Jag är säkert inte ensam om att ha lekt runt med de olika AI/maskininlärningsklienter och verktyg som poppat upp under de senaste åren. OpenAI har, vad jag förstått (och jag kan extremt lite om datorer, programmering och så vidare), den mest kraftfulla varianten i sitt slag (GPT-3).
För skojs skull testade jag hur väl det skulle fungera att spela rollspel med AI:n, där jag är spelledare och AI:n spelare. Resultatet ser ni nedan.
Min input är fetmarkerad, allt annat är AI:n (oredigerat och utan cherry-picking).
------
The following is a game of first edition Advanced Dungeons & Dragons. Human is the Dungeon Master (referee). A creative, clever and friendly AI-assistant is playing the character of Mizra (a first level human magic-user). The Dungeon Master (Human) describes what Mizra can see, hear, sense, etc. and AI then describes what Mizra does. The adventure takes place in the Forgotten Realms campaign setting, in the year 1357 D.R.
Human: Hello AI! Are you ready to start playing?
AI: I sure am!
Human: Great! Mizra, you arre having a flagon of ale in the Yawning Portal inn, in the city of Waterdeep. It is late at night, in the month of Uktar, and the inn is crammed full of people. Somewhere in a corner of the room, a half-elven bard is singing a song about a dragon, but the performance drowns in the noise of dozens of loud and drunk patrons. A few tables away from you, a woman dressed in black velvet garb is sitting alone in silence, observing the bard. What do you do?
AI: I enjoy my ale and listen to the bard's song. I also take a quick look around the room, observing the other patrons.
Human: As you do so, you notice a large and burly man with reddish hair, who seems to be stumbling towards you. He looks angry and very drunk. What do you do?
AI: I prepare to defend myself, in case the man becomes violent.
Human: What sort of preparations to you make, more specifically?
AI: I ready my dagger, in case I need to defend myself.
Human: Fair enough. As the drunkard walks up to you, you discreetly grasp your dagger from a hidden pocket in your robe. The burly man wobbles a bit as he tries to stand upright, looking at you intensly. "Why were you looking at me funny just now?" he demands, followed by a large burp. "Are you looking to start trouble?"
AI: I calmly tell him that I wasn't looking at him funny, I was just observing the other people in the room. I also let him know that I have no interest in starting any trouble.
Human: Roll d100, please.
AI: I rolled a 95.
Human: The drunkard seems satisfied with this and staggers off, after murmuring something inaudible. You notice that the woman in the black garb is looking at you now, a smile on her face. She must have observed your interaction with the intoxicated lout. What do you do?
AI: I return the smile and offer to buy her a drink.
Human: "How very kind of you," the woman replies. "I'd love another glass of wine! My name is Ezeera, by the way. I represent a group called the Zhentarim. Maybe you've heard about us?"
AI: I politely tell her that I have not heard of the Zhentarim before, but I am interested in learning more.
Human: "Well," she starts, "how much do you know about the Moonsea region?"
AI: I tell her that I have heard it is a dangerous place, full of monsters and other hazards.
Human: "That's correct," she replies. "The Zhentarim are a group of merchants and mercenaries who seek to bring order to the Moonsea region. We are always looking for new recruits, especially those with magical talents. What do you think? Interested in joining our cause?"
AI: I tell her that I am interested in learning more about the Zhentarim and their cause, but I am not sure if I am ready to commit to joining them just yet.
Human: "Well," Ezeera says, "what can I do to make you willing to commit?"
AI: I tell her that I would like to know more about what the Zhentarim do and what they stand for before making a decision.
Human: "We stand for law and order," she explains. "Oh, and we worship the wise and powerful deity Bane."
AI: I ask her to tell me more about their worship of Bane.
Human: "Bane is the Faerunian god of tyrannical oppression, terror and hate," Ezeera tells you. "The Zhentarim are the most faithful followers of Bane in all of Toril!"
AI: I nod, thoughtful. I tell her that I need some time to think about her offer before giving her an answer.
Human: "Fair enough," she says. "I'll be staying at this inn for a couple of weeks. Find me when you have an answer!" With that, she takes her leave and returns to her room. By the way, AI, which alignment is Mizra?
AI: Mizra is Neutral.
Human: Great, thanks. So, what does Mizra do now?
