Jag tänkte det kunde vara kul att se vad andra människor spelar för rollpersoner i sina D&D-kampanjer.
Jag föregår med gott exempel och lägger upp de modiga fyra som just nu försöker ta sig igenom »The Sunless Citadel« med mig som spelledare.
Drurin, Male Dwarf Rog1: CR 1; Medium-Size Humanoid (4 ft. 2 in. tall); HD 1d6+2; hp 5/8; Init +3; Spd 20 ft.; AC 15, touch 13, flat-footed 12; Atk ±0 melee (1d6/19–20, short sword) or ±0 melee (1d4/19–20, dagger) or +3 ranged (1d8/19–20, light crossbow) or +3 ranged (1d4/19–20, dagger); SA +1 bonus to attack rolls against orcs and goblinoids, sneak attack +1d6; SQ darkvision, stonecunning, +2 bonus on saves against poison, spells and spell-like effects, +4 dodge bonus against giants, +2 bonus on Appraise and Craft checks related to stone or metal, traps; AL NG; SV Fort +2, Ref +5, Will +1; Str 10, Dex 16, Con 14, Int 13, Wis 13, Cha 2.
Skills and Feats: Appraise +5, Climb +4, Disable Device +7, Hide +7, Listen +5, Move Silently +7, Open Lock +7, Search +5, Spot +5. Skill Focus (disable device).
Languages: Dwarven, Common, Goblin.
Possessions: Dagger, light crossbow, short sword, leather armor, 9 crossbow bolts, thieves’ tools, belt pouch (4 gp, 23 sp, jade dragon figurine), sack (trail rations [2 ½ days]), traveler’s outfit.
Ellradon, Male Elf Ftr1: CR 1; Medium-Size Humanoid (5 ft. 2 in. tall); HD 1d10+1; hp 11; Init +4; Spd 30 ft.; AC 18, touch 14, flat-footed 14; Atk +4 melee (1d8+3/19–20, longsword) or +4 melee (1d4+3/19–20, dagger) or +6 ranged (1d8/×3, composite longbow) or +5 ranged (1d4+3/19–20, dagger); SQ immunity to sleep spells, +2 bonus on saves against Enchantment spells, low-light vision; AL NG; SV Fort +3, Ref +4, Will –2; Str 16, Dex 18, Con 13, Int 13, Wis 6, Cha 11.
Skills and Feats: Climb +5, Handle Animal +4, Listen±0, Ride+8, Search +3, Spot ±0. Point Blank Shot, Weapon Focus (composite longbow).
Languages: Elven, Common, Orc.
Possessions: Composite longbow, dagger, longsword, large wooden shield, leather armor, 19 arrows, backpack (trail rations [2 ½ days]), belt pouch, waterskin (water [3pints]), traveler’s outfit.
Imbrahil, Male Human Ftr1: CR 1; Medium-Size Humanoid (6 ft. tall); HD 1d10+3; hp 12/13; Init +3; Spd 30 ft.; AC 15, touch 9, flat-footed 15; Atk +5 melee (1d8+3/19–20, longsword) or +4 melee (1d4+3/19–20, dagger); AL LN; SV Fort +5, Ref –1, Will –2; Str 16, Dex 9, Con 16, Int 16, Wis 6, Cha 9.
Skills and Feats: Climb +3, Craft (weaponsmith)+7, Handle Animal +3, Jump +3, Listen –2, Ride+3, Search +3, Spot –2, Swim –5. Improved Initiative, Quick Draw, Weapon Focus (longsword).
Languages: Common, Dwarven, Elven, Goblin.
Possessions: Dagger, longsword, chain shirt, large steel shield, backpack (trail rations [2 ½ days]), bedroll, belt pouch, flint and steel, hooded lantern, oil (1 pint), waterskin (water [3 pints]), explorer’s outfit.
Montract, Male Elf Nec1: CR 1; Medium-Size Humanoid (5 ft. 1 in. tall); HD 1d4+1; hp 8; Init +2; Spd 30 ft.; AC 14, touch 12, flat-footed 12; Atk +2 melee (1d6+3/×2, quarterstaff) or +2 melee (1d4+2/19–20, dagger) or +2 ranged (1d4+2/19–20, dagger); SA familiar, spells; SQ immunity to sleep spells, +2 bonus on saves against Enchantment spells, low-light vision, spells; AL CN; SV Fort +1, Ref +2, Will +2; Str 14, Dex 15, Con 12, Int 16, Wis 11, Cha 10.
