Verkar som ett trevligt litet spel och eftersom det dessutom är billigt och lättillgängligt via nätet ska jag nog inhandla det. De gamla rävarna kan nog mycket riktigt sätta sig pa tvären.Arfert said:Köp spelet Faery's Tale av Patrick Sweeney, Sandy Antunes, Christina Stiles och Robin Laws (Firefly games).
Da kan jag glädja dig med detta:Krille said:Castle Falkenstein är en liten favorit, om än hejdlöst out of print.
Januari, det är ju idag! Fast det kanske är värt att vänta pa kortbaserade utgavan? Världens ballaste dvärgar maste ju bara sesBecause you asked for it - THE FULL SIZED CASTLE FALKENSTEIN CORE RULEBOOK IS COMING BACK! The award-winning original Victorian fantasy rpg has been scheduled for republication in a pocket edition, but the swashbuckling alternate 19th century background, innovative playing-card based systems and new, simplified LARP rules just won't fit in one pocket. Instead we will be re-releasing the original book (soft-bound only) and publishing a new dedicated LARP book a little farther down the line. Look for the Castle Falkenstein core book in January, but as usual we will post the date the reprint begins and the shipping date on the web site when we know them.
Tärningssystemet verkar onödigt jobbigt, typ sla 1T8+1T6 etc. Detta fran Wikipedia fick mig dock att ga igang:mateyasu said:Earthdawn har ju Windlings som ju är lite "älviga" så att säga.
Verkar bade kul för spelarna och kan tänka mig ge bra hookar för kampanjer. Jag ska pa spelkonvent imorgon och Earthdawn borde finnas i butikssortimentet sa jag ska dit och bläddra!Magic in Earthdawn
Earthdawn's magic system is highly varied but the essential idea is that every player character (called Adepts) has some access to magic, used to perform abilities attained through their Disciplines.
One of the most innovative ideas in Earthdawn is how magical items work. At first, most magical items work exactly like a mundane item of the same type. As a character searches for information about the item's history, performs certain tasks relating to that history, and spends legend points (the Earthdawn equivalent of experience points) to activate the item, he unlocks some of the magic in the item. As the character learns more about the item and its history, he can unlock more and more power within the item.
Each magical item, therefore, is unique by virtue of its history and the scope of its powers. For example, one magical broadsword may have only 4 magical ranks and only increases the damage of the blade. On the other hand the legendary sword Purifier, has 10 magical ranks and grants its wielder numerous powers.