En slumptabell för att hjälpa en skapa en stackstad till Warhammer 40k. Tabellen är skriven på engelska eftersom de andra tabellerna (som jag ursprungligen skapade för ett engelskt forum) är på engelska. Flera av resultaten innebär att stackstaden har rejäla problem, detta är inspirerat av Necromunda som har femtielva olika grejer pågående i bakgrunden som kan innebära planetens undergång inom en generation eller två (om inte tidigare).
Kan kombineras med adelsfamiljer-tabellen för att skapa ge en stackstads adelsfamilj mer karaktär eller för att urskilja de olika adelsfamiljerna i stackstaden åt. Om folk har egna förslag skriv bara in dem.
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1. Bird cages with decorative and/or song birds can be found all over the hive. Possibly also function as warning system against bad air.
2. Everybody is masked. The design of the mask depends likely upon the wearers place in the hive hierarchy. Showing your naked face is probably something highly intimate.
3. Blackpowder guns are the main range weapon.
4. A belief similar to the one of the Moritat death cult have strong hold in the hive, making most fighters disdain edgeless weapons as crude and spiritually unfulfilling.
5. Grow flowers for shrine offerings and possibly decorations.
6. Water filled channels crisscross many levels of the the hive, used both for water storage, aquafarming and transport.
7. Modified industrial gear are the most common weapons among gangs and cults.
8. The hive is upside-down compared to the usual hive structure with the nobility living at the bottom and the “underhive” at the top.
9. Appearance of respectability is highly important [think stereotypical Victorian middleclass]. Most likely so do there exist many secrets clubs/societies where people can live out their unrespectable interests.
10. The spire is full of intrigue and lies where the nobility constantly vie for power, influence, and prestige and where secret cults and societies are spawned, struggle, and are extinguished with the passing of every generation.
11. The hive has a large population of a specific abhuman group. The parts of the hive where they are mostly have probably been modified to fit them better.
12. The hive population watches or participates in a specific sport in their free time and sports cups are annually hold where sports teams from different parts of the hive play against each other. There may be hooligans but there will absolutely be rioting if the games would be prohibited.
13. The bones of the honoured dead of the hive are used as building material or for parts in equipment.
14. The hive’s population are divided in different workshifts, each workshift is considered a different caste with different ways of doing things and serving under different laws.
15. The hive’s high nobility are made up by Imperial Knight pilot-families. Probably do notable parts of the hive’s manufactory outputs go to keeping the Knight chassis at full capacity.
16. Wireless communication don’t function in the hive – com-beads, mobile voxcasters and similar only give statics at best, at worst there is something talking and screaming at the other end – so all communication has to be through the grounded communications network.
17. One kind of dangerous beasts stalk the hive’s corridors and only a small group may hunt them (possibly the nobility, the hive’s higher administrators, a special hunting guild, the hive enforces or some other group). To slay one when not part of an officer hunting party is a criminal offence.
18. The air in large areas of the hive is poisonous and filtration devises are standard equipment among the population.
19. A cloying fug fill many of the corridors and larger holds in the [ upperhive | midhive | underhive | hive ], that’s a defoliant smoke produced by the area’s tech-priest alchemists to keep the aggressive lichens and other infestations at bay. The fog is not harmful to humans, at least if you ask the alchemists.
20. Gardening is considered a national past time in the hive, with the nobility having gardens taking up hab-block sized areas while the pore try to at least keep some potted plants alive, or share a garden plot with their family or worker-gang. Possibly do families, hab-areas and/or worker-gangs compete with each other over who can create the best beautiful garden.
21. All over the hive there exist gladiator pits where beasts, prisoners, professionals and hopeful (or desperate) amateurs fight for the entertainment of the rest of the hive.
22. Large parts of the hive have bad and/or no illumination.
23. The inside temperature of the hive is unusually [above | below ] standard, possibly uncomfortably so.
24. Temple dancers are a part of all major holy rituals, both the Ecclesiarchy’s and the Mechanicus’.
25. The people of the hive are highly apathetic, even the hive-scum of the underhive, they do their duty but without any real effort or care.
