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The Revenants - Dead On Arrival
Tagline;
Immortal beings known as Revenants emerges from their slumber. The Angels and the Demons are the name they go by and their holy war
between each other over world dominion has
started anew.
The Hunt for the 13 Artifacts that shall grant Redemption and the power to conquer the world is on and you’re in it!
Synopsis;
In a forgotten past a world once existed, with rich and advanced cultures and technology. Lead by two, already then, mythical monarchs. Mages they
were, with god-like powers. Together they ruled for millennia’s till one day they did so no more.
On that day, Armageddon took place and the earth was shattered.
To save themselves from the Purge of the world and to stop the mythical Two, some Revenant servants from both Monarchs rebelled and joined forces with each other. They planned and executed the destruction of the two Mages, their
Masters. And with them stopped the war the monarchs had waged against each other for a century. Saved only by the sealing their unique dna-code into selected humans genome.
Time flew and man forgot about its own history and almost 10.000 years passed before history was to feel the Revenants walk the earth anew.
Awaken up into a world so unlike their own the Revenants now must survive and regroup before they can take their place as the rulers of man once more.
Game play Introduction;
The RP's will play humans with cataclysmic plans and supernatural powers, though restricted powers. They are still only humans and their bodies cannot stand the stress the powers have on them. So they walk a fine thread.
This is a dark hero play were the players take on the roles as heavenly being with the intention to rule all mankind and the opposite fraction. This
does not mean that everyone is a psychotic maniac or has the urge to kill people.
The human part of them has influenced them in ways they could not anticipate.
This meaning, that they act as humans with regular personal emotions and goal but all should strive to gain world domination by the means of gathering
the most artifacts until they are complete.
Should they die they can come back in the form of either their sons/daughters or by retrieving the Essence from their dead body and injecting it into a subject of choice. If done within 5 days of their death they will be activated in their new host or within their heirs
!!Spelsystemet!!
Action System
The Action System is based on a 20-sided die roll.
All actions outcome is determined by the result of your throw.
When you perform an action or use a skill or gift you must perform a Check-throw, CT for short.
The CT is done by rolling a d20 and compare the result with the relevant attribute, gift or skill.
If the result is equal or lower than your Value you succeed. But if you throw is higher it is considered a Failure. And
is the throw is 20 you Fumble. But if you succeed and your throw shows a 1 it is a perfect throw.
Perfect Throw
When a perfect throw is performed you roll the same die again to determine the effect of the
perfect throw.
In a fight and you swing a weapon, performing a perfect throw then is called a Bey-action (Blink of
an Eye). This action is a free actions, due to the splendor the PC have performed his/her action.
Where a 1 is a certain stylish kill, 2-10 is an artery bleeding or an amputation and 11-20 is Risk of
Bone-shatter/Breaking Damage, meaning your bones may break
!!Karaktärsskapandet!!
Character Creation;
When creating a character you get between 75 and 105 Character Creation Points (CCP)
depending on if it’s a First Born*, Second Born or Third Born you will be playing.
Also, you receive 130 Character Skill Points (CSP) for Basic Skills and 175 CSP for Revenant Skills,
which must all be used for buying Skill Points (SP).
Basic Skills all starts with a Basic Value of 5 SP, except for First Aid, Find Concealed, and a few
others. See Skill Chapter for more info.
*
When a character is Awakened for the first time it’s called
being First Born. When a Revenant dies and comes back its
called Second Born and so on. A First Born is a weak Revenant
when a Second is the mediocre one and the Third is the good
one. It goes on till Fifth Born which is the leaders in both
factions. You can only be reborn during gameplay if your
character dies. First Born gets 75-Ccp, Second 81-Ccp, Third 88-
Ccp, Forth 94-Ccp and finally Fifth which gets 105-Ccp.
A. General Attributes
In the world of The Revenants, a characters mental and physical attributes
is represented by Strength (Str), Physic (Phy), Agility (Agi), Intelligence (Int),
Willpower (Wil), Charisma (Cha), and Size.
Divide your CCP upon your 6 General Attributes.
Size is free and can as lowest be 6 and as highest 13. See Table A-1.
A Value of 8-9 is what a normal human might possess. If you have a value in any
GA/Skill you are competing in World Championships. F.ex, Stephen Hawkins
has 17 in Intelligence.
B. Buying Gifts
All Revenants starts out with 16 Gift Points. The few points you may not have
used up on character creation can now be used to gain an extra starting Gift. The 16
Gift Points you start with must be use to buy at least one level 1 Gift.
C. Basic Skills
Use 130 CSP to raise your Basic Skills. See
the Skill Chapter for more info.
D. Revenant Skills
Choose 13 Revenant Skills. 3 of them must be related to the Human you
possess.
This symbolizes the education and or occupational Skill/Abilities the human has
accumulated before the Awakening. Now raise your skills with 175 CSP.
E. Derived Attributes
Determine height, weight, Body Points (BP) and Damage Bonus (DB).
Height and weight you get from your Size (See table A-1).
Your BP is your Phy+Size+10*2.
You’ll get your DB from Str, Phy and Agi. DB has three sub-categories.
Crush, Cut and Stab. (See table A-3).
F. Persona
Name, age, sex, looks, birth-date, family status, occupation and background.
Choosing a background for your human vessel is very important due to that you,
even though you are not the human you possess, you know its history and has
access to all of its memories and knowledge.
Don’t forget to pick a Revenant Name also and a brief history for him/her.
G. Equipment
Your character starts out with a “normal” starter equipment as a cell phone, 50-100
US dollar or equivalent for their own nations currency, clothes on their body,
perhaps a weapon and so forth. Anything that should come naturally for your
character. Even vehicles and homes.
Now you should almost be done with the basic character creation.
