Solar Magnetism Blade of Fangorious Megadeath
Med lite erfarenhet inom D&D-världen har jag förstått att det enda som verkligen spelar någon roll är hur häftigt namnet på ett magiskt föremål är. Statistiken är bara en petitess, men jag inkluderar den ändå.
Solar Magnetism Blade of Fangorious Megadeath
Shortsword +1
Damage: 1d6-3
Attack: +1
Special: Each time a creature is stuck by the Solar Magnetism Blade, it has to make a willsave at DC 20. A failure means that the victim will automatically believe the next story involving turnips that the bearer tells. If the save is successful, nothing happens. The DM may choose to make the DC for the save higher if the victim has heard the awe-inspiring name of the sword.
Usable only by gnomes.
SMBoFM är kanske inget fantastiskt vapen i sig, men det är otroligt användbart för gnomer i alla storlekar och former. Det är antagligen skapat av gnomer också... man kan höra på namnet att det är ett försök till att överkompensera för dess förmågor. Gnomer har aldrig riktigt klarat av den där biten med att vara måttliga.
Nu ska vi ta en titt på hur SMBoFM fungerar i praktiken:
Meek was brandishing the Solar Magnetism Blade of Fangorious Megadeath proudly in his right hand when he sneaked up on the guard of the tent. Dealing a quick blow to the back of the guards legs, Meek jumped up in front of him. The guard, of course, felt nothing.
-Err, hello.
-Well hi there. You know this is a restricted area, right?
-Mmm, yes, but I have to tell you something. This tent you are guarding, it's a liability.
-Is that so?
-Yes, most definitly. Can't you see how vulnerable this tent is to assault? A squad of 10 gnomes with forks and turnipgliders could easily claim this tent from above. Because of the peculiar angle in which you have built it, there is simply NO way that the gnomes would make a disastrous landing and die. And the forks would shred the ceiling like paper when they had landed. And whatever treasure you could be hiding in the tent would be stolen. They would just fly out from that hole that they came from! You must realize how little chance even a highly trained guard like yourself would have against a fully and forkly armed squad of gnomish turnipgliders, so there's no point in even thinking that you could interfere.
-Well... I guess you're right... What do you propose we do?
Meek smirks impishly.
-If I were you I would go to my commander and report this erronous construction immediately. I will guard the tent for you while you are away.
The guard runs away, and Meek enters the tent. Inside he finds three wooden chests and a dusty old bookshelf. Skimming through scrolls and books on the shelf, he finds to his dissapointment that they only contain the boring battleplans of the Cormyrian army. After properly disecting the locks on the chests, he pries them open with the Solar Magnetism blade. A nefariously crooked grin splits his face in two. It seems like his information was correct. The chests are filled with carrots. With the carrot shortage spreading all over Faerun, this must be the only edible carrots in entire Cormyr. These carrots will last for breakfast, lunch and dinner for several weeks. The summer is saved.
SMBoFM gjorde det möjligt för den stackars morotsberoende gnomen att komma åt sin dyrbara drog samtidigt som han slapp hamna i beväpnad konflikt med Cormyrs armé. Ett otroligt användbart föremål, om man bara vet hur man ska använda det.