26. There is a gift-giving culture among the hive population.
27. Across the hive there are ghettos populated by a minority culture that follow notably different traditions and possibly even laws.
28. Highly ridged [ class | caste | estate ] system among the hive population.
29. The hive’s Tech-Priests are strictly followers of the Adeptus Mechanicus’ orthodox belief; any machine that don’t fully follow one of the divine STC:s are considered tech-heresy, the same goes for using technology for any other purpose than the ordained one (like using industrial gear as weapons).
30. The hive, and likely the whole hive-world, lack a common STC and can therefore not manufacture something with the Availability of Plentiful/Abundant/Ubiquitous (maybe it’s something so simple as a the common light bulb), making them have to do with either more advanced and expensive items instead, and/or more primitive (like candles instead of light bulbs).
31. Most holds and corridors in the hive are highly compact with minimal space to move around.
32. A death cult has a notable presence in the hive. Knowledge about them might be open, an open secret or only known to a few.
33. The hivers show their superiority by height: most likely anybody of any rang wear heels with the higher ups having high heeled platform shoes (the ones that have not replaced their legs with inhumanly long mechanical ones) and have elaborated hairstyles going far above their heads.
34. The hive was relatively recently attacked by xenos and pockets of surviving xeno-warrior can still be found near and in the hive.
35. The hive has for generation been heretically, and therefor secretly, trading with one filthy xeno-group (or even more than one), and much lesser heretical xeno-tech can be found among the hive’s population. Maybe parts of the population (if not, the horror, all of them) have picked up some strange manners and maybe even ways of thinking from the xenos?
36. Riding/draft animals can be found on nearly all levels of the hive.
37. There are Executioner [ clans | guilds | families ] that the administration and nobility send out to take out those that have committed graven crimes (in their eyes). Their badge of office is the executioner-[ sword | axe | hood | nose ] and only they may bear those. When they are not sent out from above they work as bounty hunters.
38. While the deads’ bodies are handed over to the [ corpse-reclaimers | Morticians Guild | licensed Undertakers | Funeralians ] are the deads’ head mummified and kept by their kith and/or kin.
39. Underhive prisoners that can’t buy their freedom, and midhive prisoners with too harsh crime on their rep are turned into servitors. Everybody knows this. There are retuning raids into the underhive by the enforces to capture criminals for servitorsation when the stock runs low.
40. Large slave-population of subs abhumans.
41. The nobility are all vegetarians (or pay lip-service to it in their peers’ presence). They spend riches to import exotic vegetables and fruits and have grand greenhouses where their grow their stable food. The lower classes try to emulate them, but since many of them lack their apothecaries or gastronomancers do many of them unknowingly eat too much food lacking in essential nutrients.
42. Returning criminals get their “problems” tattooed on their forehead.
43. Because of the generational lobbying from the automobile manufacturers have all but the essential train-transports been taken away and their tracks overbuilt for automobile use.
44. Because of the generational lobbying from the aeroship-guilds are non-airship flyers only allowed for the military and the most dire of governmental business.
45. The Administratum are with coins and guns taking over areas in the [ midhive | underhive | outlands | “poor” area of the Spire ] to expend their archives, since they are beginning to run out of space in their old areas.
46. The high-tech-priest have declared a reclamation-jihad on the underhive and forces of techpriests, lay-technicians, and worker-servitors (together with protection) are moving downhive, following patterns understandable to them and strange to the underhivers, repairing the systems their records say should be there and removing those that should not. This has created dire problems for many underhivers who find themselves suddenly without semi-drinkable water, recycled air and/or electricity.
47. Personal automobiles are only allowed for members of the higher echelons, all others have to do with trains, trams, velocipedes, and animal/slave powered wagons, it they cant just walk.
