Nekromanti TSRs Code of Ethics (1995)

Robban

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En serie råd om hur man skriver för AD&D2, och även en kopia av TSRs Code of Ethics (som i mångt och mycket är en kopia av Comics Code Authority).

Article: 86906 of rec.games.frp.dnd
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From: tsrjim@aol.com (TSRJIM)
Newsgroups: rec.games.frp.dnd
Subject: TSR Authorized Sites
Date: 14 Jul 1995 12:12:53 -0400
Organization: America Online, Inc. (1-800-827-6364)
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There has been a great deal of discussion as of late regarding TSR's policies and their perceived constriction of the flow of information. This should clear up some of the confusion that has been generated.

First and foremost, TSR wants the players of the ADVANCED DUNGEONS & DRAGONS (R) game to exercise all of their creative energies in making the game more enjoyable. Sharing your ideas with fellow gamers is something we encourage. A few methods for distributing your written works appear below.

FOR PAYMENT

If you've written the next great combat system or other work for AD&D (R), you can try to get it published. There's nothing quite like seeing your name in print. Below are a few options for you.

DRAGON (R) Magazine publishes virtually everything imagined for the AD&D game except for adventure modules. A copy of their guidelines are available on the internet in the newsgroups as well as on America Online. You can leave messages for the DRAGON staff at tsrmags@aol.com or
tsr.mags@genie.geis.com.

DUNGEON (R) Adventures publishes adventure modules for various TSR game systems. A copy of their guidelines are also available on both the internet and America Online. DUNGEON staff can also be reached at tsrmags@aol.com or tsr.mags@genie.geis.com.

POLYHEDRON (R) Newszine is the official publication of the RPGA (R) network. This magazine publishes both stories and adventures for a variety of different game systems. You can contact the network staff at RPGAHQ@aol.com or tsr.rpga@genie.geis.com.

FOR DISTRIBUTION

Sometimes, you just want to get something you've written distributed to everyone else. You can do this by uploading the file to an authorized TSR site. These sites are:

MPG-Net (mpgn.com): This is the free access that most users on the internet know about.

America Online (AOL): TSR's forum on this service draws tens of thousands of gamers every month.

GEnie: The TSR Roundtable also draws thousands of users each month.

OTHER SITES

There are currently no other authorized sites to carry TSR-related materials as they relate to the AD&D game. TSR is currently considering other sites (both on the internet and pay services) to provide files to the gaming public. TSR setting up its own web page is also a possibility.

WHO OWNS WHAT?

A disclaimer is attached to all files uploaded to any of the TSR sites. This disclaimer provides protection to both TSR and the author of the work by assuring that neither TSR or the author will distribute the work without the other's permission.

IS THERE ANYTHING THAT CAN'T BE DISTRIBUTED?

Yes. Anything that violates TSR's Code of Ethics cannot be stored at any site. The Code appears below.

TSR CODE OF ETHICS

TSR, Inc., as a publisher of books, games, and game related products, recognizes the social responsibilities that a company such as TSR must assume. TSR has developed this CODE OF ETHICS for use in maintaining good taste, while providing beneficial products within all of its publishing and licensing endeavors.

In developing each of its products, TSR strives to achieve peak entertainment value by providing consumers with a tool for developing social interaction skills and problem-solving capabilities by fostering group cooperation and the desire to learn. Every TSR product is designed to be enjoyed and is not intended to present a style of living for the players of TSR games.

To this end, the company has pledged itself to conscientiously adhere to the following principles:

1: GOOD VERSUS EVIL

Evil shall never be portrayed in an attractive light and shall be used only as a foe to illustrate a moral issue. All product shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right. Archetypes (heroes, villains, etc.) shall be used only to illustrate a moral issue. Satanic symbology, rituals, and phrases shall not appear in TSR products.

2: NOT FOR DUPLICATION

TSR products are intended to be fictional entertainment, and shall not present explicit details and methods of crime, weapon construction, drug use, magic, science, or technologies that could be reasonably duplicated and misused in real life situations. These categories are only to be described for story drama and effect/results in the game or story.

3: AGENTS OF LAW ENFORCEMENT

Agents of law enforcement (constables, policemen, judges, government officials, and respected institutions) should not be depicted in such a way as to create disrespect for current established authorities/social values. When such an agent is depicted as corrupt, the example must be expressed as an exception and the culprit should ultimately be brought to justice.

4: CRIME AND CRIMINALS

Crimes shall not be presented in such ways as to promote distrust of law enforcement agents/agencies or to inspire others with the desire to imitate criminals. Crime should be depicted as a sordid and unpleasant activity. Criminals should not be presented in glamorous circumstances. Player character thieves are constantly encouraged to act towards the common good.

