Eon Discussion on Eon's combat Advantage system vs Magic system

Yahuna

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I would like to hear your opinion on the following topic. The topic appeared yesterday at my gaming table after a game session.

In the combat system you compare your attack roll with the defense roll and then decide on what to spend your generated Advantages (Övertag).

The magic system on the other hand, has two ways.
One, is like the combat system, you compare your Aspect roll with the spell's difficulty and then decide on what to spend your generated Advantages.
But you can also go on the opposite direction, you can Improvise a spell and first decide how potent your spell is going to be by "adding" Magnitude gains (Magnitudförstärkningar) which will increase the spell's difficulty, and then roll your Aspect test.

So, could this second path be transferable to combat? Would it be a feasible house rule to allow characters to increase the defensive difficulty by choosing Combat benefits (Anfallarens fördelar) before rolling the attack test? and if so, would the same Advantage to difficulty conversion used for spells be fine for combat benefits?

Cheers
 

Zeedox

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Sounds very much like the ”raises” from 7th Sea, where you could raise your DC beforehand to gain more effects.
 
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The problem as always is that fast attacks becomes the norm sin e you get +1T6, thats the only problem I can think of.

But try it at your table it could work out fine
 

Yahuna

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The problem as always is that fast attacks becomes the norm sin e you get +1T6, thats the only problem I can think of.

But try it at your table it could work out fine
I assume from your comment that at your table you see a predominance of the use of the fast attack? At my table normal, fast and group attacks are chosen quite evenly, powerful attack a bit less, but it is also used, specially by the big two handed weapon guy.

As for the impact of fast attack on these house rules, you gain +1d6 to attack but you lose -1d7 to damage, which to compensate will cost you two advantages or +4 to the attack difficulty, which cancels the +1d6 attack bonus so to speak.

I will see if we try it. I am worried that combat will become slower as players will have more options to choose from.
 
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The problem with the fast attacks is the weapons with the fast property. You get +1T6 to and no disadvantage (which is why that property is cahnged in E5)

The thing is that it is so superior to hit even with the damage disadvantage that fast attacks is the best strategy, especially if your opponent has heavy armor, since advantage gives a chance to ignore damage
 

Yahuna

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I’ll check the fast property in Eon V. Thanks for pointing this out

I guess the reason in my table we see more variation is because my PCs find themselves very often in numerical disadvantge.
 
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