Nekromanti Bortförd av Aliens - En prestige class för DnD

chrull

Stockholm Kartell
Joined
17 May 2000
Messages
8,421
En prestigeklass kompatibel med alla versioner av DnD och simulacra

Alien Abducteé
Requirements: The player of a PC being away from two or more sessions.
A PC automatically gains a level of the Alien Abducteé Prestige Class when the PC is not played for a session where there is no explanation of why the PC is no longer in the company of the other characters. A PC does not gain further levels until the next time the PC dissapears again.
Gaining a level of the Alien Abducteé Prestige Class does not gain the character any further HP, Saves, Attack Bonuses or Class Levels, Character Levels or Caster Levels. Instead a special ability is gained every level starting with Level 2:
Level Special Ability
2 Alien Protectors. The Aliens who abducted you have invested heavily in the experiments they performed on you and will try to protect you from danger as best as they can while remaining unseen. There is a 50% chance that you can reroll a failed save that would result in your death.
3 Alien Doctors. The Aliens have now understood how your body health works and from now on you will return to the game with full HP every time you are abducted and gains a level in the Alien Abductee Prestige Class.
4 Alien Steroids. The Aliens will now supply you with steroids that give you temporary hitpoints equal to the level difference (not calculating any Alien Abductee Levels) between you and the partys highest PC every time you are abducted.
5 Memories of Surgical Experiments. The memories of what has happened to you during your several abductions are coming back. You get a +2 bonus to damage on all attacks made with sharp weapons against creatures with an anatomy that is similar to yours. Your sleep starts being plagued by nightmares and meditation (for spells etc) is no longer possible.
6 Further Experimentation. The Aliens are getting bored with you and start less subtle experiments, gain 1 Random Mutation. (The Referee/GM/DM are free to come use whatever mutation table they see fit, but it's the authors recommendation that the table includes at least one chance of tentacles).
7 Gain 2 Random Mutations
8 Gain 3 Random Mutations
9+ Gain 4 Random Mutations
 

DeBracy

Eventuellt helt fantastisk
Joined
21 May 2003
Messages
5,857
Awesome! Får spelarna läsa i den där så de blir lite svettiga när de börjar ha varit borta några gånger och men vill kunna fortsätta spela sin magiker och kasta spells?
 

chrull

Stockholm Kartell
Joined
17 May 2000
Messages
8,421
DeBracy said:
Awesome! Får spelarna läsa i den där så de blir lite svettiga när de börjar ha varit borta några gånger och men vill kunna fortsätta spela sin magiker och kasta spells?
Egentligen vill jag ju inte straffa magiker specifikt, så just den raden kanske borde bytas ut mot något annat.

Antingen så att den inte straffar magiker specifikt utan samtliga klasser, eller så att den inte straffar någon. Förslag?
 
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