chrull
Stockholm Kartell
- Joined
- 17 May 2000
- Messages
- 8,421
En prestigeklass kompatibel med alla versioner av DnD och simulacra
Alien Abducteé
Requirements: The player of a PC being away from two or more sessions.
A PC automatically gains a level of the Alien Abducteé Prestige Class when the PC is not played for a session where there is no explanation of why the PC is no longer in the company of the other characters. A PC does not gain further levels until the next time the PC dissapears again.
Gaining a level of the Alien Abducteé Prestige Class does not gain the character any further HP, Saves, Attack Bonuses or Class Levels, Character Levels or Caster Levels. Instead a special ability is gained every level starting with Level 2:
Level Special Ability
2 Alien Protectors. The Aliens who abducted you have invested heavily in the experiments they performed on you and will try to protect you from danger as best as they can while remaining unseen. There is a 50% chance that you can reroll a failed save that would result in your death.
3 Alien Doctors. The Aliens have now understood how your body health works and from now on you will return to the game with full HP every time you are abducted and gains a level in the Alien Abductee Prestige Class.
4 Alien Steroids. The Aliens will now supply you with steroids that give you temporary hitpoints equal to the level difference (not calculating any Alien Abductee Levels) between you and the partys highest PC every time you are abducted.
5 Memories of Surgical Experiments. The memories of what has happened to you during your several abductions are coming back. You get a +2 bonus to damage on all attacks made with sharp weapons against creatures with an anatomy that is similar to yours. Your sleep starts being plagued by nightmares and meditation (for spells etc) is no longer possible.
6 Further Experimentation. The Aliens are getting bored with you and start less subtle experiments, gain 1 Random Mutation. (The Referee/GM/DM are free to come use whatever mutation table they see fit, but it's the authors recommendation that the table includes at least one chance of tentacles).
7 Gain 2 Random Mutations
8 Gain 3 Random Mutations
9+ Gain 4 Random Mutations
Alien Abducteé
Requirements: The player of a PC being away from two or more sessions.
A PC automatically gains a level of the Alien Abducteé Prestige Class when the PC is not played for a session where there is no explanation of why the PC is no longer in the company of the other characters. A PC does not gain further levels until the next time the PC dissapears again.
Gaining a level of the Alien Abducteé Prestige Class does not gain the character any further HP, Saves, Attack Bonuses or Class Levels, Character Levels or Caster Levels. Instead a special ability is gained every level starting with Level 2:
Level Special Ability
2 Alien Protectors. The Aliens who abducted you have invested heavily in the experiments they performed on you and will try to protect you from danger as best as they can while remaining unseen. There is a 50% chance that you can reroll a failed save that would result in your death.
3 Alien Doctors. The Aliens have now understood how your body health works and from now on you will return to the game with full HP every time you are abducted and gains a level in the Alien Abductee Prestige Class.
4 Alien Steroids. The Aliens will now supply you with steroids that give you temporary hitpoints equal to the level difference (not calculating any Alien Abductee Levels) between you and the partys highest PC every time you are abducted.
5 Memories of Surgical Experiments. The memories of what has happened to you during your several abductions are coming back. You get a +2 bonus to damage on all attacks made with sharp weapons against creatures with an anatomy that is similar to yours. Your sleep starts being plagued by nightmares and meditation (for spells etc) is no longer possible.
6 Further Experimentation. The Aliens are getting bored with you and start less subtle experiments, gain 1 Random Mutation. (The Referee/GM/DM are free to come use whatever mutation table they see fit, but it's the authors recommendation that the table includes at least one chance of tentacles).
7 Gain 2 Random Mutations
8 Gain 3 Random Mutations
9+ Gain 4 Random Mutations