Dubbelyxa
Warrior
- Joined
- 1 Mar 2019
- Messages
- 239
Jag lägger upp krönikan för min OpenQuest i D&D-kampanj. Vi spelar gamla BECMI-moduler. Pg av internationella deltagare är den på engelska. Vi började med King's Festival, och fortsätter nu med Queen's Harvest (bitvis omskrivna av mig). Om du tänker spela dessa som spelare så sluta läs här.
KARAMEIKOS CHRONICLE
Setting:
The Grand Duchy of Karameikos, the country formerly known as Traladara but renamed following the colonisation by the powerful neighbour The Empire of Thyatis. The indigenous Traladarans make up a majority of the population, ruled by a (mostly) powerful elite of Thyatian settlers. There is also a dwarven enclave, a few elven tribes and a Shire of halflings.
Dramatis personae:
Titus, a Thyatian former officer in the Duke's army, previously stationed at the Duke's Road Keep. Since demobilised he has wandered south, just in time to enjoy the King's Festival in the quaint Traladaran town of Stallanford.
Anara, a half traladaran/thyatian small time thief (retrieval expert) who dodging some bad news at home in Kelvin has sought refuge in the distant frontier town.
Boldar, a dwarven cleric from the Highforge enclave who has taken on the mission of clearing and sanctifying any undergound spaces claimed by evil and blessing them in Kagyar's name.
Kilzur, a dwarven warrior captured by orcs when guarding a merchant's caravan in the Wufwolde Hills.
Kirill, a member of a river-borne branch of the itinerant Traladaran tribe of the Darine, and a shaman, also captured by the orcs in the Wufwolde.
Soladain, 28th of Klarmont AC 999
The adventurers, Titus, Anara and Boldar, have gathered in the Hungry Halfling Inn in the town of Stallanford, some ways north on the Duke’s Road from Penhaligon, on the eve of the King’s Festival, also known as Beast’s Day. On the first day of Summer, all of Karameikos joins the ancient Traladaran festival, celebrating the legendary first Traladaran king Halav’s victory over the Beastmen. The three, who don’t know each other previously, are placed at the same table in the overcrowded dining room, and fall into conversation. Titus and Anara eventually find themselves sharing a room, while Boldar has his own.
Lunadain, 1st of Felmont Just before dawn they are awoken by shouts and cries, and flickering red light coming through the shutters. Looking out, they see people milling about, panicking, and the town’s central building, the Traladaran Temple, ablaze. They rush out and are told that there’s been an orcish raid. They head for the temple, where a bucket brigade is trying to put the fire out. They help as well as they can, and after a while a tall Thyatian man who presents himself as Andrus Beltharion, mayor of Stallanford. He tells them that orcs overran the palisade and stormed the temple, killing some of the town guard and abducting Aralic the Priest. He sees that they are adventurers and asks if they would be willing to go on a search and rescue mission to retrieve Aralic. Naturally, they agree. A weatherbeaten middle aged man steps up and offers to help track the orcs. His name is Jenner, and he tells them his son was killed by the orcs. They take him up on his offer.
Jenner follows the tracks, which often are quite visible, and he tells them there were between 20 and 30 of them (although orcs always travel in single file to hide their numbers). After a few hours he points to some low hills two miles off and says that the orcs will be hiding in the caves there. He then takes his leave and returns, since he is an old man and not fit for fighting. The adventurers approach the hill and spot a cave opening. They sneak up to it and hear snoring and guttural mumbling coming from somewhere just inside the entrance. Peering in they see a guard room with a drunken orc sitting at a table with a tankard, and two orcs asleep by the wall. They make a noise and the orc at the table gets up to inspect. When he exits they attack and kill him, and then rush inside and slay the sleeping orcs.
The adventures find that the guard room leads to a system of rough-hewn but regular tunnels. They enter and start exploring. In a small storage room they encounter a kobold hiding. He tells them there’s around two dozen orcs here before they let him go. They find a cave where they are attacked by a giant ferret and a rock-coloured lizard. In a couple of rooms they fight some orcs including a large one with another giant ferret. Here there’s a stuffed dwarf’s head on the wall, and the ferret trainer has a silver bracelet with a dwarf’s name inscribed.
In one room they encounter an orc discussing a human prisoner with a bugbear. The adventurers dispatch them and free the prisoner, a traladaran wizard/shaman of the Darine tribe. He presents himself as Kirill and accompanies them. Down another passage they find a prison cell where a large guard is using a trained giant spider to torture a captive dwarf. They free the dwarf while slaying the guard and his pet. The dwarf’s name is Kilzur. He reclaims his great axe from the dead guard and joins the group.
Kilzur tells them that there’s a powerful chieftain and a shaman advisor leading the orcs. In a barracks room they dispatch four more orcs, and in another they find eight drunken orcs who they defeat with some difficulty. They now have a few captives. Searching through the complex they find a secret door that leads to the chieftan’s chamber. They defeat him, the shaman and two bodyguards and free the cleric Aralic who’s been held in a small dark cell. Aralic tells them that the orcs have discovered dark secret underneath the tunnels, but begs them to return him to Stallanford. They oblige and are celebrated as heroes at the King’s Festival, which now can proceed with Aralic’s return.
