Nekromanti The Revenants - D.O.A. - av ShoeLazey

ShoeLazey

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Nedan följer utdrag ur The Revenants. Läs gärna och kommentera. Ris och ros och vad som passar/inte passar eller ser fel ut.

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The Revenants - Dead On Arrival

Tagline;

Immortal beings known as Revenants emerges from their slumber. The Angels and the Demons are the name they go by and their holy war
between each other over world dominion has
started anew.
The Hunt for the 13 Artifacts that shall grant Redemption and the power to conquer the world is on and you’re in it!

Synopsis;

In a forgotten past a world once existed, with rich and advanced cultures and technology. Lead by two, already then, mythical monarchs. Mages they
were, with god-like powers. Together they ruled for millennia’s till one day they did so no more.
On that day, Armageddon took place and the earth was shattered.
To save themselves from the Purge of the world and to stop the mythical Two, some Revenant servants from both Monarchs rebelled and joined forces with each other. They planned and executed the destruction of the two Mages, their
Masters. And with them stopped the war the monarchs had waged against each other for a century. Saved only by the sealing their unique dna-code into selected humans genome.
Time flew and man forgot about its own history and almost 10.000 years passed before history was to feel the Revenants walk the earth anew.
Awaken up into a world so unlike their own the Revenants now must survive and regroup before they can take their place as the rulers of man once more.


Game play Introduction;

The RP's will play humans with cataclysmic plans and supernatural powers, though restricted powers. They are still only humans and their bodies cannot stand the stress the powers have on them. So they walk a fine thread.
This is a dark hero play were the players take on the roles as heavenly being with the intention to rule all mankind and the opposite fraction. This
does not mean that everyone is a psychotic maniac or has the urge to kill people.
The human part of them has influenced them in ways they could not anticipate.
This meaning, that they act as humans with regular personal emotions and goal but all should strive to gain world domination by the means of gathering
the most artifacts until they are complete.
Should they die they can come back in the form of either their sons/daughters or by retrieving the Essence from their dead body and injecting it into a subject of choice. If done within 5 days of their death they will be activated in their new host or within their heirs



!!Spelsystemet!!


Action System
The Action System is based on a 20-sided die roll.
All actions outcome is determined by the result of your throw.
When you perform an action or use a skill or gift you must perform a Check-throw, CT for short.
The CT is done by rolling a d20 and compare the result with the relevant attribute, gift or skill.
If the result is equal or lower than your Value you succeed. But if you throw is higher it is considered a Failure. And
is the throw is 20 you Fumble. But if you succeed and your throw shows a 1 it is a perfect throw.

Perfect Throw
When a perfect throw is performed you roll the same die again to determine the effect of the
perfect throw.
In a fight and you swing a weapon, performing a perfect throw then is called a Bey-action (Blink of
an Eye). This action is a free actions, due to the splendor the PC have performed his/her action.
Where a 1 is a certain stylish kill, 2-10 is an artery bleeding or an amputation and 11-20 is Risk of
Bone-shatter/Breaking Damage, meaning your bones may break



!!Karaktärsskapandet!!



Character Creation;
When creating a character you get between 75 and 105 Character Creation Points (CCP)
depending on if it’s a First Born*, Second Born or Third Born you will be playing.
Also, you receive 130 Character Skill Points (CSP) for Basic Skills and 175 CSP for Revenant Skills,
which must all be used for buying Skill Points (SP).
Basic Skills all starts with a Basic Value of 5 SP, except for First Aid, Find Concealed, and a few
others. See Skill Chapter for more info.


*
When a character is Awakened for the first time it’s called
being First Born. When a Revenant dies and comes back its
called Second Born and so on. A First Born is a weak Revenant
when a Second is the mediocre one and the Third is the good
one. It goes on till Fifth Born which is the leaders in both
factions. You can only be reborn during gameplay if your
character dies. First Born gets 75-Ccp, Second 81-Ccp, Third 88-
Ccp, Forth 94-Ccp and finally Fifth which gets 105-Ccp.


A. General Attributes
In the world of The Revenants, a characters mental and physical attributes
is represented by Strength (Str), Physic (Phy), Agility (Agi), Intelligence (Int),
Willpower (Wil), Charisma (Cha), and Size.
Divide your CCP upon your 6 General Attributes.
Size is free and can as lowest be 6 and as highest 13. See Table A-1.
A Value of 8-9 is what a normal human might possess. If you have a value in any
GA/Skill you are competing in World Championships. F.ex, Stephen Hawkins
has 17 in Intelligence.

