. Whether you’re reading a book, watching a movie, or playing a tabletop roleplaying game, your brain builds a mental model of that fictional space. The deeper you connect with that model, the more real space fades from the front of your consciousness, and your focus shifts towards mental space (Harris, 2021).

But here’s the catch: if the game feels too easy or boring, it’s hard to stay in that mental zone. Players want a balance of rewards and challenge; they want to step in and out of their comfort zone. It’s like a dance between feeling safe and taking risks. And it’s during these moments, where you test or push past your boundaries, that you can level up your real self. You start to see yourself and the world in new ways, and you take those experiences from the game and carry them into real life. It’s like translating fantasy into reality (Harris, 2021).

Play is, in many ways, the ultimate form of immersion. It’s like rehearsing for real life; trying out new roles, testing boundaries, and learning new skills in a safe space. When you play, you’re not just pretending; you’re evolving. And sometimes, the line between what’s real and what’s imagined isn’t all that clear. Take live-action roleplaying, for example: if someone plays a skilled swordsman, they might not become a master swordsman in real life, but they’re still learning something valuable—maybe confidence, coordination, or even just a sense of belonging. And that has real-world impact (Harris, 2021).

When we add the concepts of roles, frames, and immersion together, we start to uncover the true impact that roleplaying games can have on us. Playing a character isn’t just a performance, it’s a way to explore who we are and who we might become—and stories aren’t just entertainment, they shape how we see the world and ourselves in it.

UNDERSTANDING IDENTITY
There are countless theories about the concept of self and the creation of identity, and some of them tie into roleplaying in interesting ways. Take Herbert Mead’s idea of the generalized other. It’s kind of like having an invisible audience in your head; a mix of societal attitudes and expectations that influence how you see yourself. When you create a character that pushes against social norms, you’re not just playing pretend; you’re negotiating with those ingrained social expectations, testing boundaries both in and out of the game (Harris, 2021).

Then there’s Pierre Bourdieu’s concept of habitus. The idea is that your habits, skills, and perspectives are shaped by your upbringing, your education, and the social world around you. It’s personal, but also deeply social. So, when you make a character, you might unintentionally sprinkle in some of your own experiences, like giving your rogue a rebellious streak that might touch upon your own struggles with authority (Harris, 2021).

Psychologist Lev Vygotsky argued that learning isn’t something we do in isolation—it’s social. We learn from our interactions and the cultural tools around us, like language, symbols, and storytelling. He used the term scaffolding, which is basically the support we get from others when tackling something new. When you’re roleplaying, you’re in this interactive learning space, where the group you play with helps you dive into your character’s perspective. Each conversation and choice you make in-game shapes not just your character but also how you see the world (Harris, 2021).

Finally, there’s the idea of narrative identity, which suggests that the stories we tell about ourselves are constantly shaping who we are—and that includes the stories of our characters. Roleplaying isn’t just a fun hobby; it’s a way to explore different sides of yourself, one adventure at a time. When you look back on those in-game moments and share them with others, you’re actually piecing together parts of your own identity, blending your lived experiences with the ones you’ve created in the game (Harris, 2021).

These are just a few examples of how theories like these can be tied to the roleplaying game experience. I found a nice allegory in one of the studies used as reference for this article. They likened a person’s identity to a 20-sided die—each side shows a different aspect of who you are, and what’s visible depends on the roll, the context, and the perspective of whoever’s looking (Harris, 2021).

All these ideas aren’t just theories—they can be found in real experiences. One roleplayer said that the games gave them a unique way to connect with others, and it was through play that they found a space to express their queer identity to their partner; something they struggled with in other places. For them, the magic of roleplaying lies in those real, vulnerable moments where everyone is deeply connected to the story and to each other. Another player felt that the real magic of roleplaying was in the sense of connection, where everyone’s energy feeds off each other; creating something truly special. For some, roleplaying even became a way to explore parts of themselves that felt scary to embrace in real life. One player described the best parts of tabletop roleplaying games as trying out aspects of themselves and gauging others’ reactions, gradually feeling confident enough to bring those parts into their real life. For them, playing a character was like giving themselves permission to be who they truly were (Harris, 2021).

What all these stories have in common is that the magic of roleplaying happens in those shared moments of play, where players create stories together, explore new possibilities, and see new potentials in themselves. It’s about experimenting, growing, and discovering things about who you are that you might never have seen otherwise (Harris, 2021).

