Tomatalven
Hero
- Joined
- 22 Sep 2012
- Messages
- 1,175
I Zak Smiths version händer följande i rum 28:
"The Exalted Interrogator [...] will begin asking the party questions as soon as she is aware of them. Her questions will be a mix of things that might allow her to gain advantage ("What are you carrying?" "Where are your companions?") things that a player could know but might mess up, just to cause damage and intimidate them with their ignorance (“What was your path here? How many right turns did you take?”) and just plain creepy things (“Where does
your father live?”, “Have you ever stood alone listening to your own breathing?”)—Referees may randomize between these 3 groups. Lying, being wrong, or not knowing answers causes bone hooks to grow from inside
the PC’s body, cause damage, and break off (see below for damage)."
Låt oss slå våra kreativa huvuden ihop och komma på riktigt obehagliga frågor den Upphöjda Förhöraren kan ställa till spelarna! Jag börjar:
•"Vem av dina kompanjoner skulle du svika först?"
"The Exalted Interrogator [...] will begin asking the party questions as soon as she is aware of them. Her questions will be a mix of things that might allow her to gain advantage ("What are you carrying?" "Where are your companions?") things that a player could know but might mess up, just to cause damage and intimidate them with their ignorance (“What was your path here? How many right turns did you take?”) and just plain creepy things (“Where does
your father live?”, “Have you ever stood alone listening to your own breathing?”)—Referees may randomize between these 3 groups. Lying, being wrong, or not knowing answers causes bone hooks to grow from inside
the PC’s body, cause damage, and break off (see below for damage)."
Låt oss slå våra kreativa huvuden ihop och komma på riktigt obehagliga frågor den Upphöjda Förhöraren kan ställa till spelarna! Jag börjar:
•"Vem av dina kompanjoner skulle du svika först?"