Metamagic
Välj och vraka:
<> Chain Spell: spell is arched at a second target, +3 spell slots
<> Coorporative spell: two or more spellcasters work together to increase spell's DC, +0 spell slots
<> Delay Spell: spell activates 1-5 rounds after being cast, +3 spell slots
<> Empower Spell: x 1.5 of normal effects, +2 spell slots
<> Energy Admixture: energy designator (acid, fire, cold, electrictiy or sonic) of equal amount is added to spell , +4 spell slots
<> Energy Substitution: other energy designator (acid, fire, cold, electrictiy or sonic) is used for spell instead, +0 spell slots
<> Enlarge Spell: doubles range, +1 spell slots
<> Eschew Materials: no material component, +0 spell slots
<> Extend Spell: doubles duration, +1 spell slots
<> Heighten Spell: increases effective spell level, +0 spell slots
<> Maximize Spell: maximum effects, +3 spell slots
<> Persistent Spell: duration increased to 24 hours, +4 spell slots
<> Quicken Spell: cast 1 spell as a free action, +4 spell slots
<> Reach Spell: touch spell becomes a ray, +2 spell slots
<> Repeat Spell: spell is repeated, +3 spell slots
<> Sacred Spell: half of damage from spell is divine and not subject to saves, +2 spell slots
<> Sanctum Spell: spell cast in sanctum has increased effective spell level, +0 spell slots
<> Sculpt Spell: shape of area of effect is changed, +1 spell slots
<> Split Ray: spell is split to attack two targets for half damage, +0 spell slots
<> Still Spell: no somatic component, +1 spell slots
<> Silent Spell: no verbal components, +1 spell slots
<> Subdual Substitution: energy designator (acid, fire, cold, electrictiy or sonic) does subdual damage instead of killing, +0 spell slots
<> Twin Spell: takes effect twice, +4 spell slots
<> Widen Spell: area of effect is increased, +3 spell slots