Det blev många förslag nu. Men vad är Dunkel & Drakar för spel? Är det en klon på OD&D?
Eller ska inriktningen skilja sig på nåt sätt?
jag tycker OD&D är ett ganska sjysst spel.
Men jag gillar inte riktigt nyare versioner av det spelet.
En anekdot jag gillade, klippt från Tales of the Rampant Coyote:
Actually - there's an interesting story there, that I'm afraid I'm going to totally screw up on the source of the story. Maybe it was Gary himself in an article. Anyway, Gary Gygax returned to GenCon (? Or some con) and was running some one-shots through his more famous modules (using the original 1E rules, of course). Players - many of them veterans who'd played through those modules back in the day - were getting SLAUGHTERED. So they asked him later what was going on, and why they did so poorly.
He answered that they were continually going up against challenges they weren't prepared for, and they were always trying to fight their way out. But the thing was, the old D&D games weren't designed to be "balanced" or so that the players could defeat every challenge. There were always other options that players HAD to seek in order for their characters to survive. Things like negotiation & parley. Like hiding or simply running away. Like NOT continuing to tinker with the deadly trap because they knew it HAD to conceal some kind of wonderful treasure.
Sure, you'd (eventually) clear out a dungeon level in these old games. But even then, it wasn't JUST about beating on every monster you found until they quit moving.
I've heard this attributed to the "videogame mentality." An unfortunate moniker, as a fan and developer of videogames, but it does kinda fit.