Necross
Swashbuckler
- Joined
- 25 Aug 2005
- Messages
- 1,869
Är det nån som fattar poängen med de s.k "class roles" som finns i D&D 4E? För mig framstår det som nån slags konstruktörsjargong hämtad från World of Warcrack. Finns det någon anledning att göra D&D-klasserna ännu mer stereotypa än vad de var i 3.5? I min erfarenhet leder detta bara till samma repetitiva situationer, där din karaktär har en klart definierad roll, och VE DIG om du gör nåt annat i striden än vad din karaktär är ämnad för! T.ex. definieras fightern som en "defender". Men vad fan, jag vill ju att min fighter ska vara en attacker! En flucking mööördermachine, ingen jävla "defender". Och vad händer när han vill multi-klassa och börja slänga fjuttiga magic missiles istället för att fylla sin roll som "defender"?
Perkins förklaring (se nedan) är att hjälpa oerfarna spelare att bygga starkare partyn. Jamen varför dådå? Det är väl bara för SL att lägga in klenare monster och/eller spela dem lite dummare om man har en grupp med fyra låglevel-barder, som spelarna tydligen vill spela allihopa.
Jag tycker detta med class roles verkar låsa och styra spelandet på ett riktigt dåligt sätt. Vad tycker ni?
Från http://www.enworld.org/index.php?page=4e#classes
Class Roles
* From GamerZer0's interview with James Wyatt: There are four "roles".
o Defender: fighter & paladin classes
o Leader: cleric & warlord classes
o Controller: wizard class
o Striker: rogue & ranger classes [later info confirms the warlock is also a striker]
* Chris Perkins on roles: "Party roles existed in 3rd Edition, but they were never discussed openly in the core rules. We simply assumed that a typical group of players would know enough to make sure their party included a front-line fighter-type character, a cleric or other healer-type character, a wizard or other artillery-type character, and so forth. In the interest of helping less-experienced players build stronger parties, we’ve addressed the issue of party composition more openly and directly in 4th Edition by explaining party roles and the importance of having characters who can fill these roles. Each base class in 4th Edition has been designed to fill a specific role, but that’s not all the class aims to do, and every base class has things that it can do outside of its primary role."
* Roles such as the "leader", into which the warlord and cleric fall [and, presumably, bard, if that class makes it in], won't require the character to stand around doing nothing but making other people better (through songs, or healing), but rather will gain access to those abilities in addition to actions he or she might want to take. Lead designer Rob Heinsoo on PC roles: "Unlike their 3e counterparts, every Leader class in the new edition is designed to provide their ally-benefits and healing powers without having to use so many of their own actions in the group-caretaker mode. A cleric who wants to spend all their actions selflessly will eventually be able to accomplish that, but a cleric who wants to mix it up in melee or fight from the back rank with holy words and holy symbol attacks won’t constantly be forced to put aside their damage-dealing intentions. A certain amount of healing flows from the Leader classes even when they opt to focus on slaying their enemies directly."
Perkins förklaring (se nedan) är att hjälpa oerfarna spelare att bygga starkare partyn. Jamen varför dådå? Det är väl bara för SL att lägga in klenare monster och/eller spela dem lite dummare om man har en grupp med fyra låglevel-barder, som spelarna tydligen vill spela allihopa.
Jag tycker detta med class roles verkar låsa och styra spelandet på ett riktigt dåligt sätt. Vad tycker ni?
Från http://www.enworld.org/index.php?page=4e#classes
Class Roles
* From GamerZer0's interview with James Wyatt: There are four "roles".
o Defender: fighter & paladin classes
o Leader: cleric & warlord classes
o Controller: wizard class
o Striker: rogue & ranger classes [later info confirms the warlock is also a striker]
* Chris Perkins on roles: "Party roles existed in 3rd Edition, but they were never discussed openly in the core rules. We simply assumed that a typical group of players would know enough to make sure their party included a front-line fighter-type character, a cleric or other healer-type character, a wizard or other artillery-type character, and so forth. In the interest of helping less-experienced players build stronger parties, we’ve addressed the issue of party composition more openly and directly in 4th Edition by explaining party roles and the importance of having characters who can fill these roles. Each base class in 4th Edition has been designed to fill a specific role, but that’s not all the class aims to do, and every base class has things that it can do outside of its primary role."
* Roles such as the "leader", into which the warlord and cleric fall [and, presumably, bard, if that class makes it in], won't require the character to stand around doing nothing but making other people better (through songs, or healing), but rather will gain access to those abilities in addition to actions he or she might want to take. Lead designer Rob Heinsoo on PC roles: "Unlike their 3e counterparts, every Leader class in the new edition is designed to provide their ally-benefits and healing powers without having to use so many of their own actions in the group-caretaker mode. A cleric who wants to spend all their actions selflessly will eventually be able to accomplish that, but a cleric who wants to mix it up in melee or fight from the back rank with holy words and holy symbol attacks won’t constantly be forced to put aside their damage-dealing intentions. A certain amount of healing flows from the Leader classes even when they opt to focus on slaying their enemies directly."