B. Buying Gifts
All Revenants starts out with 16 Gift Points. The few points you may not have
used up on character creation can now be used to gain an extra starting Gift. The 16
Gift Points you start with must be use to buy at least one level 1 Gift.

C. Basic Skills
Use 130 CSP to raise your Basic Skills. See
the Skill Chapter for more info.

D. Revenant Skills
Choose 13 Revenant Skills. 3 of them must be related to the Human you
possess.
This symbolizes the education and or occupational Skill/Abilities the human has
accumulated before the Awakening. Now raise your skills with 175 CSP.

E. Derived Attributes
Determine height, weight, Body Points (BP) and Damage Bonus (DB).
Height and weight you get from your Size (See table A-1).
Your BP is your Phy+Size+10*2.
You’ll get your DB from Str, Phy and Agi. DB has three sub-categories.
Crush, Cut and Stab. (See table A-3).

F. Persona
Name, age, sex, looks, birth-date, family status, occupation and background.
Choosing a background for your human vessel is very important due to that you,
even though you are not the human you possess, you know its history and has
access to all of its memories and knowledge.
Don’t forget to pick a Revenant Name also and a brief history for him/her.

G. Equipment
Your character starts out with a “normal” starter equipment as a cell phone, 50-100
US dollar or equivalent for their own nations currency, clothes on their body,
perhaps a weapon and so forth. Anything that should come naturally for your
character. Even vehicles and homes.

Now you should almost be done with the basic character creation.

-------------------------------------------------------------------------------------------
 

Vitulv

Årets spelledare 2011 och 2013
Joined
23 Dec 2000
Messages
7,060
Jag tycker inte det framgår riktigt hur det är tänkt att man ska spela. Alltså, jag saknar spelets fokus lite. Man är någon sorts superhjältar - sen då? Slåss man mot monster? Intrigerar man inom olika grupperingar av revenants? Är man på flykt från människorna som vill fånga en och göra experiment? etc.

Reglerna är BRP, vilket inte jag gillar, men det är en smaksak så det kan jag varken säga bu eller bä om. Generellt tycker jag dock inte att BRP funkar så bra när man ska spela väldigt mäktiga individer.
 

Doomhamster

Swordsman
Joined
4 Feb 2011
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480
Location
Linköping
ShoeLazey said:
Nedan följer utdrag ur The Revenants. Läs gärna och kommentera. Ris och ros och vad som passar/inte passar eller ser fel ut.

Spontana frågor:

Vem exakt är det som frälstes genom att klippa in sin DNA-kod i människor? Vem utförde the Purge? Varför blir Revenants bättre ju fler gånger de dör och återuppväcks? Hur går det till? Vad är artifakterna? Hur hindrar man spelet från att bara bli en nutida-övernaturlig-klon av vilken jaga-artifakterna-kampanj som helst från gamla fantasyrollspel?

Skriva på svenska vore nog bättre, som det nu är blir den knackiga engelskan ett hinder för förståelsen.

Systemet verkar ganska slätstruket, är det en medveten ambition att efterlikna system som gamla DoD? Är det den stämningen du vill ha? Det är alltid smart att först fundera på vilken typ av action man vill ha i spelet, vilka handlingar och beteenden som ska belönas/funka, och sen försöka konstruera ett system utifrån det. (Finns många trådar här i rollspelsmakarforumet om hur man gör det.)

Min personliga preferens är också att alltid minska antalet tärningsslag. System med "okej, slår du det här så måste du slå för det här, och sen det här" blir väldigt långsamma och jag tycker det är svårt att få nån spänning i spelet.
 

ShoeLazey

Veteran
Joined
18 Mar 2011
Messages
25
Location
Småland
Här kommer det första frågeställning, hur lyfter man fram bättre vad de är och vad de sysslar med än det jag har skrivit under Game play Introduction?

Vad för system skulle passa bättre än BRP? GURPS? D20? Corex?

Lägger till History och lite fler utdrag nedanför.
 

tull

Hero
Joined
12 Jun 2008
Messages
1,708
Location
Uppsala
ShoeLazey said:
Character Creation;
When creating a character you get between 75 and 105 Character Creation Points (CCP)
depending on if it’s a First Born*, Second Born or Third Born you will be playing.
Also, you receive 130 Character Skill Points (CSP) for Basic Skills and 175 CSP for Revenant Skills,
which must all be used for buying Skill Points (SP).
Basic Skills all starts with a Basic Value of 5 SP, except for First Aid, Find Concealed, and a few
others. See Skill Chapter for more info.