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The Revenants - Dead On Arrival
Tagline;
Immortal beings known as Revenants emerges from their slumber. The Angels and the Demons are the name they go by and their holy war
between each other over world dominion has
started anew.
The Hunt for the 13 Artifacts that shall grant Redemption and the power to conquer the world is on and you’re in it!
Synopsis;
In a forgotten past a world once existed, with rich and advanced cultures and technology. Lead by two, already then, mythical monarchs. Mages they
were, with god-like powers. Together they ruled for millennia’s till one day they did so no more.
On that day, Armageddon took place and the earth was shattered.
To save themselves from the Purge of the world and to stop the mythical Two, some Revenant servants from both Monarchs rebelled and joined forces with each other. They planned and executed the destruction of the two Mages, their
Masters. And with them stopped the war the monarchs had waged against each other for a century. Saved only by the sealing their unique dna-code into selected humans genome.
Time flew and man forgot about its own history and almost 10.000 years passed before history was to feel the Revenants walk the earth anew.
Awaken up into a world so unlike their own the Revenants now must survive and regroup before they can take their place as the rulers of man once more.
Game play Introduction;
The RP's will play humans with cataclysmic plans and supernatural powers, though restricted powers. They are still only humans and their bodies cannot stand the stress the powers have on them. So they walk a fine thread.
This is a dark hero play were the players take on the roles as heavenly being with the intention to rule all mankind and the opposite fraction. This
does not mean that everyone is a psychotic maniac or has the urge to kill people.
The human part of them has influenced them in ways they could not anticipate.
This meaning, that they act as humans with regular personal emotions and goal but all should strive to gain world domination by the means of gathering
the most artifacts until they are complete.
Should they die they can come back in the form of either their sons/daughters or by retrieving the Essence from their dead body and injecting it into a subject of choice. If done within 5 days of their death they will be activated in their new host or within their heirs
!!Spelsystemet!!
Action System
The Action System is based on a 20-sided die roll.
All actions outcome is determined by the result of your throw.
When you perform an action or use a skill or gift you must perform a Check-throw, CT for short.
The CT is done by rolling a d20 and compare the result with the relevant attribute, gift or skill.
If the result is equal or lower than your Value you succeed. But if you throw is higher it is considered a Failure. And
is the throw is 20 you Fumble. But if you succeed and your throw shows a 1 it is a perfect throw.
Perfect Throw
When a perfect throw is performed you roll the same die again to determine the effect of the
perfect throw.
In a fight and you swing a weapon, performing a perfect throw then is called a Bey-action (Blink of
an Eye). This action is a free actions, due to the splendor the PC have performed his/her action.
Where a 1 is a certain stylish kill, 2-10 is an artery bleeding or an amputation and 11-20 is Risk of
Bone-shatter/Breaking Damage, meaning your bones may break
!!Karaktärsskapandet!!
Character Creation;
When creating a character you get between 75 and 105 Character Creation Points (CCP)
depending on if it’s a First Born*, Second Born or Third Born you will be playing.
Also, you receive 130 Character Skill Points (CSP) for Basic Skills and 175 CSP for Revenant Skills,
which must all be used for buying Skill Points (SP).
Basic Skills all starts with a Basic Value of 5 SP, except for First Aid, Find Concealed, and a few
others. See Skill Chapter for more info.
*
When a character is Awakened for the first time it’s called
being First Born. When a Revenant dies and comes back its
called Second Born and so on. A First Born is a weak Revenant
when a Second is the mediocre one and the Third is the good
one. It goes on till Fifth Born which is the leaders in both
factions. You can only be reborn during gameplay if your
character dies. First Born gets 75-Ccp, Second 81-Ccp, Third 88-
Ccp, Forth 94-Ccp and finally Fifth which gets 105-Ccp.
A. General Attributes
In the world of The Revenants, a characters mental and physical attributes
is represented by Strength (Str), Physic (Phy), Agility (Agi), Intelligence (Int),
Willpower (Wil), Charisma (Cha), and Size.
Divide your CCP upon your 6 General Attributes.
Size is free and can as lowest be 6 and as highest 13. See Table A-1.
A Value of 8-9 is what a normal human might possess. If you have a value in any
GA/Skill you are competing in World Championships. F.ex, Stephen Hawkins
has 17 in Intelligence.
B. Buying Gifts
All Revenants starts out with 16 Gift Points. The few points you may not have
used up on character creation can now be used to gain an extra starting Gift. The 16
Gift Points you start with must be use to buy at least one level 1 Gift.
C. Basic Skills
Use 130 CSP to raise your Basic Skills. See
the Skill Chapter for more info.
D. Revenant Skills
Choose 13 Revenant Skills. 3 of them must be related to the Human you
possess.
This symbolizes the education and or occupational Skill/Abilities the human has
accumulated before the Awakening. Now raise your skills with 175 CSP.
E. Derived Attributes
Determine height, weight, Body Points (BP) and Damage Bonus (DB).
Height and weight you get from your Size (See table A-1).
Your BP is your Phy+Size+10*2.
You’ll get your DB from Str, Phy and Agi. DB has three sub-categories.
Crush, Cut and Stab. (See table A-3).
F. Persona
Name, age, sex, looks, birth-date, family status, occupation and background.
Choosing a background for your human vessel is very important due to that you,
even though you are not the human you possess, you know its history and has
access to all of its memories and knowledge.
Don’t forget to pick a Revenant Name also and a brief history for him/her.
G. Equipment
Your character starts out with a “normal” starter equipment as a cell phone, 50-100
US dollar or equivalent for their own nations currency, clothes on their body,
perhaps a weapon and so forth. Anything that should come naturally for your
character. Even vehicles and homes.
Now you should almost be done with the basic character creation.
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