Skills and Feats: Concentration +5, Heal +2, Knowledge (arcana) +7, Listen +4, Search +5, Spellcraft +7, Spot +4. Toughness, Scribe Scroll.
Languages: Elven, Common, Draconic, Sylvan.
Possessions: Dagger, quarterstaff, leather armor, backpack (trail rations [2 ½ days]), belt pouch (12 gp, 9sp), flint and steel, ink (vial), inkpen, 3 sheets of parchment, spell component pouch, wizard’s spellbook, explorer’s outfit.
Spells Prepared (4/3; base DC = 13 + spell level): 0—dancing lights, disrupt undead*, ghost sound, ray of frost; 1st—magic missile, ray of enfeeblement*.
Spellbook: 0—arcane mark, dancing lights, daze, detect magic, disrupt undead*, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st—animate rope, burning hands, cause fear*, chill touch*, magic missile, ray of enfeeblement*.
* Necromantic spells. Prohibited school: Divination.
Raven: CR 1/6; Tiny Animal; HD 1d8; hp 4; Init+2; Spd 10 ft., fly 40 ft. (average); AC 15, touch 14, flat-footed 13; Atk +4 melee (1d2–5/×2, claws); SQ alertness, empathic link, improved evasion, share spells; AL N; SV Fort +2, Ref +4, Will +4; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6.
Skills and Feats: Hide +10, Listen +6, Spot +6. Weapon Finesse (claws).
Languages: Elven.
Spelarna är mina två 10-åriga söner, deras 10-årige kompis och ... Magnus Seter. Alla utom Magnus gjorde sina rollpersoner själva (under mitt överinseende). Jag gjorde Magnus rollperson (Drurin) eftersom han »inte hade tid«.
Jag föregår med gott exempel och lägger upp de modiga fyra som just nu försöker ta sig igenom »The Sunless Citadel« med mig som spelledare.
Drurin, Male Dwarf Rog1: CR 1; Medium-Size Humanoid (4 ft. 2 in. tall); HD 1d6+2; hp 5/8; Init +3; Spd 20 ft.; AC 15, touch 13, flat-footed 12; Atk ±0 melee (1d6/19–20, short sword) or ±0 melee (1d4/19–20, dagger) or +3 ranged (1d8/19–20, light crossbow) or +3 ranged (1d4/19–20, dagger); SA +1 bonus to attack rolls against orcs and goblinoids, sneak attack +1d6; SQ darkvision, stonecunning, +2 bonus on saves against poison, spells and spell-like effects, +4 dodge bonus against giants, +2 bonus on Appraise and Craft checks related to stone or metal, traps; AL NG; SV Fort +2, Ref +5, Will +1; Str 10, Dex 16, Con 14, Int 13, Wis 13, Cha 2.
Skills and Feats: Appraise +5, Climb +4, Disable Device +7, Hide +7, Listen +5, Move Silently +7, Open Lock +7, Search +5, Spot +5. Skill Focus (disable device).
Languages: Dwarven, Common, Goblin.
Possessions: Dagger, light crossbow, short sword, leather armor, 9 crossbow bolts, thieves’ tools, belt pouch (4 gp, 23 sp, jade dragon figurine), sack (trail rations [2 ½ days]), traveler’s outfit.
Ellradon, Male Elf Ftr1: CR 1; Medium-Size Humanoid (5 ft. 2 in. tall); HD 1d10+1; hp 11; Init +4; Spd 30 ft.; AC 18, touch 14, flat-footed 14; Atk +4 melee (1d8+3/19–20, longsword) or +4 melee (1d4+3/19–20, dagger) or +6 ranged (1d8/×3, composite longbow) or +5 ranged (1d4+3/19–20, dagger); SQ immunity to sleep spells, +2 bonus on saves against Enchantment spells, low-light vision; AL NG; SV Fort +3, Ref +4, Will –2; Str 16, Dex 18, Con 13, Int 13, Wis 6, Cha 11.
