Nekromanti [fantasy och Fantasy!] Dungeonbibliotek

Tomatalven

Hero
Joined
22 Sep 2012
Messages
1,175
Tänkte lägga in ett mystiskt, uråldrigt, övergivet bibliotek i F!Osg:s introdungeon. Har ni några coola idéer på vad man skulle kunna hitta där inne? Skatter, mystiska böcker, fällor, pussel, den sovande/blinda vakten (optional combat) etc. Tänkte att man skulle kunna få lite inblick i dungeonens bakgrund via nån bok. Jag la tråden här för det rör ju inte bara F! utan även dungeoncrawl och fantasy i allmänhet. Dungeonen är en ruin av ett dvärgafäste, innuti ett berg.
Det viktigaste är att biblioteket ger en cool stämning. Tack på förhand :gremsmile:
 

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
18,551
Jeffs gameblog hade en lista med böcker som man kunde hitta i bibliotek och liknande: länk

01-02. Idioms & Rare Cryptographs by Elminster (message, write, illusionary script, tongues, audible glamer, magic mouth)
03. Legendry of Phantoms and Ghosts by Evard (phantom armor, phantom steed, phantom wind, Evard's black tentacle, wraithform)
04. Lore of Subtle Communication by Tasha (ventriloquism, message, comprehend languages, legend lore, Tasha.s uncontrollable hideous laughter)
05-06. Ancient Cryptomancy by Phandal (sending, wizard mark, secret page, sepia snake sigil)
07-08. Extreme Powers of Observation by Kwalish (detect magic, detect illusion, identify, detect invisibility, glassee, locate object)
09. Eyes, Vision, and Arcane Sight by Alphon (infravision, clairvoyance, blur, vision, blindness, wizard eye, eyebite, ultravision)
10. Theories on Perception by Kuroth (detect evil, clairaudience, true sight, deafness)
11-12. Manual Powers Beyond the Life by Bigby (burning hands, Bigby's interposing hand, Bigby's forceful hand, Bigby's grasping hand, Bigby's crushing hand, Bigby's clenched fist)
13. The Seven Skies of The Universe by Casimur (gust of wind, whispering wind, rainbow pattern, precipitation, cloudburst, wind wall)
14-15. The Forgotten Arts of Oratory Magnetism by Leomund (fascinate, taunt, irritation, truename, Leomund's lamentable belabourment)
16. Theory of the Invisible Forces by Tenser (push, unseen servant, strength, Tenser's floating disc)
17- 8. Displacements and Modelling the Milieu by Thurl (shatter, enlarge, mending, stone shape, massmorph)
19. Creation and Modification of Matter by Caterpillar (move earth, dig, telekinesis, statue)
20-21. Influence on Solid Corpus by Mentor (fool's gold, transmute rock to mud, stone to flesh, plant growth, animal growth, shape change)
22. Subconscious Repercussions of Pyromancy by Quaal (fire trap, wall of fire, firewater, flaming sphere)
23-24. Dissimulation and Obscuration by Tzunk (blink, invisibility invisibility 10. radius, improved invisibility darkness, continual darkness, vacancy, avoidance, mass invisibility)
25-26. Life of Nature, Its Secrets by Caligarde (feather fall, levitate, spider climb, web, fly, mount, Caligarde's claw, bind)
27. Alterations of Tangibles and Intangibles by Yagrax (melt, transmute water to dust, item, material, fabricate, crystalbrittle)
28. Encyclopaedia of the Non-Substances by Asmiak (erase, non-detection, misdirection, improved phantasmal force)
29-30. Components and Reactions of Phosphorus by Daern (affect normal fires, dancing lights, fire charm, fireball, delayed blast fireball, incendiary cloud)
31. Legendry of Great Arms and Fabulous Heroes by Kas (armor, phantom armor, stoneskin, protection from normal missiles, shield, forcecage)
32. Sulphur, Influence and Actions by Arbane (pyrotechnics, flame arrow, fire charm, fire shield)
33-34. Tome on Influences and Suggestions by Arunsun (charm person, ray of enfeeblement, scare, suggestion, antipathy/sympathy, mass suggestion)
35. The Multiple Applications of Perceptomancy by Laeral (alarm, detect illusion, mislead, dream, dolor, sequester, Laeral's dancing dweomer)
36. Occult Magnetism by Nolzur (friends, hold person, charm monster, hold monster, charm plants, mass charm)
37-38. Arcane Manipulations of the Entourage by Otto (sleep, scare, fumble, geas, Otto's irresistible dance, confusion)
39. The Deep Fears of Humanity by Hallo-ene (shout, spook, scare, fear, chaos)
40-41. Art of Communications and Sigils by Flamsterd (explosive runes, power word stun, power word kill, power word blind, symbol)
42. Echo & Resonance of the Great Void by Whisper (find familiar, monster summoning I - V)
43. The Foundations of Secret Authority by Ill-Oominoty (binding, demand, torment, dismissal)
44-45. Epic Saga of the Great Conjurers by Mordenkainen (Mordenkainen's faithful hound, conjure animals, monster summoning VI, cacodemon)
46. Repertoire of Illustrious Conjurations by Drawmij (conjure elemental, Drawmij's instant summons, monster summoning VII, summon shadow, invisible stalker, guards and wards)
