Bassejr
Hero
Kort version: Säg ett kort äventyr som en karaktär kan ha varit med om, och vad karaktären (i form av equipment eller stats, eller bara rolighet) kan ha med sig än idag från äventyret.
Lång version: Samma slumptabell som jag nämnde i Den Här Tråden har, som jag berättade, en tabell för Past Adventures (Forna äventyr), som karaktären kan skryta om när spelet börjar. Varje item ska bestå av en kortfattad sammanfattning av äventyret, och en ruta med vad den karaktären har med sig från äventyren än idag. Från "+2 misc bonus to Craft (Alchemy)" till "A +1 wondrous shield that can throw the Acid Splash spell 3/day" till, som ni kan se i tabellen som den ser ut än så länge "When you get nervous, you slime your pants".
Lång version: Samma slumptabell som jag nämnde i Den Här Tråden har, som jag berättade, en tabell för Past Adventures (Forna äventyr), som karaktären kan skryta om när spelet börjar. Varje item ska bestå av en kortfattad sammanfattning av äventyret, och en ruta med vad den karaktären har med sig från äventyren än idag. Från "+2 misc bonus to Craft (Alchemy)" till "A +1 wondrous shield that can throw the Acid Splash spell 3/day" till, som ni kan se i tabellen som den ser ut än så länge "When you get nervous, you slime your pants".
# | Title | What happened | How does is linger? |
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3 | The Witch's Curse | In your youth, you fell deeply in love wtih a woman, who turned out to be a witch. A skilled sorcerer who put a curse upon you when you broke her heart. | You are afflicted by the Bane of Bones curse, causing heavy pains and slight bleeding from the genitalia when confronted by an attractive individual. |
4 | Evil Twin | Turns out you have an unknown evil twin. You met once, tried to get along, but when it turned out that this twin wanted to rule the world, you got into a disagreement, either because you are something of a freedom fighter, or because you don't want competition over world domination. | The evil twin is considered an enemy, and will effectively try to have you kidnapped or killed whenever provided the chance. |
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6 | The God of Luck | In an entaglement with a cult of jungle trolls, you made a deal with their god, the Loa of Chance, in order to survive. The deal was that you would be ridden with some form of bad luck. | You haven't actually noticed any bad luck curse following you, but the trauma from the experience has given you a compulsive aversion to risk. You have to roll Will save against DC15, or be unable to continue willingly with any task that involves a chance of danger. |
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11 | The Snail Cult | In your youth you ran into a strange cult in a forest not far from where you lived at the time. The cult gave you an option: Kill your friend as a sacrafice to the snail-god, or turn into a snail yourself. | Either you took the offer, and is now haunted by the vengeful spirit of your friend, or you didn't, and you still have problems with sliming your pants when you get nervous. |
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20 | Roll again, twice | ||
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