UNDERSTANDING STIGMA
But while tabletop roleplaying games offer incredible opportunities for self-exploration, they haven’t always been welcomed by society. Stigma has long shadowed the gaming community, affecting how players are perceived and sometimes how they perceive themselves. This is a hobby that can be difficult to explain to people who haven’t played, because it is something you really must experience for yourself. To some, it might seem childish, weird, or just a waste of time. There’s also the stigma of adults doing things that don’t fit the “traditional” mold of having your life together—things like contributing to society, building a career, or starting a family. And when people feel judged for their interests, they often retreat, keeping things private (DeHart, 2008).

Stigma leads to isolation. There’s social isolation, where someone lacks meaningful relationships, and then there’s societal isolation, where people feel shut out of broader cultural events, employment, or other activities. These often go hand-in-hand; people who feel excluded from society usually have smaller support networks, and this can impact their health, self-esteem, and overall quality of life (Goodall, 2021).

It’s also important to distinguish between social isolation and social exclusion. Isolation is about not participating, while exclusion is about being prevented from participating. Many who experience exclusion deal with internal struggles like feeling “socially awkward,” or they’ve faced external challenges like bullying. Some may be neurodiverse to a degree where social interaction is tricky, especially with neurotypical people. But here’s where roleplaying games shine. These games create a space where people can practice social skills, learn the rules of interaction, and gradually build the confidence to engage with others. It’s helped people who’ve felt left out or judged find their footing in social situations, from being comfortable with small talk to understanding facial expressions and even finding friends (Goodall, 2021).

Tabletop roleplaying games also give players a chance to explore their own biases, ideas, and preconceptions in a safe environment. Research shows that roleplaying can affect behavior, emotional well-being, and even how we handle emotions like anger—directing them towards fictional scenarios rather than real-world conflicts. It’s like a sandbox for your psyche, where you can try on different personas and see what fits. For example, playing a confident character when you’re anxious in real life can be a way to have a dialogue with yourself about who you are and who you want to be. But the impact happens when players reflect on these experiences. At the end of the day, you’re the one who decides what these new perspectives mean for yourself and your life (Flournoy, 2018).
 

Ekorren

Warrior
Joined
10 Nov 2009
Messages
323
Location
Gävle
UNDERSTANDING THE CHARACTER
Characters are at the heart of every tabletop roleplaying game and creating them is a deeply personal process. From crafting their backstories to watching them grow, characters become extensions of ourselves. But how do we balance our intentions with the realities of play?

While the Game Master sets up the overall narrative, it’s the players who bring their personal stories to life through their characters. You might come up with a character concept first, like a brooding rogue or a bearded wizard, and flesh out the details later. Or you might start with the numbers, figuring out stats and traits first, and let the character’s story emerge naturally. A backstory isn’t required, but often just happens. It helps explain why your character makes the choices they do, or what drives them forward. And as you play, you discover more about who your character really is, making decisions from their perspective, not your own (DeHart, 2008; Shepherd, 2021).

Like mentioned before, you can create characters that are like you, or completely different. You might explore a new gender, a different background, or even try on a personality that’s unlike your own. This isn’t just about roleplaying; it’s a tool for empathy. By creating and stepping into a character, you’re imagining life from someone else’s perspective. You’re not just watching a story unfold; you’re responsible for how it plays out. It’s narrative empathy in action, and it helps you understand real-world identities (Shepherd, 2021).

The more you roleplay, the more you start to “become” your character. This shift happens when your character’s personality starts to shine through, and you instinctively know how they’d react to different situations. Maybe you create a character who’s an idealized version of yourself—a bold adventurer, a clever strategist, a femme fatale. But then, thanks to the unpredictability of the game (and some unfortunate dice rolls), they end up clumsy or foolish. Instead of forcing them back into your original vision, you go with the flow. The character evolves organically, and that’s where things start to come together. Trying to stick too rigidly to your initial idea can leave you feeling stuck or bored, which will also make it harder to immerse yourself. It’s often easier to play characters with physical traits, like a strong warrior, because you can rely on dice rolls and game mechanics. But playing a cunning or social character—like a master diplomat or a shrewd thief—often leans more on your own social skills and creativity. Sure, you can roll to persuade the king, but the real fun is in the conversation, in making those choices in character (DeHart, 2008; Harris, 2021).

As you get deeper into your role, your character starts to feel real. But even when they feel real, they’re still distinct from who you are in everyday life. You slip in and out of character, solving problems the way your character would, not how you would. If you’re playing a hot-headed barbarian, you might rush into battle without a plan—even if, in real life, you’d think things through. That’s what makes roleplaying so compelling: it’s the constant shifting between who you are and who your character is (DeHart, 2008).