*
When a character is Awakened for the first time it’s called
being First Born. When a Revenant dies and comes back its
called Second Born and so on. A First Born is a weak Revenant
when a Second is the mediocre one and the Third is the good
one. It goes on till Fifth Born which is the leaders in both
factions. You can only be reborn during gameplay if your
character dies. First Born gets 75-Ccp, Second 81-Ccp, Third 88-
Ccp, Forth 94-Ccp and finally Fifth which gets 105-Ccp.
Hmm. Om man bara kan bli reborn under gameplay: Varför ska man då kunna skapa en second eller third born under karaktärsskapandet? Jag tycker att de två strider emot varandra.
 

ShoeLazey

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Joined
18 Mar 2011
Messages
25
Location
Småland
History
In a time set back in approximately 8000-9000 BC a war started by unknown reasons. At this time the
human culture was still in its cradle and humans were still a hunter/gatherer culture that just
started to explore farming and setting up granaries. In about 5000 BC it became clear that
there was a war raging in Africa and had become so large that it consumed all of Africa in its holy
wrath.

This war was not battled by humans, but by creatures brought from nightmares of all that lives.
Eventually these creatures proved to be worthless in the battle since both “powers” could conjure as
many as they wanted or needed. Many believe that the Gods waged this war, but
more wrong they could not be. It was started and controlled by two beings of such powers that they
saw themselves as Creators of worlds. We gave them later the names of Saitani and Iavhe. But
they were merely beings from another dimension that had the ability to use powers that we would
call magic. Using their powers they managed to create two sets of artifacts, which would enhance
their powers.

These two mages was companions in a way before the war. Nothing said if it was sexual or as partners
of business, but around 5000 BC they rose against each other in order to save themselves from being
murdered by their partner. This only shows to prove that with power comes insanity.
After that none of them got the upper hand over the other for several hundred years, they started
to make plans to form the ultimate being for their war, since none of their previous prototypes they
had used showed to be useful in any other way then to be cannon fodder.

Soon the “good” mage came up with the schematics for the perfect warrior, and it didn’t
take long before the “evil” one noticed this and started to make copies for himself.
These beings were named by their then current language and are an acronym or adverb for
Descendants of Fire and Descendants of Earth. As the time passed the mages rumbled the
foundations of our planet as their Beings fought on numerous battlefields.

Surely they died, because no man or thing can be unaffected by time itself or from physical wounds,
even though great powers can stretch the time for ones existence, or mend aggravated and surely
fatal wounds. Even compared to a normal human beings.
To prevent the demise of their slaves, because creating them drew humungous powers from their
Artifacts, they saved them by creating them in an alternate form. This form is refers to as Essence.
This Essence was then bound in alkaloid fluids that was injected into manufactured bodies with great
healing powers and the ability to carry all the powers they was bestowed of.

Thus no normal human form could withstand the full force of their abilities for long without all the
internal organs failing and eventually kill them. As the war rose on and the years passed the Demons
and Angels came to a point that is referred to as the Calling, were they became aware of the human
life form and their souls.

This intrigued some and as the war was coming to an end two small groups met to convene about
what they should do. Cause both parties was tired of hundreds of years of war. So after discarding
several ideas they took the best path they saw fit.
They formed an temporarily alliance and decided to kill the mages, but doing so they needed to
destroy the Artifacts that was their source of power and thus destroying what kept them "alive".
Knowing this they strategized a plan that would allow them to stay alive for eternity, to live on
until the day came when they could be free and rule the earth as the true heirs. So to do this they
extracted their Essence, not completely but a small amount, that they injected into a selected group of
humans.

It would take time for this Essence to completely grow into its full form once again, even
generations, but once complete they would, as the Phoenix, rise again, well aware of their past and
personas. Still wielders of the awesome powers their Masters once bestowed upon them.
All said and done they went forth and caused what was later described as The Cleansing or the Great
Flooding. The mages was killed, or at least presumed to be, and almost all Demons and
Angels was obliterated, Leaving none or scarce evidence of their existence. Myths and legends as
Atlantis and Lemuria rose to explain some of the fragments left behind but the humans could not be
more wrong in their interpretations...