47. Architecture by Leomund & Mordenkainen (Leomund's secure shelter, Leomund's tiny hut, forcecage, Mordenkainen's magnificent mansion)
48-49. Doors and Passages of Parallel Worlds by Lethchauntos (hold portal, knock, jump, wizard lock)
50. Theories on Converging Transitions by Lhegrand (dimension door, passwall, gate)
51. The Unknown Movements of the Universe by Arnd (run, shadow walk, teleport without error, succor, vanish)
52. Thesis on Conditional Ruptures by Archveult (teleport, phase door, shadow door, maze, Archveult's Skybolt)
53. Luminescence and Coloration by Nchaser & Tulrun (light, color spray, continual light, darkness 15' radius, prismatic spray, project image, projected image, chromatic orb, Nchaser's glowing globe, Tulrun's tracer)
54. Spherogenesis of the Multiverses by Otiluke (Otiluke's resilient sphere, Otiluke's telekinetic sphere, Otiluke's freezing sphere, globe of invulnerability, flaming sphere, prismatic sphere)
55. The Powers of the Spiritual Will by Phrandjas (emotion, chaos, feeblemind, confusion)
56. The Transcendental Impenetrabilities by Leomund (Leomund.s tiny hut, minor globe of invulnerability, globe of invulnerability prismatic sphere)
57. Cosmogony of Magnetic Fluids by Mordenkainen (chain lightning, volley, energy drain, Mordenkainen's disjunction)
58-59. Arcane Resistance of Dwarves and Halflings by Serten (dispel magic , remove curse, Serten's spell immunity, anti-magic shell, dispel illusion, dispel exhaustion)
60. Manual of Magnetic and Electric Waves by Gee-Eeh (shocking grasp, lightning bolt, repulsion, reverse gravity)
61. The Dark Sides of the Memory by Mordenkainen (banishment, Mordenkainen's lucubration, ensnarement, contingency)
62-63. Treatise on Cabalistic Protections by Krest (protection from evil, shield, protection from evil 10' radius, protection from normal missiles)
64. The Trance of the Intellect by Aspirin (feign death, contact other plane, limited wish, wish)
65. The Representations of the Sentient Plane by Rialissom (phantasmagoria, weird, mirage arcane, advanced illusion, delude)
66-67. Intelligence and Intuitive Domination by Zagy (ESP, trap the soul, spiritwrack, magic jar)
68-69. Arcane Puissance of the Memory by Rary (Rary's mnemonic enhancer, forget, mind blank, hypnotic pattern)
70. The Origins of the Hour Glass Symbology by Nulathoe (preserve, tempus fugit, Nulathoe's ninemen, haste)
71-72. Variations on the Visual Perception by Mhzentul (hypnotism, hallucinatory terrain, paralyzation, veil)
73. Mental Impressions of the Retina by Johydee (phantasmal force, improved phantasmal force, permanent illusion, programmed illusion)
74. Treatise of Sublimated Oneiromancy by Tasirin (sleep, dream, feign death, Tasirin's haunted sleep)
75-76. Theory of Occult Visual Shock by Ye'Cind (fear, minor creation, phantasmal killer, major creation)
77-78. Libram of the Great Paravisual Emanations by Nystul (Nystul's magic aura, shadow magic, demi-shadow magic, shades, Leomund's trap)
79. The Minds of The Unknown by Lum (feeblemind, mind blank, dismind, forget)
80-81. Repertoire of Subconscious Apparitions by Gaxx (spectral force, shadow monsters, demi-shadow monsters, simulacrum)
82. Thesis on the Planes of Anti-Matter by Leomund (rope trick, distance distortion, astral spell, disintegrate, Leomund's secret chest, duo-dimension, deeppockets)
83-84. Clouds and Fog by Dahlver-Nar (stinking cloud, fog cloud, cloudkill, wall of fog, death fog, solid fog)
85-86. Gazette of the Norse Climates by Otiluke (gust of wind, ice storm, control weather, Otiluke's freezing sphere, cone of cold, wall of ice)
87. Science of Temporal Waves by Leuk-0 (haste, slow, extension I - III, permanency)
88-89. Tome of Studies on the Fourth Dimension by Seik-O (temporal stasis, time stop, imprisonment)
90-91. Occult Observations on Fluids by Koorz (water breathing, airy water, lower water, part-water, sink, grease, Spendelarde's chaser)
92. Evolution of the Arcane Will Power by Tenser (polymorph self polymorph other, polymorph any object, Tenser's transformation)
93-94. Alterations of the Intrinsic Absolutes by Math (change self, alter reality, massmorph, shape change, alter self)
95-96. The Bricks of the Spiritual Fortification by Webster (wind wall, wall of fire, wall of force, wall of iron, wall of stone, prismatic wall, glassteel)
97. Ordinary Necromancy by Vecna (animate dead, death spell, reincarnation, clone)
98. The Weapons of the Ether by Melf & Mordenkainen (whip, Melfs acid arrow, magic missile, enchant an item, enchanted weapon, Mordenkainen's sword)
99. Treatise of Universal Astronomy by Melf (Melf's minute meteor, meteor swarm, fireball)
00. Inexplicable Reflections by Bucknard (mirror image, magic mirror, gaze reflection)
 