This slipping in and out of character takes you between the different frames—those distinct spaces that lie between reality and fiction. You explore these spaces through your character, stepping into identities and experiences that you might not get to try in real life. Your character is a part of you, but they also stand alone. You’re not constantly thinking about how “real” your character is; you’re just playing a role. But when the game ends, they go back to being a story, and you return to your everyday life. It’s a seamless transition, but one that leaves an impact every time (DeHart, 2008).

UNDERSTANDING THE COLLECTIVE
So far, I’ve focused a lot on the individual experience. But tabletop roleplaying games are a collective experience, where the players’ choices shape the story and the dynamics around the table. You can’t bring your character to life without others to interact with, and the story doesn’t exist without a Game Master there to facilitate things. When you play together, the game’s story becomes a part of the group’s shared history. Players often talk about what happened in-game as if it were real—telling stories in the first person and reminiscing about their characters’ adventures like they actually lived them. The characters might only exist while you’re playing, but the emotions and memories? Those stick with you long after the game ends (DeHart, 2008).

Looking at tabletop roleplaying games through the lens of identity offers a glimpse into how we, as people, connect with each other. Our identities aren’t set in stone—they change based on our social connections. The way we see ourselves is always evolving, influenced by our imagination and our interactions with the world. Playing a tabletop roleplaying game isn’t just about creating and playing a character; it’s about connecting with your group and the broader roleplaying community. Whether you’re at a friend’s house, a game store, online, or at a convention, you’re forming collective identities through shared stories, rituals, and cultures. These shared experiences shape how we understand our lives and express who we are (Fuist, 2012).

These games can also be powerful tools for exploring complex social issues. Through the lens of characters, players can confront topics like racism and sexism. It’s not just about escaping reality; it’s about engaging with it. The game provides a space to explore real-world issues in a safe way, allowing players to approach these themes rather than run from them (Fuist, 2012).

At their core, tabletop roleplaying games let people connect, grow, and find their place in the world. They’re not just about rolling dice or defeating dragons—they’re about forging bonds, exploring identities, and tackling the big questions of who we are. They provide a unique platform for confronting personal and social issues, offering players a chance to see the world from different perspectives and to connect over shared challenges. It’s more than just play—it’s a way to transform, both individually and as a community.

UNDERSTANDING CULTURAL IMPACT
One of the biggest draws of tabletop roleplaying games is the sheer creative potential; they’re a playground for acting, problem-solving, and world-building. There’s something magical about stepping into a character and navigating a world that feels both real and imaginary. The liminal space of play creates room for self-reflection and transformation. Being a roleplayer isn’t just about rolling dice; it’s about shared values, interests, and sometimes even speaking and behaving in a way that’s unique to the gaming table. It’s like a shared language that helps players connect with each other and better understand themselves (DeHart, 2008; Williams et al., 2018).

Roleplayers learn this culture by playing games and engaging with the community. They don’t just absorb it_they help create it, shaping how to think, feel, and act. They learn the lingo, like what it means to “roll a 1” (you know, that feeling when everything goes wrong). And as the culture evolves, so do the games themselves (Williams et al., 2018).

But just like any form of art, tabletop roleplaying games are products of their time and place. They’re built on hundreds of pages of rules and worldbuilding that define how the game should be played. But because these games are written by people in a specific time and place, they often carry the biases and values of their creators. Tabletop roleplaying games aren’t static works; they’re social phenomena that evolve with the community. Look at Dungeons & Dragons, which has gone through multiple editions, each refining and redefining what it means to play the game. But even as the mechanics evolve, some cultural artifacts—like outdated viewpoints—can stick around, reflecting the beliefs of the era in which they were created (Garcia, 2017).

It’s not just the game designers who shape these narratives—players do too. When roleplayers create game worlds, they don’t do it in a vacuum. They bring in elements from their own lives, cultural experiences, and the media they consume. Every gaming group weaves in their own references, whether it’s in-jokes, iconic quotes, or memorable scenes from a show. But it’s not all positive; sometimes harmful perspectives like sexist tropes, homophobic slurs, or racial stereotypes sneak in as well. This mix of influences shows how tabletop roleplaying games aren’t just imaginative spaces; they’re mirrors reflecting the broader culture we live in (Ilieva, 2023).

Players draw inspiration from all sorts of media—comics, movies, video games—not just because it’s easy, but because it lets them take control of their entertainment. Tabletop roleplaying games provide a space to engage with friends and build something unique together. Both the designers who set the stage and the players who bring it to life are participating in creating art. It’s a shared creative process where everyone has a role (Underwood, 2009).

