Hans E Magnusson
CAPS LOCK
Ja, om du skulle vara snorrik (rik nog att köpa Hasbro) vad skulle du göra då? Bara rollspelsrelaterat nu alltså.
Kulturgärnig typ, tror jag. Vilket som. Vad du villwilper;n216292 said:Har jag som mål att bibehålla min förmögenhet eller vill jag göra en kulturgärning?
anth;n216305 said:Bygga slottet Ravenloft
Sorry, mitt slott är inte till salu.Khan;n216321 said:Köpa ett slott, ett riktigt alltså.
Hm... Vad kostar en bra belägring idag tro...anth;n216325 said:Sorry, mitt slott är inte till salu.
Gört! Så slipper jag dregla över alla polska slottslajv! Samma-lika fast i Sverige!Khan;n216321 said:Köpa ett slott, ett riktigt alltså. Sedan arrangera lajv varje vecka till pensionen. Undantag för de helger/veckor det är rollspelskonvent, brädspelmässor eller medeltidsevenemang.
Alternativt köpa upp och lägga ned alla spel jag inte gillar. Man måste ju inte göra någon annan glad med sina pengar.
Lär behövas något i stil med:Mundo;n216347 said:Jag skulle heltidsanställa Krank för att skriva en grisodlarkampanj i Westeros-värld.
333 sidor, med fokus på vilka titlar som används när och hur grisiga ens länsherrar är.
Jag har ett "draft"-inlägg till min avsomnade WFRP-blogg som går in i mer detalj på detta. Jag tror att den generella planen kan appliceras på vilket rollspel som helst som ett företag ska uppdatera.Magnus Seter;n216345 said:Köpa GW. Ge ut WFRP ...
/M
With the recent rumour of work being done on a third edition of WFRP, I sat down and gave the topic some thought. I was aided by the discussion on the forums of Fantasy Flight and RPGnet, where many thought-provoking perspectives were posted.
My thinking turned to the question of what I would do if I had the WFRP license.
Step 1: Rally the troops
The first thing I would do was to put together a road map of my plans. Then I'd solicit feedback from the following people (I've grouped some people together to make it easier to list them):
Warpstone
Liber Fanatica
Strike-to-Stun
Current offical WFRP writers
Dave Allen
Graeme Davis
James Wallis
If needed, I'd pay Allen, Davis and Wallis for consultation. I would have to check with Games Workshop as well, but that's a given.
This would be an initial feedback loop, to be able to modify my plans, and to build interest and excitement among influential existing fans. Which I would hope that my plans would do (some people would not be excited at all, I'm sure, but they would be given the opportunity to influence the plans as much as everyone else. If they declined, there would be others to take their places).
Step 2: Take stock of the scope of available material
The next step would be to do inventory of every published book for WFRPv1, WFRPv2 and WFRPv3. I'd also try to compile information on the best fan material published. The goal of this would be to get the big picture of what is already available for the game.
All this would go into a database.
Step 3: Secure rights to fan material
I would already have the right to the offical material, but I would want to secure the rights to as much high quality fan material as possible.
Step 4: Create a new baseline
What would I do?
I'd base a lot of stuff on material already available.
I'd take a good hard look at all versions (1, 2 and 3) and what they did right, and I'd work out new rules based on that. It would be more like v2 than v1, rules wise, I think, but I'd work with the combat parts to streamline and electrify the combats. I'd have a look at magic as well, but I'm not really sure what I'd do with that.
I'd take the bestiary and Sigmar's Heirs, and smash those together with the core book. One evergreen fat book. Then I'd rewind the timeline to before the Storm of Chaos.
This I would put out as an open playtest for six months, before making one last revision.
Then I'd produce a lightweight boxed set, a la Mordheim, which combined the iconic grim and gritty WFRP with fast paced action and NPC interaction.
These two products would be released simultaneously. With plenty of adventure support on the web, collected from material already in production.
Revise the Realms books to bring them in line with the revised bumper core book.
Then I'd buy up some fan material, like everything Warpstone ever did and re-edit, convert and fix some things up,and release it and new stuff in bi monthly magazines, aimed to being cheap and affordable. All adventures would go up on a support website.
I'd buy Blicher's maps and make them official WFRP maps. I'd pay MadAlfred for the research he did.
Then I'd collect and revise the Enemy Within into one big campaign box, with lots of handouts. I'd buy Empire at War from MadAlfred as well, and replace Empire in Flames. I'd have to do something about Rotten in Kislev as well.
Finally I'd commission myself to develop an Altdorf sourcebook, and I'd pay Andy Law to create the megamap of the capital that he has been dreaming of.
I'd start a WFRP web site, with forums for all editions, and official support for my version. I'd create special areas for fan material for the current version AND for material for the other editions, if people wanted to create that. I'd offer templates for creating nice looking PDF-material, and try to recruit people from fandom to help editing and creating the fan material.
Why support several editions? Because they are very similar, and stuff from one edition can be used with the other. The best fan material vfor v1 and v2 would be converted to v3 as well.
My strategy would be to produce low cost support material to keep the core fans happy, and a bumper book once in a while. The starter set, the core book and TEW would be the products I really would want to be the core of my business. Buy those and play, if you continue with other stuff that's fine, but it would be the core that was the core so to say.
I'd put the core rules up as an SRD.
I'd probably lose a metric load of money.
Eller varför inte köpa mark någonstans i Bayern, kanske utanför Nurnberg, och bygga en replika i skala 1:1Magnus Seter;n216345 said:Eller vänta ... skapa en 3d-modell av Altdorf. så att man kan gå in i alla hus.