God45
#PrayersForBahakan
- Joined
- 23 Oct 2012
- Messages
- 18,536
SNAFU
A game about inept super soldiers on secret, dangerous missions.
Players start each mission with 4 player characters.
Player characters have a name, 1D6+6 hit points, a “gimmick,” and a standard weapon.
Whenever a character attempts something a human could plausibly do, where failure would be dramatic, their player rolls 2D6. If at least one die shows a 6, the character succeeds. In combat, players roll to either attack or avoid getting hit—only players roll dice. A successful attack or failed defense results in damage being dealt. All standard weapons deal 1D6 damage, while all standard unarmed attacks deal 1D4 damage. Regular enemies have 1D6 hit points; enemies with a “gimmick” follow the same mechanics as player characters. At 0 hit points, characters die.
A “gimmick” is a superpower, specialized training, powerful item, or super weapon. A gimmick breaks the rules in some way, such as allowing a character to perform superhuman feats, automatically succeed at a specific task, deal 1D12 damage, gain immunity to certain damage types, reduce damage from attacks by 2 points, roll an extra die for specific actions, or something similar.
Surviving player characters regain lost hit points and gear before the next mission.
A game about inept super soldiers on secret, dangerous missions.
Players start each mission with 4 player characters.
Player characters have a name, 1D6+6 hit points, a “gimmick,” and a standard weapon.
Whenever a character attempts something a human could plausibly do, where failure would be dramatic, their player rolls 2D6. If at least one die shows a 6, the character succeeds. In combat, players roll to either attack or avoid getting hit—only players roll dice. A successful attack or failed defense results in damage being dealt. All standard weapons deal 1D6 damage, while all standard unarmed attacks deal 1D4 damage. Regular enemies have 1D6 hit points; enemies with a “gimmick” follow the same mechanics as player characters. At 0 hit points, characters die.
A “gimmick” is a superpower, specialized training, powerful item, or super weapon. A gimmick breaks the rules in some way, such as allowing a character to perform superhuman feats, automatically succeed at a specific task, deal 1D12 damage, gain immunity to certain damage types, reduce damage from attacks by 2 points, roll an extra die for specific actions, or something similar.
Surviving player characters regain lost hit points and gear before the next mission.