Tabletop roleplaying games offer a unique opportunity to create spaces where everyone can see themselves reflected, but they also reveal the gaps that still need to be filled. Now when we’ve learned about the games, about roles and identities, and about the stigma that many roleplayers have faced, I want to look at the concept of representation, and how tabletop RPGs can be an empowering tool for marginalized communities.

UNDERSTANDING REPRESENTATION
Players don’t come to the gaming table as blank slates. Everyone’s experiences, privileges, cultures, and backgrounds shape how they play and contribute to the game’s story. The moment you start roleplaying, especially in scenarios that involve power dynamics, you’re stepping into a political space. Tabletop roleplaying games can sometimes amplify existing biases, but they can also be powerful tools for self-exploration and defiance. Want to explore gender identities? Your character becomes a way to experiment and express yourself. Coming from a marginalized community? Your character is entirely your own, free from biased media portrayals. Roleplaying becomes a canvas where you can challenge the status quo. For those who have been historically gatekept from certain spaces, creating new ones through roleplaying is not just an act of defiance—it’s a way to survive and thrive in the face of exclusion (Kawitzky, 2020).

But creating a character you identify with is only the first step. You also need a supportive group that enables your exploration. Let’s look at an example: John creates a character he describes as autistic, reflecting some of his own experiences with autism. However, two other players, Mike and Sophia, who are also autistic, initially worry that John’s character might reinforce negative stereotypes. This sparks a conversation where John explains his intentions, and Mike and Sophia, understanding where he’s coming from, accept his character choice. This creates a safe space for John to explore aspects of his character that are meaningful to him. Without that support, John wouldn’t feel comfortable exploring this character out of fear of offending his friends (Shepherd, 2021).

Stigma follows many marginalized people, often leading to feelings of confusion and isolation. For queer people, for example, coming to terms with their identity can be a long, painful journey. Even as you start to accept who you are, society might not be so accepting. Social exclusion can make even the simplest things—like using a public bathroom—a source of stress and isolation. Positive relationships help, but they aren’t guaranteed. Some people face harassment, violence, or mistreatment simply for being themselves (Goodall, 2021).

When it comes to roleplaying, feeling safe and supported by other players is crucial. Many roleplayers, especially those from marginalized communities, feel more comfortable playing with people who share similar experiences. One player, Alex, preferred gaming with close friends or others with autism. June preferred playing with other women and gay people. Morgan, who played D&D in the Navy, avoided playing female characters out of fear of being called out as gay. It wasn’t until he joined a predominantly queer group that he felt free to express his character fully. Elliot, who is non-binary, felt alone in a group of mostly cis men, who often engaged in humor and behaviors that weren’t inclusive (Harris, 2021).

Playing with others who understand your identity reduces the burden of constantly having to explain or justify yourself. Queer spaces, for instance, offer a kind of shorthand—an unspoken understanding that makes it easier to be authentic. Many queer roleplayers seek out these groups because it feels like a mental relief, a place where they don’t have to educate others about their lived experiences (Harris, 2021).

But it’s not just about feeling seen and valued as a player; your character’s choices should also matter within the game’s story. A good Game Master isn’t there to antagonize; they’re there to create a space where your character’s story is important. They should respect boundaries and present challenges that are meaningful and engaging (Harris, 2021).

While many players from marginalized communities find comfort in spaces that reflect their own identities, tabletop roleplaying games can also enable exploration and discovery within those marginalized spaces. For some, it’s a way to explore who they are and where they fit in. Morgan experimented with gender identity by playing female characters; Elliot played an effeminate character, which helped them embrace their non-binary identity. Alex’s preference for strong female characters aligned with their sense of gender nonconformity. Kay, who played a male character to explore gender fluidity, found that being misgendered by other players disrupted their immersion (Harris, 2021).

Many players describe barriers based on past experiences, but once they find a group that makes them feel safe, those walls come down. The key takeaway is that establishing trust and comfort among players is essential for meaningful play. Modern roleplaying games now emphasize session zero and safety tools for a reason. Those tools and game design choices do not limit play. It’s the exact opposite. They open possibilities for different kinds of groups and games, creating inclusive spaces where everyone can feel engaged and immersed (Harris, 2021).