God45

#PrayersForBahakan
Joined
23 Oct 2012
Messages
18,551
Här är en hög böcker från datorspelet Realms of Arkania III: Shadows over Riva som jag använde som inehållet i ett bibliotek i en dungeon crawl en gång:

1. The next tome is the first in a series of speculative works about elvish magic that defy the imagination.

2. The next tome pulled from the shelf turns out the be the first volume of the “Trilogy of Control,” a reference work on Domination magic. Even a short perusal is enough for him to find some remarkable passages about the spells “Bambaladam” [stick in place], “Horriphobus” [flee the scene], and “Somnigravis” [fall asleep mid-combat].

3. At once, your eyes are drawn to a tome that needs one whole shelf to itself. It is so large, it had to be laid onto the high shelf at an angle. The tome is bound in cave dragon skin with moon-silver mountings. His hands trembling from excitement, vVhorpax takes the weighty tome from the shelf and opens it. With some effort, he succeeds in deciphering the title, written on the front page in two languages: Lizardine and Urtulamidya. “Ma’zakaroth Schamaschtu—the Daimonicon.” Unfortunately, the rest of the book is written in Zelemya Glyphs which none of you can translate. But just for the large number of demons pictured, if nothing else, you refuses to let go of this tome.

4. Your choice is a book with a red spine. Unfortunately, this tome is written in a script none of you has ever seen. You have no use for this book, so you put it back.

5 Now, you takes down a book written in a secret script using the symbols of Zhayad. You cannot decipher the symbols, so you put the tome back.

6. “Ways Without Name: Witcherie and Swarthy Magicke” is the title of the next tome vVhorpax pulls from the shelves. It’s written in a different language again. This time it’s Bosparan. After about half an hour’s study of the text, which absolutely nothing can persuade vVhorpax to abandon, he discovers several things about necromantics he had never dreamt about. In the end, he puts the tome into his load.

7. This time, you choose a large, weighty tome. There are two of these on one shelf. They must be a good 800 pages apiece. To your considerable disappointment, they are written in the secret script as well. You put them back.

8. You takes an average-sized book from the shelf. It seems to be part of a set, since there are five other books that have exactly the same binding on the shelf. When he opens the tome, he finds (to his annoyance) that it’s just a volume of the Encyclopedia Magica, the magician’s standard desk reference. Disappointed, he puts the tome back.

9. Next to the volumes of the Encyclopedia Magica and the weighty tomes and thin booklets in secret script, there is only one other book left on the shelves. It is bound in black hide as well, and as vVhorpax pulls it down, he is hit by a strange feeling of horror. It takes considerable effort for him to open the book. On the front page, he reads: “Borbarad’s Testament.” “That must be one of the original copies,” vVhorpax declares. “Bound in a blackened dwarven hide. A blasphemous tome of black magic!” You force yourself to turn the next few pages, but they all appear to be empty. “Written in invisible ink,” proposes vVhorpax. Despite your disgust for the book, you put it in your pack.

10. The other well-worn tome is the “Codex Dimensionis,” an overview of otherworldly Planes of Existence, the Worlds Aside of the Faerie, and modern theories of the Spheres. Flicking through its pages, vVhorpax notices chapters about the spells “Blood and Furor” [conjures a lower demon], “Heptagon” [a high demon], and “Transversalis” [teleport].


11.The first thing you notice about this tome is the author: “Zurbaran of Frigorn.” Haven’t you heard that name from before? And the title: “Supernatural Forms/Chimaeras and Hybrids.” “I always thought there were just three copies of this in existence, but this is definitely another one,” vVhorpax says in an awed voice. “It must be worth thousands of ducats.”
 
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