48. Much of the hive’s internal light comes from luminescent animals and/or plants.
49. Dogs, mandrills, and/or similar sized animals are kept as family or work unit pets, or personal pets among those that can afford it.
50. The rituals of overhaul for the different parts of the hive are ended with a mass involving an animal sacrificed.
Kan kombineras med adelsfamiljer-tabellen för att skapa ge en stackstads adelsfamilj mer karaktär eller för att urskilja de olika adelsfamiljerna i stackstaden åt. Om folk har egna förslag skriv bara in dem.
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1. Bird cages with decorative and/or song birds can be found all over the hive. Possibly also function as warning system against bad air.
2. Everybody is masked. The design of the mask depends likely upon the wearers place in the hive hierarchy. Showing your naked face is probably something highly intimate.
3. Blackpowder guns are the main range weapon.
4. A belief similar to the one of the Moritat death cult have strong hold in the hive, making most fighters disdain edgeless weapons as crude and spiritually unfulfilling.
5. Grow flowers for shrine offerings and possibly decorations.
6. Water filled channels crisscross many levels of the the hive, used both for water storage, aquafarming and transport.
7. Modified industrial gear are the most common weapons among gangs and cults.
8. The hive is upside-down compared to the usual hive structure with the nobility living at the bottom and the “underhive” at the top.
9. Appearance of respectability is highly important [think stereotypical Victorian middleclass]. Most likely so do there exist many secrets clubs/societies where people can live out their unrespectable interests.
10. The spire is full of intrigue and lies where the nobility constantly vie for power, influence, and prestige and where secret cults and societies are spawned, struggle, and are extinguished with the passing of every generation.
11. The hive has a large population of a specific abhuman group. The parts of the hive where they are mostly have probably been modified to fit them better.
12. The hive population watches or participates in a specific sport in their free time and sports cups are annually hold where sports teams from different parts of the hive play against each other. There may be hooligans but there will absolutely be rioting if the games would be prohibited.
13. The bones of the honoured dead of the hive are used as building material or for parts in equipment.
14. The hive’s population are divided in different workshifts, each workshift is considered a different caste with different ways of doing things and serving under different laws.
15. The hive’s high nobility are made up by Imperial Knight pilot-families. Probably do notable parts of the hive’s manufactory outputs go to keeping the Knight chassis at full capacity.
16. Wireless communication don’t function in the hive – com-beads, mobile voxcasters and similar only give statics at best, at worst there is something talking and screaming at the other end – so all communication has to be through the grounded communications network.
17. One kind of dangerous beasts stalk the hive’s corridors and only a small group may hunt them (possibly the nobility, the hive’s higher administrators, a special hunting guild, the hive enforces or some other group). To slay one when not part of an officer hunting party is a criminal offence.
18. The air in large areas of the hive is poisonous and filtration devises are standard equipment among the population.
19. A cloying fug fill many of the corridors and larger holds in the [ upperhive | midhive | underhive | hive ], that’s a defoliant smoke produced by the area’s tech-priest alchemists to keep the aggressive lichens and other infestations at bay. The fog is not harmful to humans, at least if you ask the alchemists.
20. Gardening is considered a national past time in the hive, with the nobility having gardens taking up hab-block sized areas while the pore try to at least keep some potted plants alive, or share a garden plot with their family or worker-gang. Possibly do families, hab-areas and/or worker-gangs compete with each other over who can create the best beautiful garden.
21. All over the hive there exist gladiator pits where beasts, prisoners, professionals and hopeful (or desperate) amateurs fight for the entertainment of the rest of the hive.
22. Large parts of the hive have bad and/or no illumination.
23. The inside temperature of the hive is unusually [above | below ] standard, possibly uncomfortably so.
24. Temple dancers are a part of all major holy rituals, both the Ecclesiarchy’s and the Mechanicus’.
25. The people of the hive are highly apathetic, even the hive-scum of the underhive, they do their duty but without any real effort or care.
26. There is a gift-giving culture among the hive population.
27. Across the hive there are ghettos populated by a minority culture that follow notably different traditions and possibly even laws.