CONCLUSION
In this article, we’ve explored how tabletop roleplaying games are far more than just games—they are powerful spaces for self-discovery, creativity, and connection. Through roleplaying, we push the boundaries of who we are and who we might become. We can step into new identities, challenge societal norms, and explore complex aspects of ourselves in ways that we cannot normally do in everyday life. Whether you’re exploring gender, facing personal challenges, or just having a fun time with your friends, these games offer a space where you can safely ask, “What if?”

But the true magic of tabletop roleplaying games lies in the community. It’s the shared stories, the laughter, the struggles, and the victories that make character experiences real and turn game nights into memories. The group is the heart of the experience—without it, there are no stories, no characters, no game. The games remind us that we’re never just playing alone; we’re always collaborating with those around us, building something great together (DeHart, 2008).

Tabletop roleplaying games can be many things: a therapeutic tool, a social outlet, a space to learn, or simply a way to unwind and have fun. They can help us communicate, make decisions, and form bonds that might never have existed otherwise. But it’s important to remember that the impact of these games isn’t guaranteed—it all depends on the dynamics of the group and the willingness of players to support and uplift one another. A positive environment can turn these games into powerful engines of personal growth, while a negative space can do the opposite, leaving players disappointed, disconnected, or excluded (Flournoy, 2018; Goodall, 2021).

Tabletop roleplaying games invite us into realms of possibility, drawing us from the everyday into a world where we can see ourselves in new ways. Every game is a chance to explore, experiment, and reflect on who we are and who we might want to be. It’s about more than escape—it’s about connection. It’s about finding those magical moments where you feel seen, heard, and valued for exactly who you are (Harris, 2021).

So, the next time you sit down at the gaming table, remember: it’s not just a game. It’s an opportunity to discover something new about yourself and the world around you. Every roll of the dice, every character choice, and every shared story is a step toward understanding who we are, both as individuals and as a community. Whatever you do, keep playing, keep exploring, and keep telling stories.

SOURCES
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Shepherd, T. M. (2021). Roll for Identity: A Study of Tabletop Roleplaying Games and Exploring Identity, Master of Arts, American Studies. University of Wyoming.
Underwood, M. R. (2009). The Friends That Game Together: A Folkloric Expansion of Textual Poaching to Genre Farming for Socialization in Tabletop Role-Playing Games. https://doi.org/10.3983/twc.2009.087
Williams, J., Kirschner, D., Mizer, N., & Deterding, S. (2018). Sociology and Role-Playing Games. In Role-Playing Game Studies: Transmedia Foundations (pp. 1-30). Routledge.
 

Svarte Faraonen

Sumer is icumen in
Joined
12 Oct 2000
Messages
11,022
Location
Värnhem, Malmö
Mycket bra läsning! Jag känner själv igen mig i det här att använda rollspel för att utforska könsidentitet, en funktion jag tänker många haft det som. Meningen "But times are changing, and more people of all genders are now diving into the hobby" hade nästan kunnat ha ett addendum "...and a not insignifiant amount of players are now a different gender than when they started." Jag tänker att det kan vara intressant att med utgångspunkt från detta diskutera vilken roll just inlevelsen i rollen har – det är ju något som lyfts upp som viktigt i framför allt rollspelstraditionens huvudfåra, medan till exempel OSR och samberättande tenderar att lägga mindre vikt vid denna aspekt, och rent utav behandla den som en distraktion. Är vissa typer av rollspel månne bättre lämpade för denna typ av identitetsutforskande än andra?
 

Ekorren

Warrior
Joined
10 Nov 2009
Messages
323
Location
Gävle
Jag tänker att det kan vara intressant att med utgångspunkt från detta diskutera vilken roll just inlevelsen i rollen har – det är ju något som lyfts upp som viktigt i framför allt rollspelstraditionens huvudfåra, medan till exempel OSR och samberättande tenderar att lägga mindre vikt vid denna aspekt, och rent utav behandla den som en distraktion. Är vissa typer av rollspel månne bättre lämpade för denna typ av identitetsutforskande än andra?
Jag tänker mig att inlevelsen har mycket stor påverkan på 'psychological bleed' vilket kan både hjälpa eller stjälpa beroende på situation. Som rollspelare tränar man visualisering och empati genom inlevelsen, men det är också viktigt att kunna avgränsa. För några år sedan intervjuade jag några amerikanska behandlare som använder rollspel för terapi och de var alla överens om att personer som har svårt att skilja på fantasi och verklighet kan ta mer skada än nytta av den här typen av hobby utan konkreta gränsdragningar. Å andra sidan kan inlevelse ge en exponeringseffekt för olika situationer, t.ex. vid social träning.
 
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