Nekromanti Monster och Mytologi

Max Raven

T12-kultist
Joined
20 Oct 2009
Messages
4,346
Location
Malmö
Posta vad som faller er in! :gremsmile:

Haderlump
Utseende: På avstånd ser en Haderlump ut som en gammal tiggare med en ryggsäck, täckt av trasor. "Trasorna" är dess smutsiga päls, ryggsäcken dess puckel. En Haderlump har inget ansikte, bara en mörk öppning där dess beredda föda intages. Allt som kommer in i detta hålrum slukas.

Föda & Beteende: En Haderlump lever på avskräde, som den samlar inne i sin puckel innan den äter det. Den är oftast inte aggresiv, men ju äldre och mer värdelöst något är, desto mer hungrar den efter det. RP som samlar på värdelösa saker får akta sig.
 

sirfrog

Warrior
Joined
29 May 2011
Messages
230
Location
Elsweyr
Kräftid:
Längd: 10-18 cm
Habitat: Burkar innehållande mintlikör
Natur: Magisk (sannolikt psykotropiskt laddad)
Beteende:
Mycket obskyr och svårfunnen varelse (pga dess normala habitat) som endast hittills påträffats i högmagiska zoner, och då endast av en händelse. Sagda varelse tycktes försvinna och komma fram lite fram och tillbaka. Ibland syntes två eller tre likadana i samma burk, och ibland försvann den helt. Sagda mintlikör orsakade senare allvarliga hallucinationer och synnerligen otrevliga mardrömmar. Om detta var magiskt eller igenom någon form av sekret är okänt. Inga fler observationer av varelsen gjord.

(Och ja, den här var med i ett äventyr jag spellett, även om den improviserades fram)
 

.113

Swashbuckler
Joined
8 Feb 2012
Messages
2,660
Location
norrlänning
Bauk: Stort hårigt monster som gömmer sig i hål och äter människor.

*spoiler* Mest troligt är det björnar som ätit upp folk som lett till detta "monster" :gremsmile:
 

Ymir

Liten kantbaron
Joined
18 May 2000
Messages
11,292
Location
Malmö/Lund Metropolitan Axis
Några av de bästa saker jag skrivit på engelska är diverse mytologiska grejer till spelgruppens D&D-setting, jag saxar in ett par av de jag är mest nöjd med (resten finns på wikin):

Great Lady Under Earth
The Great Lady Under Earth was a goddess of ancient Kaherne, daughter of Shamash, king of the sun, and Suen, queen of the moons. She began as a goddess of harvest, a life-giving deity much revered. For reasons now forgotten, however, she fell from grace and descended into Ashra, the underworld, where she became queen of the dead, caretaker of all dead souls. The death-priests and necromancers of Kaherne paid her homage with blood sacrifice, incense, and complex rituals where they tried to communicate with the beyond.

In the dismal halls of the underworld, the Lady's heart grew heavy; she had loved the light, but was doomed to darkness and gloom for all time. Sorrow turned to bitterness, until, bit by bit, all that had once been bright inside her crumbled into ash. It is said that she took three husbands, including Shál, Lord of the Winds, in a vain attempt to again know love and laughter. But they all abandoned her to return to the earth's surface, until she surrendered to her dark grief. She might have been the one who brought The Death on Kaherne, and the one who called Toldoth to the world. Some sources claim that she and Toldoth warred over lordship of the earth, with Toldoth defeating her and taking her as its wife, ruling supreme over the underworld. In truth, it might be a more equal relationship; the destruction and death wrought by Toldoth's designs certainly serve to convey more souls to Ashra's bleak shores. Even so, the goddess is by all accounts as just as she is cruel, and upholds her duty as custodian of the dead unfailingly.

Since the end of Kaherne, so very long ago, cults of The Lady have been few and far between. She was revered for a time in the Great Realm of the Goblin Kings, where no mention ever was made of Toldoth, but since then her memory has gradually faded into obscurity among all but the Ogre Mages and the many undead and necromancers of the world. Still, she's known to scholars and priests, and her name seem to retain much of its old power. For she is the queen of the dead, and all living things will eventually pass through the shadows of her kingdom.

She has, of course, a real name; Ereškigal, but few living beings dare speak it. On occasion, she is referred to obliquely, by invoking the old name for her underworld, Irkale. But even in the days when men still lived in Kaherne, most chose not to risk naming her for fear of incurring her wrath; she was instead referred to simply as "The Lady", or "Great Lady Under Earth"; the true meaning of her name. In the most ancient sources there is a goddess named Allatu, which might be her before her fall.

