Nekromanti [4.0]Regelfråga om exputdelning

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Jag har tvärr inte min DMG här på jobbet, men skulle behöva svar på en fråga. Hoppas ni kan hjälpa mig.

Om en PC dör under en encounter. Får då den PC'n ta del av expen efter encountern är avklarad?

/lasergreger, som dödade deras sorcerer igår.
 

Ymir

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Det känns rimligen som att döden borde vara en erfarenhet värdig att få exp för. Får man exp för quests borde man också få exp för encounters man kolat under. Ja, förutsatt att man somehow blir levande igen efteråt, då. Eller vandöd. Eller drar nytta av sin exp när man melejjar vidare i dödsriket. Eller nåt.

- Ymir, tycker
 
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Jo, jag har kommit till samma slutsats själv. Men jag skulle vilja veta vad reglerna säger i saken.

/lasergreger, tycker han med
 

Dante

Bäst i Sverige på rollspel
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lasergreger said:
Jo, jag har kommit till samma slutsats själv. Men jag skulle vilja veta vad reglerna säger i saken.
De säger:

DMG said:
Absent Players

One issue that’s going to come up is how to handle experience for characters who weren’t present for a session. As with other table rules, decide on a policy and stick to it, although it’s all right to make an exception for the player who misses a lot of sessions for a good reason.

The game works better in a lot of ways if you just assume that the characters all gain experience and advance levels at the same rate, even if their players miss a session. You don’t have to worry about players lagging behind the others, and players who miss a session don’t feel like they’re less effective. D&D is a cooperative game, and it’s more fun when all the players are on a level playing field, able to make equal contributions to the group’s success. All the players can share in the excitement of gaining a level at the same time. And it makes tracking XP much easier. In fact, a group could decide to delegate the job of tracking XP to a single player, who could announce when the characters go up a level.

The alternative, of course, is to give XP only to the characters who are present and who participate in each encounter. If a character is dead while the rest of the party faces an encounter, that character doesn’t get XP for the encounter. If a player misses a session, that character doesn’t get XP for the whole session. The result is that players who never miss a session get ahead of those who miss the occasional game, and eventually they wind up a level or more ahead. There’s nothing wrong with that.
 
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Ganska öppet för DM alltså.

Dante said:
The alternative, of course, is to give XP only to the characters who are present and who participate in each encounter. If a character is dead while the rest of the party faces an encounter, that character doesn’t get XP for the encounter.
Ja hon DELTOG ju i encountern. Hon dog först mot slutet så då blir väl "rulingen" att hon får expen. Inte mig emot, bruden är farlig :gremwink:

Stort tack för svaren!

/lasergreger - tacksam
 

CapnZapp

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DMG said:
The game works better in a lot of ways if you just assume that the characters all gain experience and advance levels at the same rate.
Detta.

Låt alla spelarkaraktärer ha samma mängd xp; oavsett vad spelarna sysslar med.

Det finns många spel där det kan vara roligt att blanda erfarna och gröna RPs. D&D är inte ett av dem; särskilt inte i 4E.
 
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