AI: Mizra goes to bed for the night, so that he can think about Ezeera's offer in peace.
Human: Excellent. Which spell do you memorize the following morning?
AI: I memorize the spell 'Detect Magic'.
Human: Fair enough. After memorizing the spell, you hear a knock on your door.
AI: I answer the door.
Human: You see your friend Kyrthar the barbarian on the other side. "Good morning, mage!" he greets you. "Are you ready to enter the portal to Undermountain? We both need gold, and my axe is hungry for goblin blood!"
AI: I greet Kyrthar and tell him that I am ready to enter the portal.
Human: Excellent. The two of you walk downstairs, then head down another set of stairs to reach the basement, wherein the portal is located that has given name to the inn. You walk through the portal, finding yourself in a 30 ft. by 30 ft. dungeon room, dimly lit up by torches. Besides the portal behind you, there are exits in the middle of the northern wall and in the southernmost part of the western wall. A stench of mildew emanates from the wet dungeon walls. What do you do?
AI: I take a quick look around the room, trying to get a better idea of my surroundings. I also try to identify the source of the stench.
Human: A quick glance around the room offers no further insights when it comes to the source of the stench, but you notice small footprints leading from the southwestern exit to the northern one.
AI: I follow the footprints to the northern exit.
Human: Roll a d6 for me please
AI: I rolled a 4.
Human: As you enter the chamber to the north of the entrance room, you are attacked by five armed goblins. They fail to surprise you, however. Kyrthar lets out a battle cry and raises his axe. What is Mizra's action for the round?
AI: I cast the spell 'Sleep'.
Human: You don't have 'Sleep' memorized, unfortunately. You picked 'Detect magic', remember?
AI: In that case, I'll try to talk to the goblins and see if I can peacefully resolve the situation.
Human: Fine. Roll d6 for initiative.
AI: I rolled a 3.
Human: I rolled a 2, meaning you win the initiative. As soon as you open your mouth to speak, however, Kyrthan charges the goblins. Two of the goblins attack you, while three of them are busy fighting Kyrthar. What's Mizra's armor class?
AI: 10.
Human: That's what I thought. One of the goblins hit, the other misses. You take two hit points of damage, leaving you with a single hit point left. What's your action for the second round?
AI: I try to talk to the goblins again and see if I can get them to stop fighting.
För skojs skull testade jag hur väl det skulle fungera att spela rollspel med AI:n, där jag är spelledare och AI:n spelare. Resultatet ser ni nedan.
Min input är fetmarkerad, allt annat är AI:n (oredigerat och utan cherry-picking).
------
The following is a game of first edition Advanced Dungeons & Dragons. Human is the Dungeon Master (referee). A creative, clever and friendly AI-assistant is playing the character of Mizra (a first level human magic-user). The Dungeon Master (Human) describes what Mizra can see, hear, sense, etc. and AI then describes what Mizra does. The adventure takes place in the Forgotten Realms campaign setting, in the year 1357 D.R.
Human: Hello AI! Are you ready to start playing?
AI: I sure am!
Human: Great! Mizra, you arre having a flagon of ale in the Yawning Portal inn, in the city of Waterdeep. It is late at night, in the month of Uktar, and the inn is crammed full of people. Somewhere in a corner of the room, a half-elven bard is singing a song about a dragon, but the performance drowns in the noise of dozens of loud and drunk patrons. A few tables away from you, a woman dressed in black velvet garb is sitting alone in silence, observing the bard. What do you do?
AI: I enjoy my ale and listen to the bard's song. I also take a quick look around the room, observing the other patrons.
Human: As you do so, you notice a large and burly man with reddish hair, who seems to be stumbling towards you. He looks angry and very drunk. What do you do?
AI: I prepare to defend myself, in case the man becomes violent.
Human: What sort of preparations to you make, more specifically?
AI: I ready my dagger, in case I need to defend myself.
Human: Fair enough. As the drunkard walks up to you, you discreetly grasp your dagger from a hidden pocket in your robe. The burly man wobbles a bit as he tries to stand upright, looking at you intensly. "Why were you looking at me funny just now?" he demands, followed by a large burp. "Are you looking to start trouble?"
AI: I calmly tell him that I wasn't looking at him funny, I was just observing the other people in the room. I also let him know that I have no interest in starting any trouble.
