clarence redd
FrostByte Books
För er som inte har läst Fenix tjocka sommarnummer än, så finns det en kort presentation av BRP Space på sidan 10-11. Det är lite kort om projektets tillkomst, tankarna bakom regeltilläggen till BRP och några finfina illustrationer av Matthias Utomo. Läs gärna och berätta vad du tycker!
Utgivningen av boken har blivit lite försenad eftersom Chaosium har bytt ut sina chefer och dylikt, men ett andra provtryck har det i alla fall blivit. Här kommer blurben på engelska:
The second print proof arrived a few days ago and it looks very good! Just a few small cosmetic changes and everything will be finished.
Page count is now 168 and the final list of contents looks like this:
Starship Design. Modular starship design.
Starship Combat. Quick to play starship combat.
Characters. Professions, new skills & Inspirations.
Advanced Combat. More options for starship combat.
Constructs. Rules for robots and synthetic persons.
Alien Creation. Guided process to spark imaginative lifeforms & cultures.
World Building. World building focused on the conflicts of a world.
Psionics. Quick rules for mental powers.
Social Conflict. Conflict system for socially driven games.
Circles. Organization design & conflict.
Vehicles. Modular vehicle design.
Unfortunately the formalities with Chaosium have taken a bit longer than anticipated. Hopefully everything will be sorted out soon, as the new management team is in place now.
Utgivningen av boken har blivit lite försenad eftersom Chaosium har bytt ut sina chefer och dylikt, men ett andra provtryck har det i alla fall blivit. Här kommer blurben på engelska:
The second print proof arrived a few days ago and it looks very good! Just a few small cosmetic changes and everything will be finished.
Page count is now 168 and the final list of contents looks like this:
Starship Design. Modular starship design.
Starship Combat. Quick to play starship combat.
Characters. Professions, new skills & Inspirations.
Advanced Combat. More options for starship combat.
Constructs. Rules for robots and synthetic persons.
Alien Creation. Guided process to spark imaginative lifeforms & cultures.
World Building. World building focused on the conflicts of a world.
Psionics. Quick rules for mental powers.
Social Conflict. Conflict system for socially driven games.
Circles. Organization design & conflict.
Vehicles. Modular vehicle design.
Unfortunately the formalities with Chaosium have taken a bit longer than anticipated. Hopefully everything will be sorted out soon, as the new management team is in place now.