I would like to hear your opinion on the following topic. The topic appeared yesterday at my gaming table after a game session.
In the combat system you compare your attack roll with the defense roll and then decide on what to spend your generated Advantages (Övertag).
The magic system on the other hand, has two ways.
One, is like the combat system, you compare your Aspect roll with the spell's difficulty and then decide on what to spend your generated Advantages.
But you can also go on the opposite direction, you can Improvise a spell and first decide how potent your spell is going to be by "adding" Magnitude gains (Magnitudförstärkningar) which will increase the spell's difficulty, and then roll your Aspect test.
So, could this second path be transferable to combat? Would it be a feasible house rule to allow characters to increase the defensive difficulty by choosing Combat benefits (Anfallarens fördelar) before rolling the attack test? and if so, would the same Advantage to difficulty conversion used for spells be fine for combat benefits?
Cheers
In the combat system you compare your attack roll with the defense roll and then decide on what to spend your generated Advantages (Övertag).
The magic system on the other hand, has two ways.
One, is like the combat system, you compare your Aspect roll with the spell's difficulty and then decide on what to spend your generated Advantages.
But you can also go on the opposite direction, you can Improvise a spell and first decide how potent your spell is going to be by "adding" Magnitude gains (Magnitudförstärkningar) which will increase the spell's difficulty, and then roll your Aspect test.
So, could this second path be transferable to combat? Would it be a feasible house rule to allow characters to increase the defensive difficulty by choosing Combat benefits (Anfallarens fördelar) before rolling the attack test? and if so, would the same Advantage to difficulty conversion used for spells be fine for combat benefits?
Cheers