Years passed and generations changed. Years turned into centuries and centuries turned into
millennia’s. But after 9500 years the Essence that had been passed down through a selected few, by
the means of RNA, was almost finished. Finished, meaning about 5-600 years more. But alas they
started to awake. 20 in total, ten at each side awoke and started to plan their return. So the
Race for the Artifact was on. They started by seeking each other out and recreating their old
factions.

They have been acting as humans throughout history, significant important men and woman,
acting as Presidents, scientists and Kings and Queens. They worked continuously to gather as
many artifacts as possible, but as many was old or rather ancient, many were broken or
malfunctioned. So till this day they still work in covertness, hunting artifact for the day of
Redemption that shall come. The day when they can rip their mortal bonds of flesh they once took
and have come to loath.

The Awakening

During the Awakening of a First Born, there are a number of significant events that always takes
place. Upon Awakening, a large group of people dies due to some freak of nature or freak accident.
For example, sudden earthquakes that strike small areas with full force, tsunamis suddenly appearing
on a otherwise calm ocean or a train/airplane crashes into a home for the elderly or a public
school. These are few suggestions of what can happen.

These happenings are caused by the Ore-implant.
Due to historical migration and overpopulation the Ore-gene has spread to most people in the world.
The gene is futilely small and the humans carrying it can never be a retainer for a Revenant. But
when a First Born Awakes the Ore-gene is tugged out of all humans in the vicinity that has the gene,
killing them in the process, and thus the world creates a suitable explanation for the sudden
deaths. Reality does not like when supernatural events happens.
The Ore-gene stolen, now torrents upon the soon to be Awakened First Born and when sufficient Ore
is gathered the Awakening occurs.

These storms and deaths acts also as a beacon for other Revenants that a First Born has arrived. The
disasters also pin-points the area where she is to be born in. Both sides are always fast on their feet
to send out consigliore’s, or Hunters as they also are called, to meet and greet her.
When found, the hatchling gets to choose if she wants to join the fraction who found her first, even
if it’s not her original one. This can sometimes, at GM’s whim, be a perfect first-time conflict. What
happens if both fractions Hunter’s find the newly hatched at the same time or just moments apart?

An intriguing chase can be a great start to mess with your players. A sudden helper and a
mysterious killer suddenly appear from nowhere! What is happening? Who is who?
After found and chosen, the First Born is taken to a safe-house where she will get some information
and brought up-to-date of what has happened so far. Here she will also re-learn some basic Gifts.
(This is where she learns her three Gifts she chose upon Character Creation).
The Revenant will also learn about her weapon and how to find it once more.

The Revenant

The Revenant is an artificial being created by the Two through advanced gene-manipulation and
genome splitting. Subsequently, the same method was used to later save themselves from the
destruction of the Two’s Purge. A Revenants powers emanates from their
respective Orega* which lies in the hippocampus area of the brain. The Orega draws out the Ore
from all the cells in the body since they work as the generator for Ore. This is also why tails and
myths of the third eye exists today. Once its activated the power must be used. The power
torrents up and otherwise and your human host will die from this. Energy can’t be created, only
transformed and redirected, and this applies to the Revenant too.

The Genome
If one would closer on a Revenants genome, they would find two unknown elements in the genes.
The first is the Zero-nuclide that once were the iRNA. The second one is the Omega-gene which is
the core of the Ore.

The Brand
The symbol for Omega takes shape on a Revenants body as soon as he/she Awakes. The Revenants
themselves have no answer as to why a silvery Omega symbol appears, but many concur with the
theory that it is a side-effect from the genesplitting. Another, but not so popular belief, is that
the symbol appears due to the fact that the ore now resides in a human body and not in an
artificial body as it was intended for.

God and Lucifer
The disagreement that started the Purge is long since forgotten but its ripples still echoes into
eternity. The Two did not die that fateful day. Instead it worked as a wakeup call for the Two. Realizing
what they had done to their creation, they agreed to rule separately in different dimensions, with
clear rules and boundaries.And so, one ascended while the other one
descended and both bided their time while they mended the world. As centuries passed, humans
repopulated the world anew. And with the creation of the first human-build and human-ruled
societies, the Two blessed them with religion. A blessing that was deadly in the wrong hands.