The vast desert east of dead Kaherne is, even today, referred to as the Garden of Ereshkigal by the tribes of the area. They claim that it was once a lush, beautiful and pleasant land, that the young goddess loved so much that she ripped it from the very foundations of the earth and brought it with her in her descent to Ashra, where all its beauty soon faded to dust.

It is thought that her domains are death, undeath and earth. Her symbols are an obsidian dagger, crystals, clay tablets with her true name in cuneiform, bowls of bloody water, canophic jars filled with mud, and mummified children. She is Lawful Neutral.
Toldoth
Toldoth is the embodiment of the outer darkness, Lord of Nothing, the enemy of all that is good and holy. Worshipped mostly by monsters and the Undead, foul men have paid it allegiance ever since it first descended upon the world sometime in the heydays of the Artaxiad Empire. It seems to have come from the outside, from dark realms beyond the horizon of human knowledge. At first an enemy of the ancient sun goddess Taiia, Toldoth's cult has become the primary foes of the Church of Elishar ever since its rise to dominance. They are feared, and rightly so, among most civilised humans, but followers of Toldoth have infiltrated even the most unlikely places.

Some undead believe that all living things will perish in Toldoth's final victory, and the dead will inherit the earth.

Common phrases attributed to Toldoth, often ritually spoken, are "the dead cannot die" and "darkness, reign forever." It is said that they are whispered into the ears of sacrificial victims just before they are slain.

Toldoth's domains are darkness, undeath, torment and strife. It is represented by an onyx disk, and is Neutral Evil. Its followers often speak the Dark tongue, but whether the language has any deeper connection with Toldoth itself is not certain. In The West, some people believe that Toldoth was called into the world by the anguished goddess Ereškigal, and has since ruled the underworld by her side.
Isles of Eternity
The Isles of Eternity is, supposedly, a tropic paradise somewhere far out in the [[Endless Ocean]], beyond the [[Yoldian Maze]]. All kinds of fantastic birds and animals roam in the lush vegetation here, and flowers of otherworldly beauty blossom everywhere. Soft, pleasant waves gently break at the shores. This it the domain of [[Heris]], Lady of the warm waters, and most dead [[Archipelagean|Archipelagians]] who have been just in life eventually end up here. They spend some time resting among the trees and flowers, leaving all mortal sadness and anger behind before continuing on to the next life.

Whether the Isles of Eternity can be reached by living men on ordinary ships, none can say.
Kalpa
The kalpa are an order of Angels sent down into the world by the sky goddess Ashya, to guide her followers, foremost among which were the Yak Folk of The West. Many, but not all, of the kalpa thus manifested among this people. The original eight, the greatest of Ashya's angels, were:

Chenrenzig, the kalpa of protection, Lord of the Southern Wind
Shinrenzig, the kalpa of destruction, Lord of the Eastern Wind
Urgyen, the kalpa of torment, Lady of the Northern Wind
Gyärmo, the kalpa of power, Lord of the Western Wind
Dizang, the kalpa of hope, Lady of the Southeastern wind
Palungun, the kalpa of despair, Lady of the Northeastern wind
Kongzang, the kalpa of wisdom, Lord of the Northwestern wind
Dorje, the kalpa of endurance, Lady of the Southwestern wind

Through these beings, the power and mystery of the prana was handed down to mortal beings, at least in part, and their souls are being reincarnated among the goddess' followers still. This process is in many ways similar to the reincarnations of the Deva, the hated enemies of the Yak Folk, but also different in that the kalpas choose to manifest in mortal people, and live ordinary, mortal lives. An especially enlightened mortal soul can even rise to become a kalpa of its own, choosing to enter the cycle of reincarnation instead of continuing to heaven, and thus, many such lesser angels of Ashya has come into the world. Most holy men among the Yak Folk and the Manifold Way in general claims such a lineage, as does quite a few holders of more mundane power. Most revered is the Gelug, the line of Chenrenzig, destroyer of the Devas, whose current incarnate was taken from the Yak Folk by the Manifold Way Wizards of Naresh, treathening to spark a mortal conflict. More infamous is the line of Urgyen, the kalpa of torment, whose latest incarnate Shinre wisely deemed herself too important to pass on to another body, and instead opted to become a lich, sacrificing a hundred human subjects in the ritual to do so. Her eerie presence has presided over the Hublugukk Monastery deep in the Yak Folks' realm ever since.
Jag är så väldigt nöjd med Ashya och The Manifold Way som figurerar ovan för att den religionen liksom tar buddhismens mjuka, ljuva blomster- och himmelsestetik och kombinerar med de allra mest morbida aspekterna av tibetansk och indisk religion; det är en bisarr kontrast som är så himla rätt för jakmännen.
 
Top