Hi all!
As much as I love the detail offered by Eon's IV combat, I find it slow. I specially feel it because I have a large group, 5-6 players.
One I thing it will speed up combat a tiny bit, is to get rid of the 1T10 body part roll, and made the units of the attack score be the number which determines the body part hit by the attack (this won't work with the extra level of detail presented in the Strid book.).
I would like to know if some of you have made changes to the way combat works to speed it up, and which are those changes.
One thing I would love is to do to speed up combat is to remove completely the damage roll. I really like games that weapons do a "flat" damage value and the extra (randomized value) damage comes from the attack roll itself, depending how good or how bad the attack vs defense roll has been. Sadly, I think that will imply core changes in Eon IV mechanics which I am not willing to do at the moment.
As much as I love the detail offered by Eon's IV combat, I find it slow. I specially feel it because I have a large group, 5-6 players.
One I thing it will speed up combat a tiny bit, is to get rid of the 1T10 body part roll, and made the units of the attack score be the number which determines the body part hit by the attack (this won't work with the extra level of detail presented in the Strid book.).
I would like to know if some of you have made changes to the way combat works to speed it up, and which are those changes.
One thing I would love is to do to speed up combat is to remove completely the damage roll. I really like games that weapons do a "flat" damage value and the extra (randomized value) damage comes from the attack roll itself, depending how good or how bad the attack vs defense roll has been. Sadly, I think that will imply core changes in Eon IV mechanics which I am not willing to do at the moment.