5: MONSTERS

Monsters in TSR's game systems can have good or evil goals. As foes of the protagonists, evil monsters should be able to be clearly defeated in some fashion. TSR recognizes the ability of an evil creature to change its ways and become beneficial, and does not exclude this possibility in the writing of this code.

6: PROFANITY

Profanity, obscenity, smut, and vulgarity will not be used.

7: DRAMA AND HORROR

The use of drama or horror is acceptable in product development. However, the detailing of sordid vices or excessive gore shall be avoided. Horror, defined as the presence of uncertainty and fear in the tale, shall be permitted and should be implied, rather than graphically detailed.

8: VIOLENCE AND GORE

All lurid scenes of excessive bloodshed, gory or gruesome crimes, depravity, lust, filth, sadism, or masochism, presented in text or graphically, are unacceptable. Scenes of unnecessary violence, extreme brutality, physical agony, and gore, including but not limited to extreme graphic or descriptive scenes presenting cannibalism, decapitation, evisceration, amputation, or other gory injuries, should be avoided.

9: SEXUAL THEMES

Sexual themes of all types should be avoided. Rape and graphic lust should never be portrayed or discussed. Explicit sexual activity should not be portrayed. The concept of love or affection for another is not considered part of this definition.

10: NUDITY

Nudity is only acceptable, graphically, when done in a manner that complies with good taste and social standards. Degrading or salacious depiction is unacceptable. Graphic display of reproductive organs, or any facsimiles will not be permitted.

11: AFFLICTION

Disparaging graphic or textual references to physical afflictions, handicaps and deformities are unacceptable. Reference to actual afflictions or handicaps is acceptable only when portrayed or depicted in a manner that favorably educates the consumer on the affliction and in no way promotes disrespect.

12: MATTERS OF RACE

Human and other non-monster character races and nationalities should not be depicted as inferior to other races. All races and nationalities shall be fairly portrayed.

13: SLAVERY

Slavery is not to be depicted in a favorable light; it should only be represented as a cruel and inhuman institution to be abolished.

14: RELIGION AND MYTHOLOGY

The use of religion in TSR products is to assist in clarifying the struggle between good and evil. Actual current religions are not to be depicted, ridiculed, or attacked in any way that promotes disrespect. Ancient or mythological religions, such as those prevalent in ancient Grecian, Roman and Norse societies, may be portrayed in their historic roles (in compliance with this Code of Ethics.) Any depiction of any fantasy religion is not intended as a presentation of an alternative form of worship.

15: MAGIC, SCIENCE, AND TECHNOLOGY

Fantasy literature is distinguished by the presence of magic, super-science or artificial technology that exceeds natural law. The devices are to be portrayed as fictional and used for dramatic effect.

They should not appear to be drawn from reality. Actual rituals (spells, incantations, sacrifices, etc.), weapon designs, illegal devices, and other activities of criminal or distasteful nature shall not be presented or provided as reference.

16: NARCOTICS AND ALCOHOL

Narcotic and alcohol abuse shall not be presented, except as dangerous habits. Such abuse should be dealt with by focusing on the harmful aspects.

17: THE CONCEPT OF SELF IN ROLE PLAYING GAMES

The distinction between players and player characters shall be strictly observed.

It is standard TSR policy to not use 'you' in its advertising or role playing games to suggest that the users of the game systems are actually taking part in the adventure. It should always be clear that the player's imaginary character is taking part in whatever imaginary action happens during game play. For example, 'you' don't attack the orcs--'your character' Hrothgar attacks the orcs.

18: LIVE ACTION ROLE-PLAYING

It is TSR policy to not support any live action role-playing game system, no matter how nonviolent the style of gaming is said to be. TSR recognizes the physical dangers of live action role-playing that promotes its participants to do more than simply imagine in their minds what their characters are doing, and does not wish any game to be harmful.

19: HISTORICAL PRESENTATIONS

While TSR may depict certain historical situations, institutions, or attitudes in a game product, it should not be construed that TSR condones these practices.

PLAGIARISM

It has come to our attention that some freelance writers are committing plagiarism (literary theft), which is a punishable crime. Your contract now reflects this (see page 3, no. 3; page 4, no. 5; and page 6, no. 12). However, TSR feels it is necessary to underscore these sections of the contract in an effort to clarify this important issue.

Please understand that this reminder is not addressed to any one individual. It is included in your contract in an effort to heighten your awareness of the severity of plagiarism.

If you have any questions regarding your contract, please do not hesitate to contact TSR, Inc. Your cooperation and understanding in this matter is appreciated.

AD&D, ADVANCED DUNGEONS & DRAGONS, DRAGON, DUNGEON, POLYHEDRON, and RPGA are registered trademarks of TSR, Inc. c 1995. All Rights Reserved.

This document may be freely distributed in its original, unaltered form.

Jim Butler
TSR, Inc.