The Artifacts
There are 13 known artifacts believed to have survived the great Purge. But no one knows if any
of them have been discovered. In 1994, one is believed to have been found in the Congo jungles
by a team of primatologists. The expedition was lost but what they managed to document and that
survived, was footage of amazing light in the sky and dark abominable shapes. The evidence was
ridiculed and the investigation was dropped. The incident was merely written off as a attack by
wildlife. Ancient diaries of travelling merchants tell similar sightings of foul beasts hunting in the night
after the lights have played in the sky. The stories are many and so are the legends.

Many minor artifacts exists also, though they cannot be compared with the power of any of the
13. They come in all shapes and sizes and they bestow the user with gifts or power. What is
bestowed is very diverse due to that all minor artifacts was once used as mere common tools in
the days that was rules by the Two.
The 13 major Artifacts are all connected to the moons phases. One artifact for each month. When
the full moon appears the corresponding artifact for that month causes strange effects and affects
the weather. Phenomenons like red fairies, is the most common sign. These events only happen in
the vicinity of the artifact. Another phenomenon is crop circles. The area of effect can be from 2-50km
from the source.
 

omgbambi

Veteran
Joined
21 Feb 2009
Messages
173
Location
Göteborg
Jag fattar inte.. vadå, man är ond.. men ändå inte?
Man blir antingen den gode diktatorn/kungen eller Sauron?

Demokrati då? Får man inte slåss för det?

Men jag fattar det som Indiana Jones i Middle Earth. Cool idé!
-dock- spontant; att spela bad guys blir ofta ganska tråkigt, tycker jag. Det känns som om goda personer har fler dilemman att slåss med än 'onda'/maktgalna/korrumperade.
 

ShoeLazey

Veteran
Joined
18 Mar 2011
Messages
25
Location
Småland
Persson said:
ShoeLazey said:
Character Creation;
When creating a character you get between 75 and 105 Character Creation Points (CCP)
depending on if it’s a First Born*, Second Born or Third Born you will be playing.
Also, you receive 130 Character Skill Points (CSP) for Basic Skills and 175 CSP for Revenant Skills,
which must all be used for buying Skill Points (SP).
Basic Skills all starts with a Basic Value of 5 SP, except for First Aid, Find Concealed, and a few
others. See Skill Chapter for more info.


*
When a character is Awakened for the first time it’s called
being First Born. When a Revenant dies and comes back its
called Second Born and so on. A First Born is a weak Revenant
when a Second is the mediocre one and the Third is the good
one. It goes on till Fifth Born which is the leaders in both
factions. You can only be reborn during gameplay if your
character dies. First Born gets 75-Ccp, Second 81-Ccp, Third 88-
Ccp, Forth 94-Ccp and finally Fifth which gets 105-Ccp.
Hmm. Om man bara kan bli reborn under gameplay: Varför ska man då kunna skapa en second eller third born under karaktärsskapandet? Jag tycker att de två strider emot varandra.

Bra poäng. Meningen är att karaktärsskapandets regler där syftar till om du nu dör under spelets gång så går man ut och skapar en ny karaktär i en av sina barn/släktingar. Och vips så kan man komma tillbaka ett par dagar senare i spelets gång.

Vidareutveckling: När du har spelat spelet ett par gånger så kanske du vill skapa en lite mäktigare karaktär varav du väljer Second eller Third Born.
 

ShoeLazey

Veteran
Joined
18 Mar 2011
Messages
25
Location
Småland
xDanielx said:
Jag fattar inte.. vadå, man är ond.. men ändå inte?
Man blir antingen den gode diktatorn/kungen eller Sauron?

Demokrati då? Får man inte slåss för det?

Men jag fattar det som Indiana Jones i Middle Earth. Cool idé!
-dock- spontant; att spela bad guys blir ofta ganska tråkigt, tycker jag. Det känns som om goda personer har fler dilemman att slåss med än 'onda'/maktgalna/korrumperade.
Det är därför det är väldigt viktigt att man spelar på sina mänskliga attribut, känslor och samvete, som man ärver från den kropp man "besätter".
Det personliga dilemmat ska spela in på ens psyke. Och ond eller god är egentligen bara en uppfattning och relativ. Dina fiender är ju ALLTID onda men går du över till deras sida så är det NI som är onda^^
 

ShoeLazey

Veteran
Joined
18 Mar 2011
Messages
25
Location
Småland
TheSod said:
ShoeLazey said:
Nedan följer utdrag ur The Revenants. Läs gärna och kommentera. Ris och ros och vad som passar/inte passar eller ser fel ut.

