Nu har det blivit lite fler mysterier. Precis som förut saknas beskrivningar och namn till typ allt (ge gärna förslag om ni vill!), och allt är såklart på Engelska.
ULGAN
MYSTERY
Name
Description.
Effect: The caster enters the Astral Plane adjacent to their location in Mundana (the Caster’s spirit may enter the Astral Plane one distance further away from their body per 2 Advantages)
Moment: Channel 14
Range: Adjacent
Scope: The Caster
Duration: Instantaneous
Magnitude: 14
Name
Description.
Effect: The target accumulates 2 less Suffocation per Round (+1 per 2 Advantages) while performing an Astral Projection. The Target always receives at least 1 Suffocation per Round.
Moment: Ceremony*, Ceremony, Channel
Time: 1 Hour
Difficulty: 12
Range: Adjacent
Scope: 1 Target
Duration: 1 Month
Magnitude: 23
MYSTERY
Name
Description.
Effect: The Caster locates a Spirit within the Scope. The Caster must know the true name of the Spirit they want to locate. It is also possible to locate specific types of Spirit (i.e. a Water Spirit), but this raises the difficulty by 4.
Moment: Channel 12
Range: Adjacent
Scope: A Mid-Sized Area (increases for 2 Advantages)
Duration: Concentration
Magnitude: 12
Name
Description.
Effect: A Spirit that is ‘touched’ by the Caster must clear Self-Control 16 (+2 per Advantage) or reveal their true name to the Caster.
Moment: Ceremony*, Ceremony, Channel
Time: 4
Difficulty: 14
Range: Adjacent
Scope: The Caster
Duration: 1 Week
Magnitude: 36
OAYAN
MYSTERY
Spectral Sword
Description.
Effect: The Target must clear Vitality 14 (+2 per Advantage) or develop a wound in the touched area. For Head or Torso the Target rolls against Vitality 10 instead.
Moment: Channel 10
Range: Adjacent
Scope: 1 Target
Duration: Instantaneous
Magnitude: 10
Name
Description.
Effect: Once during the duration, the Target of this Ceremony can cause Bleeding 3/14 (+0/2 per Advantage) to one other target by running one finger across their skin and uttering the holy Dvaja “Aldam Oyudtahir Olrudha” (The blood cleanses the soul).
Moment: Ceremony*, Channel, Dagger
Time: 4 Hours
Difficulty: 13
Range: Adjacent
Scope: 1 Target
Duration: 1 Week
Magnitude: 34
MYSTERY
Name
Description.
Effect: Select 1 Damage type, the weapon does +1D6 (+2 per Advantage) damage of that type.
Moment: Channel 10
Range: Adjacent
Scope: 1 Iron Dagger, Club or Sword
Duration: Scene
Magnitude: 10
Name
Description.
Effect: When rolling for
Serious Injury as a result of an attack made with the weapon, increase the result by +4 [+1 per 2 Advantages].
Moment: Ceremony*, Channel, [Weapon]
Time: 1 Hour
Difficulty: 14
Range: Adjacent
Scope: 1 Weapon [Iron]
Duration: 1 Week
Magnitude: 28
MYSTERY
Name
Description.
Effect: Everyone within the scope gains +1D6 to all rolls against Self Control when dealing with Fear. Additionally, anyone using fire for cooking or crafting gains +1D6 to their skill checks.
Moment: Channel 8
Range: Adjacent
Scope: A Small area surrounding a Fireplace
Duration: Fire
Magnitude: 8
Name
Description.
Effect: The Target can replace any rolls against Channel, Ceremony, or Harmonise with a Craft. Note that the Target must engage with their craft in some way in order to do so (i.e. be in a workshop or be in contact with a tool used to carry out the craft)
Moment: Ceremony*, Ceremony, Channel
Time: 1 Hour
Difficulty: 13
Range: Adjacent
Scope: 1 Target
Duration: 1 Week
Magnitude: 25
STEADFASTNESS OF THE RIGHTEOUS
Name
Description.
Effect: When the Target ignores the Outcome of a Social Conflict, the opponent’s Control is reduced by 1 (+1 per 2 Advantages).
Moment: Channel 10
Range: Adjacent
Scope: 1 Target
Duration: Instantaneous
Magnitude: 10
Name
Description.
Effect: The Target ignores the Effects of
Falling and
Pushed Back. However, the Target also gets -1D6 to any roll against Acrobatics, Jump, and Evade.
Moment: Channel 8
Range: Adjacent
Scope: 1 Target
Duration: Scene [Increases to 1 Day for 2 Advantages]
Magnitude: 8
Name
Description.
Effect: The Taget ignores the effects of up to 2 Wounds (+1 Wound per 3 Advantages) for the duration. Note that the wounds are not healed, and any other effects that have arisen as a result of the wound (i.e. infection) are still affecting the Target.
Moment: Ceremony*, Channel
Time: 1 Hour
Difficulty: 10
Range: Adjacent
Scope: 1 Target
Duration: 1 Day
Magnitude: 19
NAME
Name
Description.
Effect: The Target receives a +5 Bonus (+1 per Advantage) to all rolls against all Violence-based Breakdown and Fear Checks.
Moment: Channel 10
Range: Adjacent
Scope: 1 Target
Duration: Scene
Magnitude: 10
Glare of the Hardened Veteran
Description.
Effect: Activate only once during the duration. The Target can inflict Fear (Violence) 25 (+2 per Advantage) to a creature within a Short distance of them by spending 1 Round glaring at them.
Moment: Ceremony*, Channel
Time: 8 Hours
DC: 15
Range: Adjacent
Scope: 1 Target
Duration: 1 Week
Magnitude: 42