28. Highly ridged [ class | caste | estate ] system among the hive population.
29. The hive’s Tech-Priests are strictly followers of the Adeptus Mechanicus’ orthodox belief; any machine that don’t fully follow one of the divine STC:s are considered tech-heresy, the same goes for using technology for any other purpose than the ordained one (like using industrial gear as weapons).
30. The hive, and likely the whole hive-world, lack a common STC and can therefore not manufacture something with the Availability of Plentiful/Abundant/Ubiquitous (maybe it’s something so simple as a the common light bulb), making them have to do with either more advanced and expensive items instead, and/or more primitive (like candles instead of light bulbs).
31. Most holds and corridors in the hive are highly compact with minimal space to move around.
32. A death cult has a notable presence in the hive. Knowledge about them might be open, an open secret or only known to a few.
33. The hivers show their superiority by height: most likely anybody of any rang wear heels with the higher ups having high heeled platform shoes (the ones that have not replaced their legs with inhumanly long mechanical ones) and have elaborated hairstyles going far above their heads.
34. The hive was relatively recently attacked by xenos and pockets of surviving xeno-warrior can still be found near and in the hive.
35. The hive has for generation been heretically, and therefor secretly, trading with one filthy xeno-group (or even more than one), and much lesser heretical xeno-tech can be found among the hive’s population. Maybe parts of the population (if not, the horror, all of them) have picked up some strange manners and maybe even ways of thinking from the xenos?
36. Riding/draft animals can be found on nearly all levels of the hive.
37. There are Executioner [ clans | guilds | families ] that the administration and nobility send out to take out those that have committed graven crimes (in their eyes). Their badge of office is the executioner-[ sword | axe | hood | nose ] and only they may bear those. When they are not sent out from above they work as bounty hunters.
38. While the deads’ bodies are handed over to the [ corpse-reclaimers | Morticians Guild | licensed Undertakers | Funeralians ] are the deads’ head mummified and kept by their kith and/or kin.
39. Underhive prisoners that can’t buy their freedom, and midhive prisoners with too harsh crime on their rep are turned into servitors. Everybody knows this. There are retuning raids into the underhive by the enforces to capture criminals for servitorsation when the stock runs low.
40. Large slave-population of subs abhumans.
41. The nobility are all vegetarians (or pay lip-service to it in their peers’ presence). They spend riches to import exotic vegetables and fruits and have grand greenhouses where their grow their stable food. The lower classes try to emulate them, but since many of them lack their apothecaries or gastronomancers do many of them unknowingly eat too much food lacking in essential nutrients.
42. Returning criminals get their “problems” tattooed on their forehead.
43. Because of the generational lobbying from the automobile manufacturers have all but the essential train-transports been taken away and their tracks overbuilt for automobile use.
44. Because of the generational lobbying from the aeroship-guilds are non-airship flyers only allowed for the military and the most dire of governmental business.
45. The Administratum are with coins and guns taking over areas in the [ midhive | underhive | outlands | “poor” area of the Spire ] to expend their archives, since they are beginning to run out of space in their old areas.
46. The high-tech-priest have declared a reclamation-jihad on the underhive and forces of techpriests, lay-technicians, and worker-servitors (together with protection) are moving downhive, following patterns understandable to them and strange to the underhivers, repairing the systems their records say should be there and removing those that should not. This has created dire problems for many underhivers who find themselves suddenly without semi-drinkable water, recycled air and/or electricity.
47. Personal automobiles are only allowed for members of the higher echelons, all others have to do with trains, trams, velocipedes, and animal/slave powered wagons, it they cant just walk.
48. Much of the hive’s internal light comes from luminescent animals and/or plants.
49. Dogs, mandrills, and/or similar sized animals are kept as family or work unit pets, or personal pets among those that can afford it.
50. The rituals of overhaul for the different parts of the hive are ended with a mass involving an animal sacrificed.
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