Skills and Feats: Climb +5, Handle Animal +4, Listen±0, Ride+8, Search +3, Spot ±0. Point Blank Shot, Weapon Focus (composite longbow).
Languages: Elven, Common, Orc.
Possessions: Composite longbow, dagger, longsword, large wooden shield, leather armor, 19 arrows, backpack (trail rations [2 ½ days]), belt pouch, waterskin (water [3pints]), traveler’s outfit.
Imbrahil, Male Human Ftr1: CR 1; Medium-Size Humanoid (6 ft. tall); HD 1d10+3; hp 12/13; Init +3; Spd 30 ft.; AC 15, touch 9, flat-footed 15; Atk +5 melee (1d8+3/19–20, longsword) or +4 melee (1d4+3/19–20, dagger); AL LN; SV Fort +5, Ref –1, Will –2; Str 16, Dex 9, Con 16, Int 16, Wis 6, Cha 9.
Skills and Feats: Climb +3, Craft (weaponsmith)+7, Handle Animal +3, Jump +3, Listen –2, Ride+3, Search +3, Spot –2, Swim –5. Improved Initiative, Quick Draw, Weapon Focus (longsword).
Languages: Common, Dwarven, Elven, Goblin.
Possessions: Dagger, longsword, chain shirt, large steel shield, backpack (trail rations [2 ½ days]), bedroll, belt pouch, flint and steel, hooded lantern, oil (1 pint), waterskin (water [3 pints]), explorer’s outfit.
Montract, Male Elf Nec1: CR 1; Medium-Size Humanoid (5 ft. 1 in. tall); HD 1d4+1; hp 8; Init +2; Spd 30 ft.; AC 14, touch 12, flat-footed 12; Atk +2 melee (1d6+3/×2, quarterstaff) or +2 melee (1d4+2/19–20, dagger) or +2 ranged (1d4+2/19–20, dagger); SA familiar, spells; SQ immunity to sleep spells, +2 bonus on saves against Enchantment spells, low-light vision, spells; AL CN; SV Fort +1, Ref +2, Will +2; Str 14, Dex 15, Con 12, Int 16, Wis 11, Cha 10.
Skills and Feats: Concentration +5, Heal +2, Knowledge (arcana) +7, Listen +4, Search +5, Spellcraft +7, Spot +4. Toughness, Scribe Scroll.
Languages: Elven, Common, Draconic, Sylvan.
Possessions: Dagger, quarterstaff, leather armor, backpack (trail rations [2 ½ days]), belt pouch (12 gp, 9sp), flint and steel, ink (vial), inkpen, 3 sheets of parchment, spell component pouch, wizard’s spellbook, explorer’s outfit.
Spells Prepared (4/3; base DC = 13 + spell level): 0—dancing lights, disrupt undead*, ghost sound, ray of frost; 1st—magic missile, ray of enfeeblement*.
Spellbook: 0—arcane mark, dancing lights, daze, detect magic, disrupt undead*, flare, ghost sound, light, mage hand, mending, open/close, prestidigitation, ray of frost, read magic, resistance; 1st—animate rope, burning hands, cause fear*, chill touch*, magic missile, ray of enfeeblement*.
* Necromantic spells. Prohibited school: Divination.
Raven: CR 1/6; Tiny Animal; HD 1d8; hp 4; Init+2; Spd 10 ft., fly 40 ft. (average); AC 15, touch 14, flat-footed 13; Atk +4 melee (1d2–5/×2, claws); SQ alertness, empathic link, improved evasion, share spells; AL N; SV Fort +2, Ref +4, Will +4; Str 1, Dex 15, Con 10, Int 6, Wis 14, Cha 6.
Skills and Feats: Hide +10, Listen +6, Spot +6. Weapon Finesse (claws).
Languages: Elven.
Spelarna är mina två 10-åriga söner, deras 10-årige kompis och ... Magnus Seter. Alla utom Magnus gjorde sina rollpersoner själva (under mitt överinseende). Jag gjorde Magnus rollperson (Drurin) eftersom han »inte hade tid«.