We ran a short 87 game recently and will again soon.
Mechanically, I ran it mostly as written. A few caveats:
* You linked to my thread on ping-pong so you know my thoughts: Dont give every enemy a shield unless they are soldiers on duty. You'll be fine.
* In BRP games, I always hand out some extra XP checks each session for relevant skills they might have been exposed to. f.x. if they spent a bunch of time riding around, they might get a check in riding, even if they didnt roll.
* When creating characters, let each player pick 3 extra hobby skills at their attribute x 2.
* I used "Attribute x 5" and resistance table rolls pretty freely and that worked great for anything that didnt have a skill. You don't need to do that but it's handy.
Thats about it. You can tinker with magic if you like. I didn't but have in the past.
The campaign had them land on an island full of critters and odd people, in an attempt to find a treasure before two rival groups did so. Simple adventure stuff in a fairly open environment with some groups that hated each other and could be led into conflict or talked to.
The players were really into the cosmopolitan fantasy vibe of DoD so we had a vargman, an orc and a duck. Neither of them had ever played the game before (on account of being Americans).