Spontana frågor:

Vem exakt är det som frälstes genom att klippa in sin DNA-kod i människor? Vem utförde the Purge? Varför blir Revenants bättre ju fler gånger de dör och återuppväcks? Hur går det till? Vad är artifakterna? Hur hindrar man spelet från att bara bli en nutida-övernaturlig-klon av vilken jaga-artifakterna-kampanj som helst från gamla fantasyrollspel?

Skriva på svenska vore nog bättre, som det nu är blir den knackiga engelskan ett hinder för förståelsen.

Systemet verkar ganska slätstruket, är det en medveten ambition att efterlikna system som gamla DoD? Är det den stämningen du vill ha? Det är alltid smart att först fundera på vilken typ av action man vill ha i spelet, vilka handlingar och beteenden som ska belönas/funka, och sen försöka konstruera ett system utifrån det. (Finns många trådar här i rollspelsmakarforumet om hur man gör det.)

Min personliga preferens är också att alltid minska antalet tärningsslag. System med "okej, slår du det här så måste du slå för det här, och sen det här" blir väldigt långsamma och jag tycker det är svårt att få nån spänning i spelet.
Bra poäng. Bör ses över och lyftas fram lite. var aldrig mening att de som blev "räddade" nånsin skulle få några definerade namn och bakgrunder. varför Revenanterna blir bättre framgår av Historia-partiet. Revenanterna är födda för tidigt och ju närmare de kommer den riktiga tiden så blir de starkare, samt erfarenhet spelar in också i deras ökade styrka.
 

Jarl

Hero
Joined
17 Sep 2003
Messages
1,790
TheSod said:
Skriva på svenska vore nog bättre, som det nu är blir den knackiga engelskan ett hinder för förståelsen.
Jag håller med här. Om du inte har en väldigt bra redaktör så skulle jag också rekommendera svenska. Engelskan som presenteras här är inte bra nog.


/Fredrik, engelskalärare
 

ShoeLazey

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Joined
18 Mar 2011
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25
Location
Småland
Håller med faktiskt. vet inte varför jag började skriva det på engelska men sen bara fortsatte det i det spåret^^ Nån som vill översätta? xD
 

omgbambi

Veteran
Joined
21 Feb 2009
Messages
173
Location
Göteborg
ShoeLazey said:
xDanielx said:
Jag fattar inte.. vadå, man är ond.. men ändå inte?
Man blir antingen den gode diktatorn/kungen eller Sauron?

Demokrati då? Får man inte slåss för det?

Men jag fattar det som Indiana Jones i Middle Earth. Cool idé!
-dock- spontant; att spela bad guys blir ofta ganska tråkigt, tycker jag. Det känns som om goda personer har fler dilemman att slåss med än 'onda'/maktgalna/korrumperade.
Det är därför det är väldigt viktigt att man spelar på sina mänskliga attribut, känslor och samvete, som man ärver från den kropp man "besätter".
Det personliga dilemmat ska spela in på ens psyke. Och ond eller god är egentligen bara en uppfattning och relativ. Dina fiender är ju ALLTID onda men går du över till deras sida så är det NI som är onda^^
Okej men är det här ett politiskt spel eller ett skattjagarspel?

Alltså, om det är ett politiskt spel (totalitär makt, ond bråd död till kättarna etc etc) och handlar om makt, blir inte artefakterna sekundära som man skickar ut sina hejdukar på att hitta?

Och om det är ett skattletarspel, spelar det någon roll exakt varför man jagar skatter? Ta D&D tex. det brukar ju oftast räcka med en hög med silvermynt och utlovat kjoltyg för att få en grupp sk. 'äventyrare' att springa in i grottor fyllda med monster.

:gremsmile:

Daniel som gillar skattletarspel..
 

ShoeLazey

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Joined
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Messages
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Location
Småland
Det är både och. Du väljer själv lite vad du vill utsätta dina spelare för men huvudtemat är Skattletning, och eftersom varje sida har ett fåtal medlemmar så lovar det gott att att spelarna får behålla de mindre artefakt de hittar och har tillgång till de stora om så behövs.

Vill man kan man spela politik i det ochså. då det ska finnas inte bara en mot-fraktion till din egen grupp utan även finns lösa fraktioner utan anknytning till endera av Änglarna eller Demonerna.

Jag har skrivit på fraktioner men inte delat med odm här än. Men jag kan eventuellt slänga upp det imorn.

Tack
 
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