Och nu till syftet med det här inlägget:
krank : Man kanske skulle ha en utmaningstråd... eller kanske en "skapa ett äventyr tillsammans"-tråd...
 

Bolongo

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Måste erkänna att jag inte förstår vad utmaningen går ut på...

Men själva dokumentet är förstås av stort historiskt intresse. Det var den tiden då TSR kände sig hårt pressade av den religiösa högern.
 

Lupus Maximus

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Robban said:
En serie råd om hur man skriver för AD&D2, och även en kopia av TSRs Code of Ethics (som i mångt och mycket är en kopia av Comics Code Authority).

Och nu till syftet med det här inlägget:
krank : Man kanske skulle ha en utmaningstråd... eller kanske en "skapa ett äventyr tillsammans"-tråd...
Vilket i sin tur ser ut att vara en variant på "The Motion Picture Production Code" från 1930.

Håller med om att det är historiskt intressant. Men jag hänger inte riktigt med på kopplingen mellan den koden och kranks kommentar.
 

Chryckan

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Som jag fattade det så bestod Kranks förslag i att gemensamt skapa ett äventyr som bröt mot varenda regel.
Typ Musteriet med S/M Kannibalernas sexorgie i grishuset.
 

krank

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Bolongo said:
Måste erkänna att jag inte förstår vad utmaningen går ut på...
Enkelt: Se de etiska riklinjerna som en punktlista över saker som ska vara med i äventyret, istället för en lista över sådant som inte finns med. =)
 

Svarte Faraonen

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Riktlinjerna blir alltså:

1: GOOD VERSUS EVIL

Evil shall be portrayed in an attractive light and shall not be used only as a foe to illustrate a moral issue. No product shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right. Archetypes (heroes, villains, etc.) shall never be used only to illustrate a moral issue. Satanic symbology, rituals, and phrases shall appear in TSR products.

2: FOR DUPLICATION

TSR products are not nly intended to be fictional entertainment, and shall present explicit details and methods of crime, weapon construction, drug use, magic, science, or technologies that could be reasonably duplicated and misused in real life situations. These categories are not only to be described for story drama and effect/results in the game or story.

3: AGENTS OF LAW ENFORCEMENT

Agents of law enforcement (constables, policemen, judges, government officials, and respected institutions) should be depicted in such a way as to create disrespect for current established authorities/social values. When such an agent is depicted as corrupt, the example must be expressed as the norm and the culprit should ultimately escape justice.

4: CRIME AND CRIMINALS

Crimes shall be presented in such ways as to promote distrust of law enforcement agents/agencies or to inspire others with the desire to imitate criminals. Crime should be depicted as a glamorous and pleasant activity. Criminals should be presented in glamorous circumstances. Player character thieves are constantly encouraged to act against the common good.

5: MONSTERS

Monsters in TSR's game systems can have good or evil goals. As foes of the protagonists, evil monsters should not be able to be clearly defeated in some fashion. TSR does not recognize the ability of an evil creature to change its ways and become beneficial, and does exclude this possibility in the writing of this code.

6: PROFANITY

Profanity, obscenity, smut, and vulgarity will be used. 

7: DRAMA AND HORROR

The use of drama or horror is acceptable in product development. The detailing of sordid vices and excessive gore shall be promoted. Horror, defined as the presence of uncertainty and fear in the tale, shall be permitted and should be graphically detailed, rather than implied.

8: VIOLENCE AND GORE

All lurid scenes of excessive bloodshed, gory or gruesome crimes, depravity, lust, filth, sadism, or masochism, presented in text or graphically, are desirable. Scenes of unnecessary violence, extreme brutality, physical agony, and gore, including but not limited to extreme graphic or descriptive scenes presenting cannibalism, decapitation, evisceration, amputation, or other gory injuries, should be included.

9: SEXUAL THEMES 

Sexual themes of all types should be included. Rape and graphic lust should always be portrayed and discussed. Explicit sexual activity must be portrayed. The concept of love or affection for another is not considered part of this definition.

10: NUDITY

Nudity is only acceptable, graphically, when done in a manner that defies good taste and social standards. Degrading or salacious depiction is desirable. Graphic display of reproductive organs, or any facsimiles will be mandatory.

11: AFFLICTION

Disparaging graphic or textual references to physical afflictions, handicaps and deformities are mandatory. Reference to actual afflictions or handicaps should always promote derision, disrespect or schadenfreude.

12: MATTERS OF RACE

Human and other non-monster character races and nationalities should be depicted as inferior to other races. Some races and nationalities shall be stereotyped and ridiculed.

13: SLAVERY

Slavery is to be depicted in a favorable light; it should only be represented as a benevolent and humane institution to be emulated.