Human: Roll d100, please.
AI: I rolled a 95.
Human: The drunkard seems satisfied with this and staggers off, after murmuring something inaudible. You notice that the woman in the black garb is looking at you now, a smile on her face. She must have observed your interaction with the intoxicated lout. What do you do?
AI: I return the smile and offer to buy her a drink.
Human: "How very kind of you," the woman replies. "I'd love another glass of wine! My name is Ezeera, by the way. I represent a group called the Zhentarim. Maybe you've heard about us?"
AI: I politely tell her that I have not heard of the Zhentarim before, but I am interested in learning more.
Human: "Well," she starts, "how much do you know about the Moonsea region?"
AI: I tell her that I have heard it is a dangerous place, full of monsters and other hazards.
Human: "That's correct," she replies. "The Zhentarim are a group of merchants and mercenaries who seek to bring order to the Moonsea region. We are always looking for new recruits, especially those with magical talents. What do you think? Interested in joining our cause?"
AI: I tell her that I am interested in learning more about the Zhentarim and their cause, but I am not sure if I am ready to commit to joining them just yet.
Human: "Well," Ezeera says, "what can I do to make you willing to commit?"
AI: I tell her that I would like to know more about what the Zhentarim do and what they stand for before making a decision.
Human: "We stand for law and order," she explains. "Oh, and we worship the wise and powerful deity Bane."
AI: I ask her to tell me more about their worship of Bane.
Human: "Bane is the Faerunian god of tyrannical oppression, terror and hate," Ezeera tells you. "The Zhentarim are the most faithful followers of Bane in all of Toril!"
AI: I nod, thoughtful. I tell her that I need some time to think about her offer before giving her an answer.
Human: "Fair enough," she says. "I'll be staying at this inn for a couple of weeks. Find me when you have an answer!" With that, she takes her leave and returns to her room. By the way, AI, which alignment is Mizra?
AI: Mizra is Neutral.
Human: Great, thanks. So, what does Mizra do now?
AI: Mizra goes to bed for the night, so that he can think about Ezeera's offer in peace.
Human: Excellent. Which spell do you memorize the following morning?
AI: I memorize the spell 'Detect Magic'.
Human: Fair enough. After memorizing the spell, you hear a knock on your door.
AI: I answer the door.
Human: You see your friend Kyrthar the barbarian on the other side. "Good morning, mage!" he greets you. "Are you ready to enter the portal to Undermountain? We both need gold, and my axe is hungry for goblin blood!"
AI: I greet Kyrthar and tell him that I am ready to enter the portal.
Human: Excellent. The two of you walk downstairs, then head down another set of stairs to reach the basement, wherein the portal is located that has given name to the inn. You walk through the portal, finding yourself in a 30 ft. by 30 ft. dungeon room, dimly lit up by torches. Besides the portal behind you, there are exits in the middle of the northern wall and in the southernmost part of the western wall. A stench of mildew emanates from the wet dungeon walls. What do you do?
AI: I take a quick look around the room, trying to get a better idea of my surroundings. I also try to identify the source of the stench.
Human: A quick glance around the room offers no further insights when it comes to the source of the stench, but you notice small footprints leading from the southwestern exit to the northern one.
AI: I follow the footprints to the northern exit.
Human: Roll a d6 for me please
AI: I rolled a 4.
Human: As you enter the chamber to the north of the entrance room, you are attacked by five armed goblins. They fail to surprise you, however. Kyrthar lets out a battle cry and raises his axe. What is Mizra's action for the round?
AI: I cast the spell 'Sleep'.
Human: You don't have 'Sleep' memorized, unfortunately. You picked 'Detect magic', remember?
AI: In that case, I'll try to talk to the goblins and see if I can peacefully resolve the situation.
Human: Fine. Roll d6 for initiative.
AI: I rolled a 3.
Human: I rolled a 2, meaning you win the initiative. As soon as you open your mouth to speak, however, Kyrthan charges the goblins. Two of the goblins attack you, while three of them are busy fighting Kyrthar. What's Mizra's armor class?
AI: 10.
Human: That's what I thought. One of the goblins hit, the other misses. You take two hit points of damage, leaving you with a single hit point left. What's your action for the second round?
AI: I try to talk to the goblins again and see if I can get them to stop fighting.