Controller - Regelskiss
Right. Här kommer en skiss på en tank-klass byggd på idén om att hindra motståndare från att röra sig. Ta gärna en titt och se om ni har några kommentarer.
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CONTROLLER
BAB Progression: As fighter
Good Save: Fortitude
Hit Die: d12
Skill Points: 2 + Int
Class Features:
1. Combat Reflexes, Pin Down
2.
3. Hamper Movement
4. Terrible punishment (+2)
5. Focused Attack (2)
6. Let None Escape
7. Secure Retreat
8. Long Reach
9.
10. Focused Attack (3)
11.
12. Secure Retreat (2/day)
13.
14. Terrible punishment (+4)
15. Focused Attack (4)
16.
17. Secure retreat (3/day)
18.
19.
20. Focused Attack (All)
Combat Reflexes: Central to a controller is his ability to make attacks of opportunity. At level 1, the controller gains Combat Reflexes as a bonus feat.
Pin Down: Each time you hit an opponent with an attack of opportunity due to movement, he must immediately make a Reflex Save against a DC equal to 10 + half your Controller level + your Dex bonus. If he fails, He loses all further movemet until his next action.
Hamper Movement: Starting at level 3, opponents add your Controller level to the DC of all tumble checks made to avoid attacks of opportunity within your threat zone.
Terrible Punishment: At level 4, you gain the ability to forfeit any number of your available attacks of opportunity in return for a +2 bonus to your attack roll on one single attack of opportunity. At level 14, this bonus increases to +4.
Focused Attack: Starting at 5th level, you can make more than one attack of opportunity against a single opponent. Every attack you make counts towards your maximum number of attacks of opportunity, as specified by the "combat reflexes" feat. At 5th level, you can make up to two attacks of opportunity against a single opponent at any time when he provokes one. At 10th level, you may make up to three attacks of opportunity, at 15th level, up to four, and at 20th level you may make all your attacks of opportunity against a single target. The target needs only fail one reflex save for the effects of the class ability "pin down" to take effect.
Let None Escape: At level 6, opponents taking the "withdraw" full-round action still provoke attacks of opportunity from you.
Secure Retreat: Once per day, when an opponent within your threat zone gets an attack of opportunity against an ally due to movement, you may forfeit one of your available attacks of opportunity to try and interrupt the opponents attack. The opponent makes a reflex save against a DC equal to 10 + half your Controller level + your Dex bonus. If he fails, he may not make the attack of opportunity. If he succeeds, your ally may still choose not to make the move action. At level 12, you gain this ability twice per day. At level 17, you gain it three times per day.
Long Reach: Once per turn as a free action, you may designate one square adjacent to your normal threat zone to be part of your threat zone.
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Så, typ. Förslag på ändringar mottages tacksamt. Säg särskilt gärna till om ni tycker att den verkar uppenbart obalanserad (åt endera hållet); jag har lite dålig känsla för sånt.
Det vore också kul med förslag på hur man kan inkorporera klassen i spelvärlden. Som det är nu så är den en utpräglad "regelgimmickklass", och det är ju lite tråkigt.
/Kalle