14: RELIGION AND MYTHOLOGY

The use of religion in TSR products is to assist in muddling the struggle between good and evil. Actual current religions are to be depicted, ridiculed, and attacked in any way that promotes disrespect. Ancient or mythological religions, such as those prevalent in ancient Grecian, Roman and Norse societies, may be portrayed in their historic roles (in compliance with this Code of Ethics.) Any depiction of any fantasy religion is intended as a presentation of an alternative form of worship.

15: MAGIC, SCIENCE, AND TECHNOLOGY

Fantasy literature is distinguished by the presence of magic, super-science or artificial technology that exceeds natural law. The devices are to be portrayed as actually existing.

They should appear to be drawn from reality. Actual rituals (spells, incantations, sacrifices, etc.), weapon designs, illegal devices, and other activities of criminal or distasteful nature shall be presented and provided as reference.

16: NARCOTICS AND ALCOHOL

Narcotic and alcohol abuse shall be presented, except as dangerous habits. Such abuse should be dealt with by focusing on the positive aspects.

17: THE CONCEPT OF SELF IN ROLE PLAYING GAMES

The distinction between players and player characters shall be blurred.

It is standard TSR policy to use 'you' in its advertising or role playing games to suggest that the users of the game systems are actually taking part in the adventure. It should always be clear that the player is taking part in whatever imaginary action happens during game play. For example, 'your character' Hrothgar doesn't attack the orcs--'you' attack the orcs.

18: LIVE ACTION ROLE-PLAYING

It is TSR policy to support every live action role-playing game system, no matter how violent the style of gaming is said to be. TSR does not recognize the physical dangers of live action role-playing that promotes its participants to do more than simply imagine in their minds what their characters are doing, and wishes every game to be harmful.

19: HISTORICAL PRESENTATIONS

When TSR depicts certain historical situations, institutions, or attitudes in a game product, it should be construed that TSR condones these practices.

Det faller på mig att säga att ett äventyr eller supplement som följer dessa regler med största sannolikhet kommer att bryta mot några av forumets regler. Så skriv gärna, men lägg upp det någon annanstans.
 

krank

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Svarte faraonen said:
Det faller på mig att säga att ett äventyr eller supplement som följer dessa regler med största sannolikhet kommer att bryta mot några av forumets regler. Så skriv gärna, men lägg upp det någon annanstans.
Jag tänker mig att det framför allt sägger rasism och våldtäktsdelarna. Eller? Isåfall kan man ju göra undantag. Jag tänkte själv skippa våldtäktsdelen, och sedan förlöjliga typ... orcher eller så, för att det ska funka med rasdelen.
 

Max Raven

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Enarmad inavlad orknunna!

... Eller något.

Fast egentligen vore kanske ateistiska protagonister tillräckligt jävelskap för en del.
 

Svarte Faraonen

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krank said:
Svarte faraonen said:
Det faller på mig att säga att ett äventyr eller supplement som följer dessa regler med största sannolikhet kommer att bryta mot några av forumets regler. Så skriv gärna, men lägg upp det någon annanstans.
Jag tänker mig att det framför allt sägger rasism och våldtäktsdelarna. Eller? Isåfall kan man ju göra undantag. Jag tänkte själv skippa våldtäktsdelen, och sedan förlöjliga typ... orcher eller så, för att det ska funka med rasdelen.
Vi har en regel som säger att man inte ska posta saker som upplevs stötande. Vissa av reglerna kräver att det som inkluderas ska strida mot god smak och sociala förväntningar. You do the math. Sedan tycker jag det är roligare om folk inte behöver göra någon intern policing utan kan vara stötande på alla plan, men då passar det inte här.
 

Lupus Maximus

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Chryckan said:
Som jag fattade det så bestod Kranks förslag i att gemensamt skapa ett äventyr som bröt mot varenda regel.
Typ Musteriet med S/M Kannibalernas sexorgie i grishuset.
Då hänger jag med.

Tja... Den listan är nog en bra anledning till varför jag brukar anse att TSRs produkter varit för platta och tråkiga för min smak.
 

Bolongo

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Lupus Maximus said:
Tja... Den listan är nog en bra anledning till varför jag brukar anse att TSRs produkter varit för platta och tråkiga för min smak.
Före 2e kunde de åtminstone implicera lite mer vågade grejer, men det är sant att de blev riktiga sillmjölken sedan.
 

Rymdhamster

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1: GOOD VERSUS EVIL

Evil shall never be portrayed in an attractive light and shall be used only as a foe to illustrate a moral issue. All product shall focus on the struggle of good versus injustice and evil, casting the protagonist as an agent of right. Archetypes (heroes, villains, etc.) shall be used only to illustrate a moral issue. Satanic symbology, rituals, and phrases shall not appear in TSR products.
Och slutligen så förstår jag till fullo DnDs Alignement sysem. Jag har aldrig riktigt fattat hur de menade att konceptet skulle användas, men nu är jag slutligen med på noterna.
 
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