KARAMEIKOS CHRONICLE
Setting:
The Grand Duchy of Karameikos, the country formerly known as Traladara but renamed following the colonisation by the powerful neighbour The Empire of Thyatis. The indigenous Traladarans make up a majority of the population, ruled by a (mostly) powerful elite of Thyatian settlers. There is also a dwarven enclave, a few elven tribes and a Shire of halflings.
Dramatis personae:
Titus, a Thyatian former officer in the Duke's army, previously stationed at the Duke's Road Keep. Since demobilised he has wandered south, just in time to enjoy the King's Festival in the quaint Traladaran town of Stallanford.
Anara, a half traladaran/thyatian small time thief (retrieval expert) who dodging some bad news at home in Kelvin has sought refuge in the distant frontier town.
Boldar, a dwarven cleric from the Highforge enclave who has taken on the mission of clearing and sanctifying any undergound spaces claimed by evil and blessing them in Kagyar's name.
Kilzur, a dwarven warrior captured by orcs when guarding a merchant's caravan in the Wufwolde Hills.
Kirill, a member of a river-borne branch of the itinerant Traladaran tribe of the Darine, and a shaman, also captured by the orcs in the Wufwolde.
Soladain, 28th of Klarmont AC 999
The adventurers, Titus, Anara and Boldar, have gathered in the Hungry Halfling Inn in the town of Stallanford, some ways north on the Duke’s Road from Penhaligon, on the eve of the King’s Festival, also known as Beast’s Day. On the first day of Summer, all of Karameikos joins the ancient Traladaran festival, celebrating the legendary first Traladaran king Halav’s victory over the Beastmen. The three, who don’t know each other previously, are placed at the same table in the overcrowded dining room, and fall into conversation. Titus and Anara eventually find themselves sharing a room, while Boldar has his own.
Lunadain, 1st of Felmont Just before dawn they are awoken by shouts and cries, and flickering red light coming through the shutters. Looking out, they see people milling about, panicking, and the town’s central building, the Traladaran Temple, ablaze. They rush out and are told that there’s been an orcish raid. They head for the temple, where a bucket brigade is trying to put the fire out. They help as well as they can, and after a while a tall Thyatian man who presents himself as Andrus Beltharion, mayor of Stallanford. He tells them that orcs overran the palisade and stormed the temple, killing some of the town guard and abducting Aralic the Priest. He sees that they are adventurers and asks if they would be willing to go on a search and rescue mission to retrieve Aralic. Naturally, they agree. A weatherbeaten middle aged man steps up and offers to help track the orcs. His name is Jenner, and he tells them his son was killed by the orcs. They take him up on his offer.
Jenner follows the tracks, which often are quite visible, and he tells them there were between 20 and 30 of them (although orcs always travel in single file to hide their numbers). After a few hours he points to some low hills two miles off and says that the orcs will be hiding in the caves there. He then takes his leave and returns, since he is an old man and not fit for fighting. The adventurers approach the hill and spot a cave opening. They sneak up to it and hear snoring and guttural mumbling coming from somewhere just inside the entrance. Peering in they see a guard room with a drunken orc sitting at a table with a tankard, and two orcs asleep by the wall. They make a noise and the orc at the table gets up to inspect. When he exits they attack and kill him, and then rush inside and slay the sleeping orcs.
The adventures find that the guard room leads to a system of rough-hewn but regular tunnels. They enter and start exploring. In a small storage room they encounter a kobold hiding. He tells them there’s around two dozen orcs here before they let him go. They find a cave where they are attacked by a giant ferret and a rock-coloured lizard. In a couple of rooms they fight some orcs including a large one with another giant ferret. Here there’s a stuffed dwarf’s head on the wall, and the ferret trainer has a silver bracelet with a dwarf’s name inscribed.
In one room they encounter an orc discussing a human prisoner with a bugbear. The adventurers dispatch them and free the prisoner, a traladaran wizard/shaman of the Darine tribe. He presents himself as Kirill and accompanies them. Down another passage they find a prison cell where a large guard is using a trained giant spider to torture a captive dwarf. They free the dwarf while slaying the guard and his pet. The dwarf’s name is Kilzur. He reclaims his great axe from the dead guard and joins the group.
Kilzur tells them that there’s a powerful chieftain and a shaman advisor leading the orcs. In a barracks room they dispatch four more orcs, and in another they find eight drunken orcs who they defeat with some difficulty. They now have a few captives. Searching through the complex they find a secret door that leads to the chieftan’s chamber. They defeat him, the shaman and two bodyguards and free the cleric Aralic who’s been held in a small dark cell. Aralic tells them that the orcs have discovered dark secret underneath the tunnels, but begs them to return him to Stallanford. They oblige and are celebrated as heroes at the King’s Festival, which now can proceed with Aralic’s return.