runequester
Swordsman
- Joined
- 29 Apr 2018
- Messages
- 474
I hope a discussion about Eon 3 is okay:
So we've played a session with the rules and enjoyed them a lot (Later, we'll be doing an Eon 4 game too, but right now, 3 is probably what appeals the most though both are fantastic games).
Everything went fine but the initiative rules (VINIT) sticks out a bit to me.
Notably: It seems that the chances of winning the initiative once you are on defensive are very low, particularly for a less experienced character.
That's obviously realistic, but it's one area where I feel like easing up on realism might make for a better game, at least for my particular players.
In your Eon 3 games (current or long gone) did you tweak or change the initiative rules?
I suppose adopting 4's approach of basing it on who wins the defensive roll would be a simple solution but I'd like to still have SI be a factor for weapons.
Thoughts? Ideas?
So we've played a session with the rules and enjoyed them a lot (Later, we'll be doing an Eon 4 game too, but right now, 3 is probably what appeals the most though both are fantastic games).
Everything went fine but the initiative rules (VINIT) sticks out a bit to me.
Notably: It seems that the chances of winning the initiative once you are on defensive are very low, particularly for a less experienced character.
That's obviously realistic, but it's one area where I feel like easing up on realism might make for a better game, at least for my particular players.
In your Eon 3 games (current or long gone) did you tweak or change the initiative rules?
I suppose adopting 4's approach of basing it on who wins the defensive roll would be a simple solution but I'd like to still have SI be a factor for weapons.
Thoughts? Ideas?