Tovur
Veteran
- Joined
- 31 Aug 2016
- Messages
- 37
Kul att höra folks åsikt om storheten i AW så här kommer en liknande fråga. Ett annat spel som verkar vara (eller var kanske) är Numenera. Men för mig låter det helt galet klumpigt, varför har detta blivit poppis? Vad tycker ni om Numenera?
Såhär gör man saker tydligen: (lägg märke till att man ska gångra med 3 på slutet)
Actions work in a relatively straightforward manner. The difficulty of an action is, as mentioned above, measured on a 1-10 scale. Basically (there are a couple of complications, but I'll ignore those) when a player wants their character to do something, it goes as follows:
1) The GM tells the player the base difficulty - for example let's say that the player is trying to hit an opponent in combat; if the opponent is rated as being "level 6" then the difficulty is 6.
2) The base difficulty is then reduced by anywhere from 0-2 levels by any relevant skills the PC has; and by a further 0-2 levels by any relevant assets (favourable circumstances, tools, etc.) that the PC has.
3) If the player wants, they can spend points from their character's relevant ability pool to reduce the difficulty further. This costs 3 points for the first level of reduction, and 2 points for each subsequent level up to a maximum number of levels that depends on how experienced the character is. The character has an "Edge" score for each ability, and this acts as a discount to the points spent - for example with an Edge of 2 (possible for a starting character if they've heavily specialised) the character would get the first level of reduction by spending only a single point from their pool.
4) After all the reductions, the player rolls a d20 and needs to get greater than or equal to three times the final difficulty (if the difficulty hasn't been lowered below 7 there's no point rolling; and if the difficulty has been lowered to 0 then it's an auto-success and the player doesn't need to roll).
Såhär gör man saker tydligen: (lägg märke till att man ska gångra med 3 på slutet)
Actions work in a relatively straightforward manner. The difficulty of an action is, as mentioned above, measured on a 1-10 scale. Basically (there are a couple of complications, but I'll ignore those) when a player wants their character to do something, it goes as follows:
1) The GM tells the player the base difficulty - for example let's say that the player is trying to hit an opponent in combat; if the opponent is rated as being "level 6" then the difficulty is 6.
2) The base difficulty is then reduced by anywhere from 0-2 levels by any relevant skills the PC has; and by a further 0-2 levels by any relevant assets (favourable circumstances, tools, etc.) that the PC has.
3) If the player wants, they can spend points from their character's relevant ability pool to reduce the difficulty further. This costs 3 points for the first level of reduction, and 2 points for each subsequent level up to a maximum number of levels that depends on how experienced the character is. The character has an "Edge" score for each ability, and this acts as a discount to the points spent - for example with an Edge of 2 (possible for a starting character if they've heavily specialised) the character would get the first level of reduction by spending only a single point from their pool.
4) After all the reductions, the player rolls a d20 and needs to get greater than or equal to three times the final difficulty (if the difficulty hasn't been lowered below 7 there's no point rolling; and if the difficulty has been lowered to 0 then it's an auto-success and the player doesn't need to roll).